# PARSE_ESCAPES tile.ebwizardry\:arcane_workbench.name=Arcane Workbench tile.ebwizardry\:crystal_ore.name=Crystal Ore tile.ebwizardry\:petrified_stone.name=Petrified Stone tile.ebwizardry\:ice_statue.name=Ice Statue tile.ebwizardry\:crystal_flower.name=Crystal Flower tile.ebwizardry\:snare.name=Snare tile.ebwizardry\:transportation_stone.name=Stone of Transportation tile.ebwizardry\:transportation_stone.confirm=You will now be returned here upon casting %1$s tile.ebwizardry\:transportation_stone.remember=Remembered the location %s, %s, %s in dimension %s tile.ebwizardry\:transportation_stone.forget=Forgot the location %s, %s, %s in dimension %s tile.ebwizardry\:transportation_stone.invalid=You must make a circle with 8 stones of transportation first! tile.ebwizardry\:spectral_block.name=Spectral Block tile.ebwizardry\:runestone.name=Runestone tile.ebwizardry\:runestone_pedestal.name=Runestone Pedestal tile.ebwizardry\:thorns.name=Thorns tile.ebwizardry\:obsidian_crust.name=Obsidian Crust tile.ebwizardry\:dry_frosted_ice.name=Dry Frosted Ice tile.ebwizardry\:crystal_flower_pot.name=Flower Pot tile.ebwizardry\:permafrost.name=Permafrost tile.ebwizardry\:magic_crystal_block.name=Block of Crystal tile.ebwizardry\:fire_crystal_block.name=Block of Fiery Crystal tile.ebwizardry\:ice_crystal_block.name=Block of Icy Crystal tile.ebwizardry\:lightning_crystal_block.name=Block of Stormy Crystal tile.ebwizardry\:necromancy_crystal_block.name=Block of Dark Crystal tile.ebwizardry\:earth_crystal_block.name=Block of Verdant Crystal tile.ebwizardry\:sorcery_crystal_block.name=Block of Mystical Crystal tile.ebwizardry\:healing_crystal_block.name=Block of Radiant Crystal tile.ebwizardry\:oak_gilded_wood.name=Gilded Oak Wood tile.ebwizardry\:spruce_gilded_wood.name=Gilded Spruce Wood tile.ebwizardry\:birch_gilded_wood.name=Gilded Birch Wood tile.ebwizardry\:jungle_gilded_wood.name=Gilded Jungle Wood tile.ebwizardry\:acacia_gilded_wood.name=Gilded Acacia Wood tile.ebwizardry\:dark_oak_gilded_wood.name=Gilded Dark Oak Wood tile.ebwizardry\:oak_bookshelf.name=Oak Bookshelf tile.ebwizardry\:spruce_bookshelf.name=Spruce Bookshelf tile.ebwizardry\:birch_bookshelf.name=Birch Bookshelf tile.ebwizardry\:jungle_bookshelf.name=Jungle Bookshelf tile.ebwizardry\:acacia_bookshelf.name=Acacia Bookshelf tile.ebwizardry\:dark_oak_bookshelf.name=Dark Oak Bookshelf tile.ebwizardry\:oak_lectern.name=Oak Lectern tile.ebwizardry\:spruce_lectern.name=Spruce Lectern tile.ebwizardry\:birch_lectern.name=Birch Lectern tile.ebwizardry\:jungle_lectern.name=Jungle Lectern tile.ebwizardry\:acacia_lectern.name=Acacia Lectern tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern tile.ebwizardry\:receptacle.name=Receptacle tile.ebwizardry\:imbuement_altar.name=Imbuement Altar item.ebwizardry\:crystal_magic.name=Magic Crystal item.ebwizardry\:crystal_magic.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow... item.ebwizardry\:crystal_fire.name=Fiery Crystal item.ebwizardry\:crystal_fire.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire... item.ebwizardry\:crystal_ice.name=Icy Crystal item.ebwizardry\:crystal_ice.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost... item.ebwizardry\:crystal_lightning.name=Stormy Crystal item.ebwizardry\:crystal_lightning.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within... item.ebwizardry\:crystal_necromancy.name=Dark Crystal item.ebwizardry\:crystal_necromancy.