package electroblob.wizardry.spell; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; public class LightningRay extends SpellRay { private static final float BASE_DAMAGE = 3; public LightningRay(){ super("lightning_ray", Tier.APPRENTICE, Element.LIGHTNING, SpellType.ATTACK, 5, 0, true, 10, null); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ // TODO: Temporary solution until I implement a better continuous sound system boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers); if(flag){ if(ticksInUse == 1){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1, 1); }else if(ticksInUse > 0 && ticksInUse % 20 == 0){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1); } } return flag; } @Override public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){ boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers); if(flag){ if(ticksInUse == 1){ caster.playSound(WizardrySounds.SPELL_LIGHTNING, 1, 1); }else if(ticksInUse > 0 && ticksInUse % 20 == 0){ caster.playSound(WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1); } } return flag; } @Override protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ if(WizardryUtilities.isLiving(target)){ if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){ if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted())); }else{ WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY)); } if(world.isRemote){ if(ticksInUse % 3 == 0) ParticleBuilder.create(Type.LIGHTNING).entity(caster) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world); // Particle effect for(int i=0; i<5; i++){ ParticleBuilder.create(Type.SPARK, target).spawn(world); } } return true; } return false; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ // This is a nice example of when onMiss is used for more than just returning a boolean if(world.isRemote && ticksInUse % 4 == 0){ if(caster != null) origin = origin.subtract(0, Y_OFFSET, 0); double freeRange = 0.8 * baseRange; // The arc does not reach full range when it has a free end Vec3d endpoint = origin.add(direction.scale(freeRange)); ParticleBuilder.create(Type.LIGHTNING).entity(caster) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(endpoint).spawn(world); } return true; } }