package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.*; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; public class RayOfPurification extends SpellRay { /** The number by which this spell's damage is multiplied for undead entities. */ public static final String UNDEAD_DAMAGE_MULTIPLIER = "undead_damage_multiplier"; public RayOfPurification(){ super("ray_of_purification", true, SpellActions.POINT); addProperties(DAMAGE, EFFECT_DURATION, BURN_DURATION, UNDEAD_DAMAGE_MULTIPLIER); } // The following three methods serve as a good example of how to implement continuous spell sounds (hint: it's easy) @Override protected SoundEvent[] createSounds(){ return this.createContinuousSpellSounds(); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, entity, ticksInUse); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, x, y, z, ticksInUse, duration); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(EntityUtils.isLiving(target)){ if(MagicDamage.isEntityImmune(DamageType.RADIANT, target)){ if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer) ((EntityPlayer)caster) .sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true); }else{ float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY); // Fire if(((EntityLivingBase)target).isEntityUndead()){ target.setFire((int)(getProperty(BURN_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))); damage *= getProperty(UNDEAD_DAMAGE_MULTIPLIER).floatValue(); } // Damage EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.RADIANT), damage); // Blindness ((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))); } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticleRay(World world, Vec3d origin, Vec3d direction, EntityLivingBase caster, double distance){ if(caster != null){ ParticleBuilder.create(Type.BEAM).entity(caster).pos(origin.subtract(caster.getPositionVector())) .length(distance).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f) .scale(MathHelper.sin(world.getTotalWorldTime() * 0.2f) * 0.1f + 1.4f).spawn(world); }else{ ParticleBuilder.create(Type.BEAM).pos(origin).target(origin.add(direction.scale(distance))) .clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f) .scale(MathHelper.sin(world.getTotalWorldTime() * 0.2f) * 0.1f + 1.4f).spawn(world); } } }