package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardryPotions; import electroblob.wizardry.util.EntityUtils; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.RandomPositionGenerator; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathPoint; import net.minecraft.potion.PotionEffect; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import javax.annotation.Nullable; @Mod.EventBusSubscriber public class Intimidate extends SpellAreaEffect { /** The NBT tag name for storing the feared entity's UUID in the target's tag compound. */ public static final String NBT_KEY = "fearedEntity"; // These aren't spell properties because they're part fo the actual potion effect, not the spell itself. // However, the avoid distance can be modified using the potion amplifier. private static final double BASE_AVOID_DISTANCE = 16; private static final double AVOID_DISTANCE_PER_LEVEL = 4; public Intimidate(){ super("intimidate", SpellActions.SUMMON, false); this.alwaysSucceed(true); addProperties(EFFECT_DURATION, EFFECT_STRENGTH); } @Override public boolean canBeCastBy(TileEntityDispenser dispenser){ return false; } @Override protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){ if(caster != null && target instanceof EntityCreature){ int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY)); if(!world.isRemote){ NBTTagCompound entityNBT = target.getEntityData(); if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID()); target.addPotionEffect(new PotionEffect(WizardryPotions.fear, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier)); } } return true; } @Override protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){ if(caster != null) origin = caster.getPositionEyes(1); for(int i = 0; i < 30; i++){ double x = origin.x - 1 + world.rand.nextDouble() * 2; double y = origin.y - 0.25 + world.rand.nextDouble() * 0.5; double z = origin.z - 1 + world.rand.nextDouble() * 2; ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.9f, 0.1f, 0).spawn(world); } } /** * Finds a random position away from the caster and sets the given target's AI path to that location. Defined here * so it can be used both in the spell itself and in the potion effect (event handler). * * @param target The entity running away * @param caster The entity that is being run away from * @param distance How far the entity will run from the caster * @return True if a new path was found and set, false if not. */ public static boolean runAway(EntityCreature target, EntityLivingBase caster, double distance){ if(target.getDistance(caster) < distance){ Vec3d Vec3d = RandomPositionGenerator.findRandomTargetBlockAwayFrom(target, (int)distance, (int)(distance/2), new Vec3d(caster.posX, caster.posY, caster.posZ)); if(Vec3d == null){ return false; }else{ // In both cases it is necessary to check if the entity already has a path so it doesn't change // direction every tick, unless that path is towards the caster. // Path path = target.getNavigator().getPathToXYZ(Vec3d.xCoord, Vec3d.yCoord, Vec3d.zCoord); boolean flag = true; if(!target.getNavigator().noPath()){ PathPoint point = target.getNavigator().getPath().getFinalPathPoint(); if(point != null) flag = caster.getDistance(point.x, point.y, point.z) < distance; } // Has a built in mind trick effect because for whatever reason this makes it work with skeletons. target.setAttackTarget(null); if(flag) return target.getNavigator().tryMoveToXYZ(Vec3d.x, Vec3d.y, Vec3d.z, 1.25);// target.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue()); } } return false; } @SubscribeEvent public static void onLivingUpdateEvent(LivingUpdateEvent event){ // No need to do this every tick either if(event.getEntity().ticksExisted % 50 == 0 && event.getEntityLiving().isPotionActive(WizardryPotions.fear) && event.getEntityLiving() instanceof EntityCreature){ NBTTagCompound entityNBT = event.getEntityLiving().getEntityData(); EntityCreature creature = (EntityCreature)event.getEntityLiving(); if(entityNBT != null && entityNBT.hasUniqueId(NBT_KEY)){ Entity caster = EntityUtils.getEntityByUUID(creature.world, entityNBT.getUniqueId(NBT_KEY)); if(caster instanceof EntityLivingBase){ double distance = BASE_AVOID_DISTANCE + AVOID_DISTANCE_PER_LEVEL * event.getEntityLiving().getActivePotionEffect(WizardryPotions.fear).getAmplifier(); runAway(creature, (EntityLivingBase)caster, distance); } } } } }