Add celestial smite spell
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@@ -255,6 +255,7 @@ public final class Spells {
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public static final Spell firestorm = placeholder();
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public static final Spell zombie_apocalypse = placeholder();
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public static final Spell boulder = placeholder();
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public static final Spell celestial_smite = placeholder();
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@SubscribeEvent
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public static void register(RegistryEvent.Register<Spell> event){
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@@ -472,6 +473,7 @@ public final class Spells {
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registry.register(new Firestorm());
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registry.register(new ZombieApocalypse());
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registry.register(new Boulder());
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registry.register(new CelestialSmite());
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}
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@@ -0,0 +1,65 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.List;
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public class CelestialSmite extends SpellRay {
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public CelestialSmite(){
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super("celestial_smite", SpellActions.POINT, false);
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addProperties(EFFECT_RADIUS, DAMAGE, BURN_DURATION);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, @Nullable EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, @Nullable EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, hit.x, hit.y, hit.z, world);
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DamageSource source = caster == null ? DamageSource.MAGIC : MagicDamage.causeDirectMagicDamage(caster, DamageType.RADIANT);
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float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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for(EntityLivingBase target : targets){
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target.attackEntityFrom(source, damage);
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target.setFire(getProperty(BURN_DURATION).intValue());
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}
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if(world.isRemote){
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ParticleBuilder.create(Type.BEAM).pos(hit.x, world.getActualHeight(), hit.z).target(hit).scale(8)
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.clr(0xffbf00).time(10).spawn(world);
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ParticleBuilder.create(Type.SPHERE).pos(hit).scale(4).clr(0xfff098).spawn(world);
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if(side == EnumFacing.UP){
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Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(GeometryUtils.ANTI_Z_FIGHTING_OFFSET));
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ParticleBuilder.create(Type.SCORCH).pos(vec).face(side).scale(3).spawn(world);
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}
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}
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return true;
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}
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@Override
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protected boolean onMiss(World world, @Nullable EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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}
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