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker... item.ebwizardry\:crystal_earth.name=Verdant Crystal item.ebwizardry\:crystal_earth.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature... item.ebwizardry\:crystal_sorcery.name=Mystical Crystal item.ebwizardry\:crystal_sorcery.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force... item.ebwizardry\:crystal_healing.name=Radiant Crystal item.ebwizardry\:crystal_healing.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power... item.ebwizardry\:spell_book.name=Spell Book item.ebwizardry\:spell_book.desc=A book filled with the runes and glyphs of an ancient script. Perhaps with dedication, one might be able to decipher its contents...\n\nRight-click while holding this book to read it. item.ebwizardry\:spell_book.new=Not yet discovered! item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s item.ebwizardry\:ruined_spell_book.name=Ruined Spell Book item.ebwizardry\:ruined_spell_book.desc=The pages of this tattered spell book are too damaged to be read properly, but somehow, you feel there is still magic left within it - if only it could be restored... item.ebwizardry\:arcane_tome.name=Tome of Arcana item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook item.ebwizardry\:wizard_handbook.author=by %1$s item.ebwizardry\:wizard_handbook.desc=Your not-so-pocket-sized guide to the arcane arts! A must-have for any aspiring wizard who seeks to learn the secrets of magic.\n\nRight-click while holding this book to read it. item.ebwizardry\:wizard_handbook.disabled=This item was disabled in the config! item.ebwizardry\:wand.generic=wand item.ebwizardry\:wand.buff=+%1$s%% %2$s potency item.ebwizardry\:wand.spell=Current Spell\: %1$s item.ebwizardry\:wand.mana=Mana\: %1$s/%2$s item.ebwizardry\:wand.progression=Progression\: %1$s/%2$s item.ebwizardry\:wand.levelup=%1$s is ready to upgrade to %2$s tier item.ebwizardry\:wand.addally=%1$s has been added to your list of allies item.ebwizardry\:wand.removeally=%1$s has been removed from your list of allies item.ebwizardry\:magic_wand.name=Magic Wand item.ebwizardry\:apprentice_wand.name=Apprentice Wand item.ebwizardry\:advanced_wand.name=Advanced Wand item.ebwizardry\:master_wand.name=Master Wand item.ebwizardry\:novice_fire_wand.name=Wand of Embers item.ebwizardry\:novice_ice_wand.name=Wand of Frost item.ebwizardry\:novice_lightning_wand.name=Wand of Sparks item.ebwizardry\:novice_necromancy_wand.name=Wand of Shadows item.ebwizardry\:novice_earth_wand.name=Wand of the Forest item.ebwizardry\:novice_sorcery_wand.name=Wand of Mystery item.ebwizardry\:novice_healing_wand.name=Wand of Healing item.ebwizardry\:apprentice_fire_wand.name=Apprentice Pyromancer Wand item.ebwizardry\:apprentice_ice_wand.name=Apprentice Ice Mage Wand item.ebwizardry\:apprentice_lightning_wand.name=Apprentice Storm Mage Wand item.ebwizardry\:apprentice_necromancy_wand.name=Apprentice Necromancer Wand item.ebwizardry\:apprentice_earth_wand.name=Apprentice Earth Mage Wand item.ebwizardry\:apprentice_sorcery_wand.name=Apprentice Sorcerer Wand item.ebwizardry\:apprentice_healing_wand.name=Apprentice Healer Wand item.ebwizardry\:advanced_fire_wand.name=Wand of the Pyromancer item.ebwizardry\:advanced_ice_wand.name=Wand of the Ice Mage item.ebwizardry\:advanced_lightning_wand.name=Wand of the Storm Mage item.ebwizardry\:advanced_necromancy_wand.name=Wand of the Necromancer item.ebwizardry\:advanced_earth_wand.name=Wand of the Earth Mage item.ebwizardry\:advanced_sorcery_wand.name=Wand of the Sorcerer item.ebwizardry\:advanced_healing_wand.name=Wand