package electroblob.wizardry.registry; import electroblob.wizardry.Wizardry; import electroblob.wizardry.block.*; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder; import net.minecraftforge.registries.IForgeRegistry; /** * Class responsible for defining, storing and registering all of wizardry's blocks. * * @author Electroblob * @since Wizardry 2.1 */ @ObjectHolder(Wizardry.MODID) @Mod.EventBusSubscriber public final class WizardryBlocks { // Found a very nice way of registering things using arrays, which might make @ObjectHolder actually useful. // http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/ // Anything set to use the material 'air' will not render, even with a TESR! // setSoundType should be public, but in this particular version it isn't... which is a bit of a pain. public static final Block arcane_workbench = null; public static final Block crystal_ore = null; public static final Block petrified_stone = null; public static final Block ice_statue = null; public static final Block magic_light = null; public static final Block crystal_flower = null; public static final Block snare = null; public static final Block transportation_stone = null; public static final Block spectral_block = null; public static final Block crystal_block = null; public static final Block meteor = null; public static final Block vanishing_cobweb = null; public static final Block runestone = null; /** * Sets both the registry and unlocalised names of the given block, then registers it with the given registry. Use * this instead of {@link Block#setRegistryName(String)} and {@link Block#setUnlocalizedName(String)} during * construction, for convenience and consistency. * * @param registry The registry to register the given block to. * @param name The name of the block, without the mod ID or the .name stuff. The registry name will be * {@code ebwizardry:[name]}. The unlocalised name will be {@code tile.ebwizardry:[name].name}. * @param item The block to register. */ public static void registerBlock(IForgeRegistry registry, String name, Block block){ block.setRegistryName(Wizardry.MODID, name); block.setUnlocalizedName(block.getRegistryName().toString()); registry.register(block); } @SubscribeEvent public static void register(RegistryEvent.Register event){ IForgeRegistry registry = event.getRegistry(); registerBlock(registry, "arcane_workbench", new BlockArcaneWorkbench().setHardness(1.0F).setCreativeTab(WizardryTabs.WIZARDRY)); registerBlock(registry, "crystal_ore", new BlockCrystalOre(Material.ROCK).setHardness(3.0F).setCreativeTab(WizardryTabs.WIZARDRY)); registerBlock(registry, "petrified_stone", new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F)); registerBlock(registry, "ice_statue", new BlockStatue(Material.ICE).setHardness(0.5F).setLightOpacity(3)); registerBlock(registry, "magic_light", new BlockMagicLight(Material.CIRCUITS)); registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY)); registerBlock(registry, "snare", new BlockSnare(Material.PLANTS).setHardness(0.0F)); registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY)); registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightLevel(0.7f).setLightOpacity(0).setBlockUnbreakable().setResistance(6000000.0F)); registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY)); registerBlock(registry, "meteor", new Block(Material.ROCK).setLightLevel(1)); registerBlock(registry, "vanishing_cobweb", new BlockVanishingCobweb(Material.WEB).setLightOpacity(1).setHardness(4.0F)); registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK)); } }