Commit Graph

126 Commits

Author SHA1 Message Date
Electroblob77 15d3d9e70b Arcane workbench tooltip refactoring
- Reorganises the huge amount of code in the draw background/foreground methods into a hierarchical object system
- Makes the tooltip box change height to fit the content
- Adds text wrapping support for items/spells with super long names
- Adds proper format arguments to the mana readout translation
- The tooltip now shows the new spells that will be applied with a flashing animation
2020-04-10 15:56:34 +01:00
Electroblob77 a4fd88f21d Organise texture folders and misc cleanup 2020-04-10 00:17:01 +01:00
Electroblob77 793ba0eb05 Fix the scroll bar 2020-04-09 23:47:03 +01:00
Electroblob77 531700378f Use the correct progression bar width 2020-04-09 23:44:06 +01:00
Electroblob77 4875d5a970 Put excess upgrades onto a second row so they don't go off the edge 2020-04-09 23:33:40 +01:00
Electroblob77 3ff6be4cb0 Ignore empty slot books in the lectern GUI 2020-04-09 23:18:23 +01:00
Electroblob77 c418757042 Hide bookshelf interface when there are no nearby bookshelves 2020-04-09 23:13:05 +01:00
Electroblob77 f973099fd3 Add sound for locating spells using the lectern 2020-04-09 21:07:06 +01:00
Electroblob77 1833ed9c56 Tweak block highlight scale to remove the tiny gap due to the anti-z-fighting offset 2020-04-09 20:09:13 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 525b7e13dd Super method should do just fine! 2020-04-05 15:33:40 +01:00
Electroblob77 a67eb2381d Improve bookshelf search and account for undiscovered spells 2020-04-04 21:32:57 +01:00
Electroblob77 c161a74d73 Add bookshelf interface to arcane workbench
Implements the main functionality:
- Access bookshelves from within the workbench
- Search by spell name, tier, element and type
- Sort by tier, element or alphabetically, ascending or descending
- Three-way shift-clicking support
- Automatic return of books to bookshelves when wand is removed
2020-03-31 21:33:10 +01:00
Electroblob77 220bf15cfb Don't process unless the event type means it will actually draw something 2020-03-29 16:56:52 +01:00
Electroblob77 885e58c85c Receive only RenderGameOverlayEvent.Post, not both 2020-03-29 16:55:04 +01:00
Electroblob77 849066de8a Apparently we do need this after all 2020-03-25 15:20:24 +00:00
Electroblob77 02480db158 Reorganise config file 2020-03-25 15:05:32 +00:00
Electroblob77 e35ee9d126 Merge branch '1.12.2' into 4.3-dev 2020-03-25 14:29:53 +00:00
Electroblob77 004c4c09e3 Add bookshelves 2020-03-25 14:29:27 +00:00
Electroblob77 6fff0e31d1 *Facepalm* 2020-03-17 23:45:40 +00:00
Electroblob77 11efe56437 Replace old hardcoded spell book text with translation keys, fixes #368 2020-03-17 23:38:25 +00:00
Electroblob77 7f5786c28c Override override override! 2020-03-17 23:22:54 +00:00
Electroblob77 3f80c56163 Add gilded wood 2020-03-01 13:04:15 +00:00
Electroblob77 6d0e65c2b0 Hmmm so we were ticking this twice all along... 2020-02-19 01:09:12 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob77 f13f220564 Change tome of arcana description to be more accurate, closes #330. Also adds format args support to multi-line item descriptions and fixes the 1st argument being used instead of the 2nd in the lang files. 2020-01-28 18:36:34 +00:00
Electroblob77 e54aee332d Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
2020-01-28 13:20:32 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 34b3fe93bb Bit of an oversight there, this is supposed to be an API after all 2020-01-13 18:55:36 +00:00
Electroblob77 69f2aedef7 Correctly hide/unhide skin overlay parts when rendering frost layer, fixes #261 2019-12-17 17:52:44 +00:00
Electroblob77 470a7e82bc Iterate over copy of loaded TE list, fixes #298 and #304 2019-12-17 17:12:31 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 ffea49bc40 Copy neat fix for negative scaling of magic light on desync to black hole 2019-12-16 15:39:23 +00:00
Electroblob77 2b89a890d0 Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280 2019-12-16 15:25:15 +00:00
Electroblob77 3a67388ff3 Don't need that 2019-12-16 15:20:15 +00:00
Electroblob77 907b94c74f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-16 12:14:47 +00:00
Electroblob77 2c6b397be6 Check for null tile entities when rendering arcane lock, fixes #305 2019-12-16 12:14:43 +00:00
Electroblob 0301f3c300 Merge pull request #312 from Azim-Palmer/Fix/LayerRender
Fix : LayerRender breaks on non-standard models
2019-12-16 00:31:34 +00:00
Matthew William Noel c7c6f964bf Fix Electroblob77/Wizardry#170 the right way 2019-12-07 12:46:40 -08:00
Matthew William Noel 91df7cfd72 Fix Electroblob77/Wizardry#170 2019-12-06 19:54:55 -08:00
Az 0ed9ee64c4 Fix : when rendering models that don't have any entries in the boxList (Such as Lycanite's mobs) this function throws and exception and the renderer goes crazy. 2019-11-23 19:25:23 +00:00
Electroblob77 fe8f9fc5cd Update javadoc 2019-10-05 15:23:01 +01:00
Electroblob77 ced6ab7e8d Use a custom mesh definition instead of registering models for each individual metadata, fixes #256
#256 was partially fixed in 60a6c51; this completes the fix by preventing spell books missing models when different worlds have different spell metadata
2019-10-05 14:40:03 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 028b753be6 Cleanup 2019-09-27 15:30:15 +01:00
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 e7f7960540 Display intended Minecraft version in handbook instead of the exact version running (used to display the ugly 1.12.2-[forge version] string) 2019-09-04 13:50:14 +01:00
Electroblob77 0991baf964 Fix clairvoyance particles not moving correctly 2019-09-04 12:30:59 +01:00