of the Healer item.ebwizardry\:master_fire_wand.name=Master Pyromancer Wand item.ebwizardry\:master_ice_wand.name=Master Ice Mage Wand item.ebwizardry\:master_lightning_wand.name=Master Storm Mage Wand item.ebwizardry\:master_necromancy_wand.name=Master Necromancer Wand item.ebwizardry\:master_earth_wand.name=Master Earth Mage Wand item.ebwizardry\:master_sorcery_wand.name=Master Sorcerer Wand item.ebwizardry\:master_healing_wand.name=Master Healer Wand item.ebwizardry\:spectral_sword.name=Spectral Sword item.ebwizardry\:spectral_pickaxe.name=Spectral Pickaxe item.ebwizardry\:spectral_bow.name=Spectral Bow item.ebwizardry\:spectral_sword_upgraded.name=Spectral Sword item.ebwizardry\:spectral_pickaxe_upgraded.name=Spectral Pickaxe item.ebwizardry\:small_mana_flask.name=Small Mana Flask item.ebwizardry\:medium_mana_flask.name=Medium Mana Flask item.ebwizardry\:large_mana_flask.name=Large Mana Flask item.ebwizardry\:mana_flask.desc=Craft with a wand or piece of wizard armor to restore %s mana item.ebwizardry\:grand_crystal.name=Grand Magic Crystal item.ebwizardry\:grand_crystal.desc=A huge magic crystal, several times the size of those found naturally. Someone must have grown it artificially - but how? item.ebwizardry\:crystal_shard.name=Magic Crystal Shard item.ebwizardry\:crystal_shard.desc=A small piece of a shattered magic crystal. It contains little mana on its own, but it might have other uses... item.ebwizardry\:astral_diamond.name=Astral Diamond item.ebwizardry\:astral_diamond.desc=A highly-prized gemstone that sparkles brightly under starlight. It is said that the most powerful wizards seek astral diamonds in return for the most elusive arcane knowledge. item.ebwizardry\:purifying_elixir.name=Purifying Elixir item.ebwizardry\:purifying_elixir.desc=Removes curses when consumed item.ebwizardry\:purifying_elixir.desc_extended=A small vial of exotic-looking golden liquid, which clearly has powerful healing properties. It would probably be wise to save this for when it is needed. item.ebwizardry\:storage_upgrade.name=Wand Storage Upgrade item.ebwizardry\:siphon_upgrade.name=Wand Siphon Upgrade item.ebwizardry\:condenser_upgrade.name=Wand Condenser Upgrade item.ebwizardry\:range_upgrade.name=Wand Range Upgrade item.ebwizardry\:duration_upgrade.name=Wand Duration Upgrade item.ebwizardry\:cooldown_upgrade.name=Wand Cooldown Upgrade item.ebwizardry\:blast_upgrade.name=Wand Blast Upgrade item.ebwizardry\:attunement_upgrade.name=Wand Attunement Upgrade item.ebwizardry\:melee_upgrade.name=Wand Melee Upgrade item.ebwizardry\:wand_upgrade.generic.desc=Apply this upgrade to a wand in the arcane workbench. item.ebwizardry\:storage_upgrade.desc=Upgrades the mana capacity of a wand item.ebwizardry\:siphon_upgrade.desc=Upgrades a wand to extract mana from mobs when killed item.ebwizardry\:condenser_upgrade.desc=Upgrades a wand to slowly regenerate mana over time item.ebwizardry\:range_upgrade.desc=Upgrades the effective range of spells cast by a wand item.ebwizardry\:duration_upgrade.desc=Upgrades the duration of effects cast by a wand item.ebwizardry\:cooldown_upgrade.desc=Upgrades the spell cooldown speed of a wand item.ebwizardry\:blast_upgrade.desc=Upgrades the area of effect of spells cast by a wand item.ebwizardry\:attunement_upgrade.desc=Upgrades the number of spells that can be bound to a wand item.ebwizardry\:melee_upgrade.desc=Upgrades a wand to use mana to deal more damage to mobs when hit item.ebwizardry\:flaming_axe.name=Flaming