Commit Graph

10 Commits

Author SHA1 Message Date
Electroblob77 29617451d8 Add permafrost spell and fix dry frosted ice not being very icy 2020-10-23 01:22:28 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 6696be59a4 Allow crystal flowers to be placed in flower pots 2020-05-22 16:43:24 +01:00
Electroblob77 a97abd26d0 Add receptacles 2020-05-11 18:42:00 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 004c4c09e3 Add bookshelves 2020-03-25 14:29:27 +00:00
Electroblob77 3f80c56163 Add gilded wood 2020-03-01 13:04:15 +00:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Philipp Rustemeier b9d240799d Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier 62c2a9e9b8 Various small fixes for 1.12 2018-03-16 18:07:37 +01:00