Commit Graph

13 Commits

Author SHA1 Message Date
Electroblob77 5a57e8341a Add icarus medallion and void opal 2020-05-22 12:49:45 +01:00
Electroblob77 a97abd26d0 Add receptacles 2020-05-11 18:42:00 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 cf38a16f49 A slightly better way of loading the book model texture 2020-05-07 23:22:52 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 849066de8a Apparently we do need this after all 2020-03-25 15:20:24 +00:00
Electroblob77 004c4c09e3 Add bookshelves 2020-03-25 14:29:27 +00:00
Electroblob77 3f80c56163 Add gilded wood 2020-03-01 13:04:15 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 fe8f9fc5cd Update javadoc 2019-10-05 15:23:01 +01:00
Electroblob77 ced6ab7e8d Use a custom mesh definition instead of registering models for each individual metadata, fixes #256
#256 was partially fixed in 60a6c51; this completes the fix by preventing spell books missing models when different worlds have different spell metadata
2019-10-05 14:40:03 +01:00
Electroblob77 fbecce0543 Fix spectral block lighting and make it full brightness 2019-09-03 17:18:20 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00