Axe item.ebwizardry\:frost_axe.name=Frost Axe item.ebwizardry\:flaming_axe_upgraded.name=Flaming Axe item.ebwizardry\:frost_axe_upgraded.name=Frost Axe item.ebwizardry\:firebomb.name=Firebomb item.ebwizardry\:poison_bomb.name=Poison Bomb item.ebwizardry\:smoke_bomb.name=Smoke Bomb item.ebwizardry\:spark_bomb.name=Spark Bomb item.ebwizardry\:blank_scroll.name=Blank Scroll item.ebwizardry\:scroll.generic=scroll item.ebwizardry\:scroll.name=Scroll of %1$s item.ebwizardry\:scroll.undiscovered.name=Scroll "%1$s" item.ebwizardry\:scroll.desc=An enchanted sheet of parchment bound loosely with string. Upon the parchment is written an incantation of some kind, presumably to be read aloud.\n\nRight-click while holding this scroll to use it. item.ebwizardry\:identification_scroll.name=Scroll of Identification item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or scroll item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar. item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify! item.ebwizardry\:resplendent_thread.name=Resplendent Thread item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armor into sage armor item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench. item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armor into battlemage armor item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench. item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armor into warlock armor item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench. item.ebwizardry\:magic_silk.name=Magical Silk item.ebwizardry\:spectral_dust.name=Spectral Dust item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown item.ebwizardry\:wizard_armour.enchantability=Extra enchantability item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s item.ebwizardry\:wizard_armour.full_set=Full set: item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed item.ebwizardry\:wizard_hat.name=Wizard Hat item.ebwizardry\:wizard_robe.name=Wizard Robes item.ebwizardry\:wizard_leggings.name=Wizard Leggings item.ebwizardry\:wizard_boots.name=Wizard Boots item.ebwizardry\:wizard_hat_fire.name=Pyromancer Hat item.ebwizardry\:wizard_robe_fire.name=Pyromancer Robes item.ebwizardry\:wizard_leggings_fire.name=Pyromancer Leggings item.ebwizardry\:wizard_boots_fire.name=Pyromancer Boots item.ebwizardry\:wizard_hat_ice.name=Ice Mage Hat item.ebwizardry\:wizard_robe_ice.name=Ice Mage Robes item.ebwizardry\:wizard_leggings_ice.name=Ice Mage Leggings item.ebwizardry\:wizard_boots_ice.name=Ice Mage Boots item.ebwizardry\:wizard_hat_lightning.name=Storm Mage Hat item.ebwizardry\:wizard_robe_lightning.name=Storm Mage Robes item.ebwizardry\:wizard_leggings_lightning.name=Storm Mage Leggings item.ebwizardry\:wizard_boots_lightning.name=Storm Mage Boots item.ebwizardry\:wizard_hat_necromancy.name=Necromancer Hat item.ebwizardry\:wizard_robe_necromancy.name=Necromancer Robes item.ebwizardry\:wizard_leggings_necromancy.name=Necromancer Leggings item.ebwizardry\:wizard_boots_necromancy.name=Necromancer Boots item.ebwizardry\:wizard_hat_earth.name=Earth Mage Hat item.ebwizardry\:wizard_robe_earth.name=Earth Mage Robes item.ebwizardry\:wizard_leggings_earth.name=Earth Mage Leggings item.ebwizardry\:wizard_boots_earth.name=Earth Mage Boots item.ebwizardry\:wizard_hat_sorcery.name=Sorcerer Hat item.ebwizardry\:wizard_robe_sorcery.name=Sorcerer Robes item.ebwizardry\:wizard_leggings_sorcery.name=Sorcerer Leggings item.ebwizardry\:wizard_boots_sorcery.name=Sorcerer Boots