Commit Graph

40 Commits

Author SHA1 Message Date
Electroblob77 a65c56eb41 Mooore smoooooth animations 2020-06-12 23:12:37 +01:00
Electroblob77 526dbaf396 Make isCasting account for charge up 2020-06-12 12:55:50 +01:00
Electroblob77 ce92d564f4 Cleanup 2020-06-04 23:16:43 +01:00
Electroblob77 25475632d9 Require line-of-sight for summoning spells 2020-05-12 23:28:05 +01:00
Electroblob77 bfc23ce6f7 Remove a bunch of deprecated methods 2020-05-12 23:09:48 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 f1cb7dbbbe Make arcane lock work on both halves of a double chest at once 2020-04-18 16:12:05 +01:00
Electroblob77 91b2ee1a13 Merge branch '1.12.2' into 4.3-dev 2020-04-14 17:41:33 +01:00
Electroblob77 c81830efec Neither of these should be null. I should not have to check they aren't null. But apparently they can be. So I do. Fixes #402. 2020-04-13 19:04:01 +01:00
Electroblob77 d56cf37f2b Make spell books return to the slots they came from (provided the container isn't closed) 2020-04-09 20:08:28 +01:00
Electroblob77 0b56d47022 Replace wildcard with metadata 0 for display purposes, fixes #370
N.B. The output is still not visible for non-zero inputs when using wildcard trades, but for now this is good enough
2020-03-18 15:32:59 +00:00
Electroblob77 61080134fd Add wildcard support for item/block configs 2020-02-22 00:46:37 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 03dd76c18a Fix the blockpos passed into the block being the blockpos a block below the blockpos of the blockstate where the block was from, fixes #267
Easy mistake to make, but how has it avoided detection for so long...?
2019-09-30 11:30:53 +01:00
Electroblob77 2e5a9fce3e Don't call canCast() from WizardryUtilities#isCasting(), fixes #196 2019-09-02 15:15:36 +01:00
Electroblob77 93bc9b1b89 Add tree blocks config option, fixes #165 2019-08-18 22:44:09 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 eb2abdfbe9 Move wand and armour map retrieval methods to WizardryItems, encapsulating the underlying maps 2019-01-05 22:52:45 +00:00
Electroblob77 09185e5f1c Introduce DrawingUtils to centralise GUI rendering utility methods 2019-01-05 22:28:57 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob 76473f7185 Rewrite raytracing methods and optimise their usage 2018-06-24 16:02:34 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob dec5b1ac2c Add witty/stupid comments to a few classes 2018-06-05 21:26:07 +01:00
Electroblob 05b905b988 Fix light level detection for petrified creatures breaking out 2018-06-05 14:12:33 +01:00
Electroblob dd07d08ff0 Return true in ADS methods when passed a null attacker, acting as a fallback for when caster does not save properly; fixes #40 2018-06-04 23:45:10 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob 6f776fbae6 Cleanup 2018-02-26 18:37:52 +00:00
Electroblob 13444f1de3 Additional method for 76f6d43 2018-02-26 18:37:09 +00:00
Electroblob 11af545bd2 Cleanup 2018-02-23 12:40:03 +00:00
Electroblob d792d50f92 Fix various problems caused by armour stands being a subclass of EntityLivingBase 2018-02-23 12:37:14 +00:00
Electroblob 3632511983 Add fixes from 52d12c0, a4695bc and f4d7ba6 to 1.11.2 branch 2018-02-22 14:50:20 +00:00
Electroblob f54b92be16 Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells 2018-02-22 13:32:09 +00:00
Corail31 d0fda72a59 First Checkup 2018-02-11 22:51:13 +01:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00
Electroblob 2af7329478 Miscellaneous setup 2018-01-30 16:02:13 +00:00
Electroblob da6b007a3a Initial commit 2018-01-19 20:33:04 +00:00