Fix spectral block lighting and make it full brightness

This commit is contained in:
Electroblob77
2019-09-03 17:18:20 +01:00
parent a6c24e9cb6
commit fbecce0543
4 changed files with 16 additions and 30 deletions
@@ -86,7 +86,7 @@ public final class WizardryBlocks {
registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "snare", new BlockSnare(Material.PLANTS).setHardness(0.0F));
registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightLevel(0.7f).setLightOpacity(0).setBlockUnbreakable().setResistance(6000000.0F));
registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightOpacity(1).setBlockUnbreakable().setResistance(6000000.0F));
registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "meteor", new Block(Material.ROCK).setLightLevel(1));
registerBlock(registry, "vanishing_cobweb", new BlockVanishingCobweb(Material.WEB).setLightOpacity(1).setHardness(4.0F));