Fix telekineticDisarmament setting and Amulet of Anchoring
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@@ -36,8 +36,7 @@ public class Telekinesis extends SpellRay {
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target.motionZ = (origin.z - target.posZ) / 6;
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return true;
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} else if (target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament || !(caster instanceof EntityPlayer)) &&
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ItemArtefact.isArtefactActive((EntityPlayer) target, WizardryItems.amulet_anchoring)) {
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} else if (target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament && !ItemArtefact.isArtefactActive((EntityPlayer) target, WizardryItems.amulet_anchoring)) {
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EntityPlayer player = (EntityPlayer)target;
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