Electroblob77
e19d324dca
Include offhand inventory in imbued item updating (and armour, while we're at it), fixes #493
2020-12-20 23:32:12 +00:00
Electroblob77
7f84f3daef
Temporary fix for lag in imbuement updating, ultimately this needs a rewrite but *effort*...
2020-10-23 15:09:19 +01:00
Electroblob77
7401a8e3b4
First pass trying to optimise LivingUpdateEvent handlers, see issue #484
2020-08-03 22:47:08 +01:00
Electroblob77
009321d905
Some more cleanup
2020-06-06 23:30:24 +01:00
Electroblob77
92b54edb4a
Add 1.5x progression modifier for tiers the player has already reached
2020-06-04 12:27:10 +01:00
Electroblob77
bd11c9c759
Cleanup
2020-04-09 21:22:43 +01:00
Electroblob77
f7b678e291
Reminder to fix this
2020-04-09 21:18:56 +01:00
Electroblob77
3052e56d03
Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers
2020-01-27 16:42:28 +00:00
Electroblob77
f5da195605
Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299
2020-01-27 13:45:47 +00:00
Electroblob77
470a7e82bc
Iterate over copy of loaded TE list, fixes #298 and #304
2019-12-17 17:12:31 +00:00
Electroblob77
0aac70c5fb
Reduce spells tracked for wand progression from 10 to 5
2019-09-02 19:10:11 +01:00
Electroblob77
f37812be3e
That's one heck of a commit you've got there...
...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00