Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells
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@@ -103,7 +103,7 @@ public class LightningBolt extends Spell {
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@SubscribeEvent
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public static void onEntityStruckByLightningEvent(EntityStruckByLightningEvent event){
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if(event.getLightning().getEntityData() != null && event.getLightning().getEntityData().hasKey(NBT_KEY)){
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if(event.getLightning().getEntityData() != null && event.getLightning().getEntityData().hasUniqueId(NBT_KEY)){
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EntityPlayer player = (EntityPlayer)WizardryUtilities.getEntityByUUID(event.getLightning().world,
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event.getLightning().getEntityData().getUniqueId("summoningPlayer"));
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