- 'shrineRegenerationEnabled': Whether conquered shrines should regenerate after a period of time. Regeneration means wizards and loot will spawn again after a while.
- 'shrineRegenerationTime': Time in minutes for a conquered shrine to regenerate.
- 'shrineAllowMultipleLoot': Whether players can loot shrines multiple times. If false, each player can only loot each shrine once.
When shrineRegenerationEnabled, Shrine chests behave a bit differently - upon defeating all wizards, the chest breaks immediately dropping or not dropping loot based on shrineAllowMultipleLoot. When shrineRegenerationEnabled, the shrine's altar block is unbreakable.
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!