package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.EntityUtils; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.MobEffects; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import javax.annotation.Nullable; public class ForestsCurse extends SpellAreaEffect { public ForestsCurse(){ super("forests_curse", SpellActions.POINT_UP, false); this.alwaysSucceed(true); this.soundValues(1, 1.1f, 0.2f); addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH); } @Override protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){ if(!MagicDamage.isEntityImmune(DamageType.POISON, target) && EntityUtils.isLiving(target)){ DamageSource source = caster != null ? MagicDamage.causeDirectMagicDamage(caster, DamageType.POISON) : DamageSource.MAGIC; target.attackEntityFrom(source, getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY)); int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY)); int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)); int amplifier = (int)(getProperty(EFFECT_STRENGTH).floatValue() + bonusAmplifier); if(!world.isRemote){ target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier)); target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier)); target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier)); } } return true; } @Override protected void spawnParticle(World world, double x, double y, double z){ y += 2; // Moves the particles up to the caster's head level float brightness = world.rand.nextFloat() / 4; ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).vel(0, -0.2, 0) .clr(0.05f + brightness, 0.2f + brightness, 0).spawn(world); brightness = world.rand.nextFloat() / 4; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.05, 0).time(50) .clr(0.1f + brightness, 0.2f + brightness, 0).spawn(world); ParticleBuilder.create(Type.LEAF).pos(x, y, z).vel(0, -0.01, 0).time(40 + world.rand.nextInt(12)).spawn(world); } }