package electroblob.wizardry.potion; /** * Same as {@link PotionMagicEffect}, but also implements {@link ICustomPotionParticles} to allow anonymous classes to * extend it and add their own particles. */ public abstract class PotionMagicEffectParticles extends PotionMagicEffect implements ICustomPotionParticles { public PotionMagicEffectParticles(boolean isBadEffect, int liquidColour, int textureIndex){ super(isBadEffect, liquidColour, textureIndex); } }