Add sound for locating spells using the lectern

This commit is contained in:
Electroblob77
2020-04-09 21:07:06 +01:00
parent 1833ed9c56
commit f973099fd3
3 changed files with 9 additions and 0 deletions
@@ -28,6 +28,7 @@ public final class WizardrySounds {
public static final SoundEvent BLOCK_ARCANE_WORKBENCH_SPELLBIND = createSound("block.arcane_workbench.bind_spell");
public static final SoundEvent BLOCK_PEDESTAL_ACTIVATE = createSound("block.pedestal.activate");
public static final SoundEvent BLOCK_PEDESTAL_CONQUER = createSound("block.pedestal.conquer");
public static final SoundEvent BLOCK_LECTERN_LOCATE_SPELL = createSound("block.lectern.locate_spell");
public static final SoundEvent ITEM_WAND_SWITCH_SPELL = createSound("item.wand.switch_spell");
public static final SoundEvent ITEM_WAND_LEVELUP = createSound("item.wand.levelup");
@@ -154,6 +155,7 @@ public final class WizardrySounds {
event.getRegistry().register(BLOCK_ARCANE_WORKBENCH_SPELLBIND);
event.getRegistry().register(BLOCK_PEDESTAL_ACTIVATE);
event.getRegistry().register(BLOCK_PEDESTAL_CONQUER);
event.getRegistry().register(BLOCK_LECTERN_LOCATE_SPELL);
event.getRegistry().register(ITEM_WAND_SWITCH_SPELL);
event.getRegistry().register(ITEM_WAND_LEVELUP);