Fix spectral block lighting and make it full brightness
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@@ -62,12 +62,6 @@ public class BlockTransportationStone extends Block {
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return false;
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}
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// Forge version of the above method. I still need to override both though because vanilla uses the other one.
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
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return false;
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}
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// ... and this one is for rendering.
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@Override
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public boolean isOpaqueCube(IBlockState state){
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