Electroblob77
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5421372754
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Unike input events, tick events fire before the player is initialised, so add a check to stop it crashing with an NPE.
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2019-01-04 21:53:39 +00:00 |
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Electroblob77
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53b29939f1
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Change key handler to listen for ClientTickEvent instead of KeyInputEvent, swap isPressed() to isKeyDown() and restructure code; fixes 'lag'/inconsistent behaviour with mouse button keybinds. (See also #79, not sure if this fixes it since I can't reproduce the problem.)
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2019-01-04 21:48:35 +00:00 |
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Electroblob77
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7bda8db86f
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Add check for wand before sending control packets, prevents unnecessary packets being sent
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2019-01-04 21:04:06 +00:00 |
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Electroblob
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3df5597dcc
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Initial 1.11.2 update
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2018-02-07 21:15:50 +00:00 |
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Electroblob
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da6b007a3a
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Initial commit
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2018-01-19 20:33:04 +00:00 |
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