package electroblob.wizardry.entity.living;
import java.lang.ref.WeakReference;
import java.util.UUID;
import electroblob.wizardry.Wizardry;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
/**
* Abstract base implementation of {@link ISummonedCreature} which is the superclass to all custom summoned entities
* (i.e. entities that don't extend vanilla/mod creatures). Also serves as an example of how to correctly implement the
* above interface, and includes some non-critical method overrides which should be used for best results (xp, drops,
* and such like). Not to be confused with the old version of EntitySummonedCreature; that system has been
* replaced.
*
* @since Wizardry 1.2
* @author Electroblob
*/
public abstract class EntitySummonedCreature extends EntityCreature implements ISummonedCreature {
// Field implementations
private int lifetime = 600;
private WeakReference casterReference;
private UUID casterUUID;
// Setter + getter implementations
@Override
public int getLifetime(){
return lifetime;
}
@Override
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@Override
public WeakReference getCasterReference(){
return casterReference;
}
@Override
public void setCasterReference(WeakReference reference){
casterReference = reference;
}
@Override
public UUID getCasterUUID(){
return casterUUID;
}
@Override
public void setCasterUUID(UUID uuid){
this.casterUUID = uuid;
}
/** Creates a new summoned creature in the given world. */
public EntitySummonedCreature(World world){
super(world);
this.experienceValue = 0;
}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
}
@Override
public void onSpawn(){
}
@Override
public void onDespawn(){
}
@Override
public boolean hasParticleEffect(){
return false;
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){ return false; }
@Override
public boolean canAttackClass(Class extends EntityLivingBase> entityType){
// Returns true unless the given entity type is a flying entity and this entity only has melee attacks.
return !EntityFlying.class.isAssignableFrom(entityType) || this.hasRangedAttack();
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.showSummonedCreatureNames && getCaster() != null;
}
// Specific to EntitySummonedCreature, remove if copying
/** Whether this summoned creature has a ranged attack. Used to test whether it should attack flying creatures. */
public abstract boolean hasRangedAttack();
}