Fix telekineticDisarmament setting and Amulet of Anchoring

This commit is contained in:
WinDanesz
2024-03-29 18:07:19 +01:00
committed by GitHub
parent 3fb3c1c039
commit f9cf1b39db
@@ -36,8 +36,7 @@ public class Telekinesis extends SpellRay {
target.motionZ = (origin.z - target.posZ) / 6;
return true;
} else if (target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament || !(caster instanceof EntityPlayer)) &&
ItemArtefact.isArtefactActive((EntityPlayer) target, WizardryItems.amulet_anchoring)) {
} else if (target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament && !ItemArtefact.isArtefactActive((EntityPlayer) target, WizardryItems.amulet_anchoring)) {
EntityPlayer player = (EntityPlayer)target;