Commit Graph

35 Commits

Author SHA1 Message Date
Electroblob77 89345d4fbc Add mirage spell 2020-10-18 22:12:14 +01:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 7401a8e3b4 First pass trying to optimise LivingUpdateEvent handlers, see issue #484 2020-08-03 22:47:08 +01:00
Electroblob77 09cc0a5c34 Actually make ward do something... oops :0 2020-07-27 23:49:20 +01:00
Electroblob77 3343385a7c Add donor perks and tweak generalise rendering of healing totem 2020-07-19 15:56:07 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 ba1ed773af Increase distance for blindness tweak 2020-06-20 18:34:42 +01:00
Electroblob77 b65709fca4 Add blindness tweak and stop smoke bombs giving the mind trick effect 2020-06-20 13:08:16 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 d68f968632 Make sure fall damage stuff is processed on the server only, and reactivate the config option by default 2020-03-18 16:00:23 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 996ec9a7f7 Electroblob hit the ground too hard 2020-01-13 18:54:43 +00:00
Az f82d2871d5 Adding support for Lycanites Mobs to drop loot from the mob_additions table 2019-11-23 12:44:10 +00:00
Electroblob77 f86ea2334d Merge branch '1.12.2-dev' into 1.12.2 2019-08-18 12:34:04 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Corail31 414b773da6 fix 68 2019-01-15 11:50:18 +01:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 b8e0836a6d Add test for fake players in retaliatory ice shroud effect, fixes #93 2019-01-04 20:48:03 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob df1eb68f35 Remove last few harcoded mod ID strings 2018-04-07 12:47:18 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Philipp Rustemeier 62c2a9e9b8 Various small fixes for 1.12 2018-03-16 18:07:37 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob 6f776fbae6 Cleanup 2018-02-26 18:37:52 +00:00
Electroblob 3be254a247 Remove unnecessary empty itemstack checks, see comments on d0fda72 2018-02-16 22:28:00 +00:00
Electroblob d0d6f3a1fc Cleanup 2018-02-16 16:05:46 +00:00
Electroblob 9bf657aeab Add wizardry loot to woodland mansions and end cities 2018-02-16 16:01:01 +00:00
Corail31 d0fda72a59 First Checkup 2018-02-11 22:51:13 +01:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00
Electroblob 2af7329478 Miscellaneous setup 2018-01-30 16:02:13 +00:00
Electroblob da6b007a3a Initial commit 2018-01-19 20:33:04 +00:00