Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells

This commit is contained in:
Electroblob
2018-02-22 13:32:09 +00:00
parent a567281183
commit f54b92be16
4 changed files with 5 additions and 5 deletions
@@ -948,7 +948,7 @@ public final class WizardryUtilities {
NBTTagCompound entityNBT = target.getEntityData();
if(entityNBT != null && entityNBT.hasKey(MindControl.NBT_KEY)){
if(entityNBT != null && entityNBT.hasUniqueId(MindControl.NBT_KEY)){
if(attacker == WizardryUtilities.getEntityByUUID(target.world,
entityNBT.getUniqueId(MindControl.NBT_KEY))){
return false;