Commit Graph

105 Commits

Author SHA1 Message Date
Big Energy 24e89c8b8a Update ru_ru.lang 2019-12-27 20:01:35 +03:00
Big Energy 1293b89905 Update ru_ru.lang 2019-12-27 19:55:41 +03:00
Electroblob77 9741c751b3 Update version number 2019-12-22 18:37:25 +00:00
Electroblob77 497d28eafd Somehow this went missing... 2019-12-22 11:45:42 +00:00
Electroblob77 4c81c61644 Update credits 2019-12-17 18:01:04 +00:00
Electroblob77 31a6ab6db0 Update version number 2019-12-17 17:57:38 +00:00
Electroblob77 c931d42d62 Tweaks to loot rarity 2019-12-17 16:35:34 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 9ade6442b2 Add config option to turn off growing crystal flowers with bonemeal, closes #308 2019-12-16 15:53:32 +00:00
Electroblob77 c7ccc37dca Add damage property to frost axe spell, fixes #322 2019-12-16 12:33:48 +00:00
Electroblob77 01cea3df06 Update version number 2019-10-05 23:14:29 +01:00
Electroblob77 bc2037f74e Update version number 2019-10-05 17:15:56 +01:00
Electroblob77 6aa3b21190 Convert all in-world sounds from stereo to mono, fixes #218 2019-10-05 17:12:33 +01:00
Electroblob77 1e885d70c3 Gently encourage people to disable structures the intended way, and stop it crashing if they try and do it the wrong way.
What's wrong with my structures anyway? :'(
2019-10-05 16:28:24 +01:00
Electroblob77 d020668e0c Update crystal ore picture in handbook 2019-09-27 12:57:55 +01:00
Electroblob77 43b66df22a Update version number 2019-09-09 00:06:01 +01:00
Electroblob77 eeb0640525 Fix incorrect description for tome of the diligent 2019-09-05 00:32:40 +01:00
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 8c2ac5adbb Update credits 2019-09-04 23:09:00 +01:00
Electroblob77 9c1e2e08c3 Update version number 2019-09-04 13:51:41 +01:00
Electroblob77 fb7af9328d Correct typos in lang files 2019-09-04 12:31:10 +01:00
Electroblob77 1ba723ade1 Add Polish translations, courtesy of Trozuu 2019-09-03 20:59:17 +01:00
Electroblob77 744c7a2331 Rebalance resistance spells 2019-09-03 17:31:38 +01:00
Electroblob77 931c99617c Move sound category initialisation to preInit and replace the colon with an underscore, fixes #198
I should learn to read, it's literally written in the javadoc for CustomSoundCategory...
2019-09-03 15:45:25 +01:00
Electroblob77 037f340a03 Add keys for WAWLA enchantment description support, fixes #210 2019-09-02 19:25:56 +01:00
Electroblob77 518d69a2e2 Update version number 2019-08-18 22:46:46 +01:00
Electroblob77 93bc9b1b89 Add tree blocks config option, fixes #165 2019-08-18 22:44:09 +01:00
Electroblob77 f86ea2334d Merge branch '1.12.2-dev' into 1.12.2 2019-08-18 12:34:04 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob 290d420e6b Merge pull request #123 from lorrampi/patch-2
Create handbook_pt_br.txt
2019-03-22 23:06:41 +00:00
lorrampi 8e95e830a3 Create handbook_pt_br.txt
Based in lastest version of handbook_en_gb.txt
2019-03-21 15:40:20 -03:00
lorrampi 7d0334fc5a Create pt_br.lang
Based in lastest version of en_gb.lang
2019-03-21 15:33:15 -03:00
Konstantin 6b30c7923e Update ru_ru.lang
MC 1.12.2. Electroblob's Wizardry 4.1.4.
2019-01-28 17:45:41 +03:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 b33037fd1b Missed in 1356905 2019-01-05 23:18:52 +00:00
Electroblob77 a378fe86f5 Retexture all the things! 2019-01-05 23:18:30 +00:00
Electroblob77 5dfa58bf27 Add more spell HUD skins! 2019-01-05 23:12:54 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 f9f6b34549 Update version number 2019-01-05 18:28:06 +00:00
Electroblob77 51a2ff0976 Update version number 2019-01-04 22:12:37 +00:00
Electroblob77 1b298ff18b Update credits (all locations) 2019-01-04 22:12:06 +00:00
dragon-evol e73e998de2 minor fixes 2019-01-03 13:19:53 +08:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
dragon-evol a00c594d83 Add files via upload 2018-12-17 14:23:23 +08:00
dragon-evol e2bc2824f6 Add files via upload 2018-12-17 14:11:18 +08:00
Electroblob ad363c64af Correct missing return in lang file 2018-07-03 00:26:44 +01:00
Electroblob 7c7a69c755 Add config option to reverse the spell switching scroll direction 2018-07-02 22:56:04 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00