Add sound for locating spells using the lectern
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@@ -28,6 +28,7 @@ public final class WizardrySounds {
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public static final SoundEvent BLOCK_ARCANE_WORKBENCH_SPELLBIND = createSound("block.arcane_workbench.bind_spell");
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public static final SoundEvent BLOCK_PEDESTAL_ACTIVATE = createSound("block.pedestal.activate");
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public static final SoundEvent BLOCK_PEDESTAL_CONQUER = createSound("block.pedestal.conquer");
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public static final SoundEvent BLOCK_LECTERN_LOCATE_SPELL = createSound("block.lectern.locate_spell");
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public static final SoundEvent ITEM_WAND_SWITCH_SPELL = createSound("item.wand.switch_spell");
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public static final SoundEvent ITEM_WAND_LEVELUP = createSound("item.wand.levelup");
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@@ -154,6 +155,7 @@ public final class WizardrySounds {
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event.getRegistry().register(BLOCK_ARCANE_WORKBENCH_SPELLBIND);
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event.getRegistry().register(BLOCK_PEDESTAL_ACTIVATE);
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event.getRegistry().register(BLOCK_PEDESTAL_CONQUER);
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event.getRegistry().register(BLOCK_LECTERN_LOCATE_SPELL);
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event.getRegistry().register(ITEM_WAND_SWITCH_SPELL);
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event.getRegistry().register(ITEM_WAND_LEVELUP);
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