Fixed dispenser crash with Conjure Block spell. Fixes #735
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@@ -33,7 +33,7 @@ public class ConjureBlock extends SpellRay {
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(caster.isSneaking() && world.getBlockState(pos).getBlock() == WizardryBlocks.spectral_block){
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if(caster != null && caster.isSneaking() && world.getBlockState(pos).getBlock() == WizardryBlocks.spectral_block){
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if(!world.isRemote){
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// Dispelling of blocks
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