item.ebwizardry\:wizard_hat_healing.name=Healer Hat item.ebwizardry\:wizard_robe_healing.name=Healer Robes item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings item.ebwizardry\:wizard_boots_healing.name=Healer Boots item.ebwizardry\:sage_hat.name=Sage Hat item.ebwizardry\:sage_robe.name=Sage Robes item.ebwizardry\:sage_leggings.name=Sage Leggings item.ebwizardry\:sage_boots.name=Sage Boots item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings item.ebwizardry\:battlemage_boots.name=Battlemage Boots item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots item.ebwizardry\:warlock_hood.name=Warlock Hood item.ebwizardry\:warlock_robe.name=Warlock Robes item.ebwizardry\:warlock_leggings.name=Warlock Leggings item.ebwizardry\:warlock_boots.name=Warlock Boots item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots item.ebwizardry\:spawn_wizard.name=Spawn Wizard item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard item.ebwizardry\:spectral_helmet.name=Spectral Helmet item.ebwizardry\:spectral_chestplate.name=Spectral Chestplate item.ebwizardry\:spectral_leggings.name=Spectral Leggings item.ebwizardry\:spectral_boots.name=Spectral Boots item.ebwizardry\:lightning_hammer.name=Lightning Hammer item.ebwizardry\:flamecatcher.name=Flamecatcher item.ebwizardry\:generic.disabled=This item has been disabled in the config item.ebwizardry\:ring.generic.desc=Equip this ring in the Baubles inventory or by placing it on your hotbar. Up to 2 rings may be equipped at once. item.ebwizardry\:amulet.generic.desc=Equip this amulet in the Baubles inventory or by placing it on your hotbar. Only one amulet may be equipped at a time. item.ebwizardry\:charm.generic.desc=Equip this charm in the Baubles inventory or by placing it on your hotbar. Only one charm may be equipped at a time. item.ebwizardry\:belt.generic.desc=Equip this belt in the Baubles inventory or by placing it on your hotbar. Only one belt may be equipped at a time. item.ebwizardry\:body.generic.desc=Equip this body item in the Baubles inventory or by placing it on your hotbar. Only one body item may be equipped at a time. item.ebwizardry\:trinket.generic.desc=Equip this trinket in the Baubles inventory or by placing it on your hotbar. Only one trinklet may be equipped at a time. item.ebwizardry\:head.generic.desc=Equip this headgear in the Baubles inventory or by placing it on your hotbar. Only one headgear may be equipped at a time. item.ebwizardry\:ring_condensing.name=Ring of Condensing item.ebwizardry\:ring_condensing.desc=Slowly regenerates mana for all wands on your hotbar item.ebwizardry\:ring_siphoning.name=Ring of Siphoning item.ebwizardry\:ring_siphoning.desc=Increases siphoned mana by 30%% item.ebwizardry\:ring_battlemage.name=Ring of the Battlemage item.ebwizardry\:ring_battlemage.desc=Holding a wand in your offhand and a sword in your main hand grants 10%% extra magic damage item.ebwizardry\:ring_combustion.name=Ring of Combustion item.ebwizardry\:ring_combustion.desc=Creatures killed by fire spells explode item.ebwizardry\:ring_fire_melee.name=Ring of Fiery Touch item.ebwizardry\:ring_fire_melee.desc=Hitting a creature with a fire wand sets it on fire item.ebwizardry\:ring_fire_biome.name=Ring of the Desert Sun item.ebwizardry\:ring_fire_biome.desc=Fire spells are 30%% more potent in hot biomes item.ebwizardry\:ring_disintegration.name=Ring of Searing Embers item.ebwizardry\:ring_disintegration.desc=All fire attack spells cause their victims to disintegrate