Commit Graph

23 Commits

Author SHA1 Message Date
Electroblob77 c161a74d73 Add bookshelf interface to arcane workbench
Implements the main functionality:
- Access bookshelves from within the workbench
- Search by spell name, tier, element and type
- Sort by tier, element or alphabetically, ascending or descending
- Three-way shift-clicking support
- Automatic return of books to bookshelves when wand is removed
2020-03-31 21:33:10 +01:00
Electroblob77 d37ab6072f Add chainable method for assigning spell NPC selector 2020-01-27 17:51:32 +00:00
Electroblob77 ba83cb7985 Add chainable method for assigning spell items 2020-01-27 16:43:05 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 dc7b6790b8 Automatic spell sound creation, hurrah! 2020-01-27 14:39:47 +00:00
Electroblob77 76b4f2f72f Change default behaviour of Spell#createSoundWithSuffix to point to assets/modid/sounds.json rather than assets/ebwizardry/sounds.json, so addons don't have to override it 2020-01-14 14:39:09 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 4677d9ff30 Unleash the full potential of spell properties files!
- Spell properties files can now be overridden globally in config/ebwizardry/spells
- Spell properties files can now be overridden for specific worlds in [world save]/data/spells
- Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
- Probably broke something in the process
2019-10-02 20:13:44 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 f1ff179b98 Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219 2019-09-02 17:05:21 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob 4e7765a7e7 Allow tab-completion of spell names in commands without specifying the modid 2018-06-04 18:04:36 +01:00
Electroblob b2cb717aa3 Cleanup 2018-04-14 15:47:31 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier ea11910af2 Post-merge fixups
In particular, act as if a spellbook has been discovered during tooltip
generation if player is null. This allows JEI to index all the spell
names.
2018-03-16 18:09:40 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob 7f7605c089 Miscellaneous fixes and cleanup 2018-02-11 18:53:50 +00:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00
Electroblob da6b007a3a Initial commit 2018-01-19 20:33:04 +00:00