package electroblob.wizardry.entity.living; import java.lang.ref.WeakReference; import java.util.UUID; import electroblob.wizardry.Wizardry; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityFlying; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; /** * Abstract base implementation of {@link ISummonedCreature} which is the superclass to all custom summoned entities * (i.e. entities that don't extend vanilla/mod creatures). Also serves as an example of how to correctly implement the * above interface, and includes some non-critical method overrides which should be used for best results (xp, drops, * and such like). Not to be confused with the old version of EntitySummonedCreature; that system has been * replaced. * * @since Wizardry 1.2 * @author Electroblob */ public abstract class EntitySummonedCreature extends EntityCreature implements ISummonedCreature { // Field implementations private int lifetime = 600; private WeakReference casterReference; private UUID casterUUID; // Setter + getter implementations @Override public int getLifetime(){ return lifetime; } @Override public void setLifetime(int lifetime){ this.lifetime = lifetime; } @Override public WeakReference getCasterReference(){ return casterReference; } @Override public void setCasterReference(WeakReference reference){ casterReference = reference; } @Override public UUID getCasterUUID(){ return casterUUID; } @Override public void setCasterUUID(UUID uuid){ this.casterUUID = uuid; } /** Creates a new summoned creature in the given world. */ public EntitySummonedCreature(World world){ super(world); this.experienceValue = 0; } // Implementations @Override public void setRevengeTarget(EntityLivingBase entity){ if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity); } @Override public void onUpdate(){ super.onUpdate(); this.updateDelegate(); } @Override public void onSpawn(){ } @Override public void onDespawn(){ } @Override public boolean hasParticleEffect(){ return false; } @Override protected boolean processInteract(EntityPlayer player, EnumHand hand){ // In this case, the delegate method determines whether super is called. // Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements. return this.interactDelegate(player, hand) || super.processInteract(player, hand); } @Override public void writeEntityToNBT(NBTTagCompound nbttagcompound){ super.writeEntityToNBT(nbttagcompound); this.writeNBTDelegate(nbttagcompound); } @Override public void readEntityFromNBT(NBTTagCompound nbttagcompound){ super.readEntityFromNBT(nbttagcompound); this.readNBTDelegate(nbttagcompound); } // Recommended overrides @Override protected int getExperiencePoints(EntityPlayer player){ return 0; } @Override protected boolean canDropLoot(){ return false; } @Override protected Item getDropItem(){ return null; } @Override protected ResourceLocation getLootTable(){ return null; } @Override public boolean canPickUpLoot(){ return false; } // This vanilla method has nothing to do with the custom despawn() method. @Override protected boolean canDespawn(){ return false; } @Override public boolean canAttackClass(Class entityType){ // Returns true unless the given entity type is a flying entity and this entity only has melee attacks. return !EntityFlying.class.isAssignableFrom(entityType) || this.hasRangedAttack(); } @Override public ITextComponent getDisplayName(){ if(getCaster() != null){ return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(), new TextComponentTranslation("entity." + this.getEntityString() + ".name")); }else{ return super.getDisplayName(); } } @Override public boolean hasCustomName(){ // If this returns true, the renderer will show the nameplate when looking directly at the entity return Wizardry.settings.showSummonedCreatureNames && getCaster() != null; } // Specific to EntitySummonedCreature, remove if copying /** Whether this summoned creature has a ranged attack. Used to test whether it should attack flying creatures. */ public abstract boolean hasRangedAttack(); }