package electroblob.wizardry.client.renderer; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import electroblob.wizardry.Wizardry; import electroblob.wizardry.entity.EntityMeteor; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class RenderMeteor extends Render { private final RenderBlocks sandRenderBlocks = new RenderBlocks(); public RenderMeteor() { this.shadowSize = 0.5F; } /** * The actual render method that is used in doRender */ public void doRenderFallingSand(EntityMeteor par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9) { World world = par1EntityFallingSand.getWorld(); Block block = Wizardry.meteor; GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4 + 0.5f, (float)par6); this.bindEntityTexture(par1EntityFallingSand); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); par1EntityFallingSand.width = 0.98f; par1EntityFallingSand.height = 0.98f; this.sandRenderBlocks.setRenderBoundsFromBlock(block); this.sandRenderBlocks.renderBlockSandFalling(block, world, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), 0); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } protected ResourceLocation getFallingSandTextures(EntityMeteor par1Entity) { return TextureMap.locationBlocksTexture; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.getFallingSandTextures((EntityMeteor)par1Entity); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render