Don't decrement spell index if spells haven't been initialised, and add the missing safety check to getCurrentMaxCooldown - fixes #428
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@@ -217,7 +217,7 @@ public final class WandHelper {
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int spellIndex = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
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int spellIndex = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
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if(spellIndex <= 0){
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if(spellIndex <= 0){
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spellIndex = numberOfSpells - 1;
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spellIndex = Math.max(0, numberOfSpells - 1);
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}else{
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}else{
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spellIndex--;
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spellIndex--;
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}
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}
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@@ -370,7 +370,7 @@ public final class WandHelper {
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int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
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int selectedSpell = wand.getTagCompound().getInteger(SELECTED_SPELL_KEY);
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if(cooldowns.length <= selectedSpell) return 0;
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if(selectedSpell < 0 || cooldowns.length <= selectedSpell) return 0;
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return cooldowns[selectedSpell];
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return cooldowns[selectedSpell];
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}
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}
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