Add sound for locating spells using the lectern
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@@ -28,6 +28,7 @@ import net.minecraft.network.play.client.CPacketCloseWindow;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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@@ -275,7 +276,9 @@ public class GuiLectern extends GuiSpellInfo implements ISpellSortable {
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Spell spell = Spell.byMetadata(stack.getMetadata());
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if(spell == this.currentSpell){
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BlockPos pos = (((TileEntity)bookshelf).getPos());
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for(EnumFacing side : EnumFacing.VALUES){
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ParticleBuilder.create(ParticleBuilder.Type.BLOCK_HIGHLIGHT).pos(
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WizardryUtilities.getFaceCentre(pos, side)
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@@ -283,6 +286,9 @@ public class GuiLectern extends GuiSpellInfo implements ISpellSortable {
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.scale(WizardryUtilities.ANTI_Z_FIGHTING_OFFSET)))
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.face(side).clr(0.9f, 0.5f, 0.8f).fade(0.7f, 0, 1).spawn(mc.world);
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}
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mc.world.playSound(pos, WizardrySounds.BLOCK_LECTERN_LOCATE_SPELL, SoundCategory.BLOCKS, 1, 0.7f, false);
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break; // This bookshelf has the spell, skip to the next bookshelf
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}
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}
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