package electroblob.wizardry.packet; import electroblob.wizardry.Wizardry; import electroblob.wizardry.packet.PacketGlyphData.Message; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.ByteBufUtils; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import java.util.ArrayList; import java.util.List; /** * [Server -> Client] This packet is sent each time a player joins a world to synchronise the client-side spell * glyph names with the server-side ones. */ public class PacketGlyphData implements IMessageHandler { @Override public IMessage onMessage(Message message, MessageContext ctx){ // Just to make sure that the side is correct if(ctx.side.isClient()){ // Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy // methods any more than necessary. net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleGlyphDataPacket(message)); } return null; } public static class Message implements IMessage { /** The list of randomised spell names. */ public List names; /** The list of randomised spell descriptions. */ public List descriptions; // This constructor is required otherwise you'll get errors (used somewhere in fml through reflection) public Message(){ } public Message(List names, List descriptions){ this.names = names; this.descriptions = descriptions; } @Override public void fromBytes(ByteBuf buf){ names = new ArrayList<>(); descriptions = new ArrayList<>(); while(buf.isReadable()){ names.add(ByteBufUtils.readUTF8String(buf)); descriptions.add(ByteBufUtils.readUTF8String(buf)); } } @Override public void toBytes(ByteBuf buf){ for(int i = 0; i < names.size(); i++){ ByteBufUtils.writeUTF8String(buf, names.get(i) == null ? "error" : names.get(i)); ByteBufUtils.writeUTF8String(buf, descriptions.get(i) == null ? "error" : descriptions.get(i)); } } } }