For some reason getTotalWorldTime isn't incrementing client-side in some cases when the doDaylightCycle is off, so replace them with alternatives wherever possible
What's really weird is sometimes it works just fine, even in client-side stuff
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@@ -147,7 +147,7 @@ public class BlockThorns extends BlockBush implements ITileEntityProvider {
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}
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}
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}
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}
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if(world.getTotalWorldTime() % 20 == 0) target.attackEntityFrom(source, Spells.forest_of_thorns.getProperty(Spell.DAMAGE).floatValue());
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if(target.ticksExisted % 20 == 0) target.attackEntityFrom(source, Spells.forest_of_thorns.getProperty(Spell.DAMAGE).floatValue());
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return true;
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return true;
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}
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}
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@@ -174,8 +174,7 @@ public class BlockThorns extends BlockBush implements ITileEntityProvider {
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@SubscribeEvent
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@SubscribeEvent
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public static void onLeftClickBlockEvent(PlayerInteractEvent.LeftClickBlock event){
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public static void onLeftClickBlockEvent(PlayerInteractEvent.LeftClickBlock event){
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if(!event.getWorld().isRemote && event.getWorld().getTotalWorldTime() % 20 == 0
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if(!event.getWorld().isRemote && event.getWorld().getBlockState(event.getPos()).getBlock() == WizardryBlocks.thorns){
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&& event.getWorld().getBlockState(event.getPos()).getBlock() == WizardryBlocks.thorns){
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applyThornDamage(event.getWorld(), event.getPos(), event.getEntity());
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applyThornDamage(event.getWorld(), event.getPos(), event.getEntity());
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}
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}
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}
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}
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@@ -52,7 +52,7 @@ public class RenderShadowWard {
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GlStateManager.pushMatrix();
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, 0, 1.2);
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GlStateManager.translate(0, 0, 1.2);
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GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
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GlStateManager.rotate(player.ticksExisted * -2, 0, 0, 1);
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GlStateManager.scale(1.1, 1.1, 1.1);
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GlStateManager.scale(1.1, 1.1, 1.1);
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Tessellator tessellator = Tessellator.getInstance();
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Tessellator tessellator = Tessellator.getInstance();
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@@ -116,7 +116,7 @@ public class RenderShadowWard {
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BufferBuilder buffer = tessellator.getBuffer();
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BufferBuilder buffer = tessellator.getBuffer();
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GlStateManager.translate(0, 1.2, 0);
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GlStateManager.translate(0, 1.2, 0);
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GlStateManager.rotate(player.world.getTotalWorldTime() * -2, 0, 0, 1);
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GlStateManager.rotate(player.ticksExisted * -2, 0, 0, 1);
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GlStateManager.scale(1.1, 1.1, 1.1);
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GlStateManager.scale(1.1, 1.1, 1.1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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+2
-2
@@ -25,7 +25,7 @@ public class RenderImbuementAltar extends TileEntitySpecialRenderer<TileEntityIm
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GlStateManager.translate((float)x + 0.5F, (float)y + 1.4F, (float)z + 0.5F);
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GlStateManager.translate((float)x + 0.5F, (float)y + 1.4F, (float)z + 0.5F);
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GlStateManager.rotate(180, 0F, 0F, 1F);
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GlStateManager.rotate(180, 0F, 0F, 1F);
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float t = (getWorld().getTotalWorldTime() + partialTicks);
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float t = Minecraft.getMinecraft().player.ticksExisted + partialTicks;
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GlStateManager.translate(0, 0.05f * MathHelper.sin(t/15), 0);
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GlStateManager.translate(0, 0.05f * MathHelper.sin(t/15), 0);
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this.renderItem(tileentity, t);
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this.renderItem(tileentity, t);
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@@ -54,7 +54,7 @@ public class RenderImbuementAltar extends TileEntitySpecialRenderer<TileEntityIm
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private void renderRays(TileEntityImbuementAltar tileentity, float partialTicks){
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private void renderRays(TileEntityImbuementAltar tileentity, float partialTicks){
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float t = (getWorld().getTotalWorldTime() + partialTicks);
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float t = Minecraft.getMinecraft().player.ticksExisted + partialTicks;
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Tessellator tessellator = Tessellator.getInstance();
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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BufferBuilder buffer = tessellator.getBuffer();
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.spell;
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.*;
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@@ -90,11 +91,11 @@ public class RayOfPurification extends SpellRay {
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if(caster != null){
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if(caster != null){
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ParticleBuilder.create(Type.BEAM).entity(caster).pos(origin.subtract(caster.getPositionVector()))
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ParticleBuilder.create(Type.BEAM).entity(caster).pos(origin.subtract(caster.getPositionVector()))
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.length(distance).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f)
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.length(distance).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f)
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.scale(MathHelper.sin(world.getTotalWorldTime() * 0.2f) * 0.1f + 1.4f).spawn(world);
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.scale(MathHelper.sin(caster.ticksExisted * 0.2f) * 0.1f + 1.4f).spawn(world);
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}else{
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}else{
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ParticleBuilder.create(Type.BEAM).pos(origin).target(origin.add(direction.scale(distance)))
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ParticleBuilder.create(Type.BEAM).pos(origin).target(origin.add(direction.scale(distance)))
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.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f)
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.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f)
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.scale(MathHelper.sin(world.getTotalWorldTime() * 0.2f) * 0.1f + 1.4f).spawn(world);
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.scale(MathHelper.sin(Wizardry.proxy.getThePlayer().ticksExisted * 0.2f) * 0.1f + 1.4f).spawn(world);
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}
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}
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}
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}
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}
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}
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