package electroblob.wizardry.entity.construct; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.spell.RadiantTotem; import electroblob.wizardry.spell.Spell; import electroblob.wizardry.util.*; import electroblob.wizardry.util.BlockUtils.SurfaceCriteria; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import io.netty.buffer.ByteBuf; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import java.util.Comparator; import java.util.List; import java.util.stream.Collectors; public class EntityRadiantTotem extends EntityScaledConstruct { private static final int PERIMETER_PARTICLE_DENSITY = 6; public EntityRadiantTotem(World world){ super(world); this.setSize(1, 1); // This entity is different in that its area of effect is kind of 'outside' it } @Override protected boolean shouldScaleWidth(){ return false; } @Override protected boolean shouldScaleHeight(){ return false; } @Override public void onUpdate(){ if(world.isRemote && this.ticksExisted == 1){ Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_RADIANT_TOTEM_AMBIENT, WizardrySounds.SPELLS, 1, 1, true); } super.onUpdate(); double radius = Spells.radiant_totem.getProperty(Spell.EFFECT_RADIUS).floatValue() * sizeMultiplier; if(world.isRemote){ ParticleBuilder.create(Type.DUST, rand, posX, posY + 0.2, posZ, 0.3, false) .vel(0, -0.02 - world.rand.nextFloat() * 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world); for(int i=0; i nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world); nearby.sort(Comparator.comparingDouble(e -> e.getDistanceSq(this))); List nearbyAllies = nearby.stream().filter(e -> e == getCaster() || AllyDesignationSystem.isAllied(getCaster(), e)).collect(Collectors.toList()); nearby.removeAll(nearbyAllies); int targetsRemaining = Spells.radiant_totem.getProperty(RadiantTotem.MAX_TARGETS).intValue() + (int)((damageMultiplier - 1) / Constants.POTENCY_INCREASE_PER_TIER); while(!nearbyAllies.isEmpty() && targetsRemaining > 0){ EntityLivingBase ally = nearbyAllies.remove(0); if(ally.getHealth() < ally.getMaxHealth()){ // Slightly slower than healing aura, and it only does 1 at a time (without potency modifiers) if(ally.ticksExisted % 8 == 0) ally.heal(Spells.radiant_totem.getProperty(Spell.HEALTH).floatValue()); targetsRemaining--; if(world.isRemote){ ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0)) .target(ally).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world); } } } while(!nearby.isEmpty() && targetsRemaining > 0){ EntityLivingBase target = nearby.remove(0); if(EntityUtils.isLiving(target) && isValidTarget(target)){ if(target.ticksExisted % target.maxHurtResistantTime == 1){ float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue(); EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT), damage); } targetsRemaining--; if(world.isRemote){ ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0)) .target(target).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world); } } } } @Override public void despawn(){ this.playSound(WizardrySounds.ENTITY_RADIANT_TOTEM_VANISH, 1, 1); super.despawn(); } // Usually damage multipliers don't need syncing, but here we're using it for the non-standard purpose of targeting @Override public void writeSpawnData(ByteBuf data){ super.writeSpawnData(data); data.writeFloat(damageMultiplier); } @Override public void readSpawnData(ByteBuf data){ super.readSpawnData(data); damageMultiplier = data.readFloat(); } }