Commit Graph

14 Commits

Author SHA1 Message Date
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 028b753be6 Cleanup 2019-09-27 15:30:15 +01:00
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 e7f7960540 Display intended Minecraft version in handbook instead of the exact version running (used to display the ugly 1.12.2-[forge version] string) 2019-09-04 13:50:14 +01:00
Electroblob77 a1d2d6a16e Render blank crafting grid instead of throwing a JsonSyntaxException on nonexistent recipe defined in the wizard's hanbook, fixes #171. 2019-08-18 21:58:18 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 78189ed862 Fix a few things in the HUD skin chooser screen 2019-01-05 22:30:06 +00:00
Electroblob77 09185e5f1c Introduce DrawingUtils to centralise GUI rendering utility methods 2019-01-05 22:28:57 +00:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob f3c9fbdd2e Move GUI classes to separate package 2018-06-24 12:23:08 +01:00