item.ebwizardry\:ring_meteor.name=Ring of Volthraa item.ebwizardry\:ring_meteor.desc=Instead of falling from the sky, meteor can be aimed like a projectile item.ebwizardry\:ring_ice_melee.name=Ring of Icy Touch item.ebwizardry\:ring_ice_melee.desc=Hitting a creature with an ice wand gives it the frostbite effect item.ebwizardry\:ring_ice_biome.name=Ring of Glaciation item.ebwizardry\:ring_ice_biome.desc=Ice spells are 30%% more potent in snowy biomes item.ebwizardry\:ring_arcane_frost.name=Ring of Arcane Frost item.ebwizardry\:ring_arcane_frost.desc=Creatures killed by ice spells release ice shards in all directions item.ebwizardry\:ring_shattering.name=Ring of Shattering item.ebwizardry\:ring_shattering.desc=Melee attacks on mobs with the frostbite effect have a chance to shatter them into ice shards item.ebwizardry\:ring_lightning_melee.name=Ring of Chaining item.ebwizardry\:ring_lightning_melee.desc=Hitting a creature with a lightning wand shoots lightning at another nearby creature item.ebwizardry\:ring_storm.name=Ring of the Gathering Storm item.ebwizardry\:ring_storm.desc=During thunderstorms, lightning spells have dramatically reduced cooldowns item.ebwizardry\:ring_seeking.name=Ring of Attraction item.ebwizardry\:ring_seeking.desc=All projectile spells seek their targets item.ebwizardry\:ring_hammer.name=Ring of Thalek the Almighty item.ebwizardry\:ring_hammer.desc=Lightning hammers can be picked up and thrown item.ebwizardry\:ring_stormcloud.name=Lokenzen's Ring item.ebwizardry\:ring_stormcloud.desc=Stormcloud moves towards targets and lasts longer with every strike item.ebwizardry\:ring_soulbinding.name=Soulwalker's Ring item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you for 20 seconds item.ebwizardry\:ring_leeching.name=Ring of Leeching item.ebwizardry\:ring_leeching.desc=All necromancy attacks have a 30%% chance to trigger a life drain effect item.ebwizardry\:ring_necromancy_melee.name=Ring of Necrotic Touch item.ebwizardry\:ring_necromancy_melee.desc=Hitting a creature with a necromancy wand gives it the wither effect item.ebwizardry\:ring_mind_control.name=Ring of the Psychic item.ebwizardry\:ring_mind_control.desc=Mind-controlled creatures have a chance to mind control other nearby creatures item.ebwizardry\:ring_poison.name=Serpentine Ring item.ebwizardry\:ring_poison.desc=All earth spells poison their target item.ebwizardry\:ring_earth_melee.name=Ring of Venomous Touch item.ebwizardry\:ring_earth_melee.desc=Hitting a creature with an earth wand poisons it item.ebwizardry\:ring_earth_biome.name=Dryad's Ring item.ebwizardry\:ring_earth_biome.desc=Earth spells are 30%% more potent in forests and roofed forests item.ebwizardry\:ring_full_moon.name=Ring of the Howling Wolf item.ebwizardry\:ring_full_moon.desc=Earth spells have dramatically reduced cooldowns under a full moon item.ebwizardry\:ring_evoker.name=Evoker's Ring item.ebwizardry\:ring_evoker.desc=Sneaking while casting fangs summons a defensive circle instead of a line item.ebwizardry\:ring_extraction.name=Ring of Extraction item.ebwizardry\:ring_extraction.desc=Kills with sorcery spells grant bonus mana item.ebwizardry\:ring_mana_return.name=Ring of the Perfectionist item.ebwizardry\:ring_mana_return.desc=Force arrows that miss their target return the mana they used to your wand item.ebwizardry\:ring_blockwrangler.name=Blockwrangler's Ring item.ebwizardry\:ring_blockwrangler.desc=Thrown blocks deal twice their normal damage item.ebwizardry\:ring_conjurer.name=Conjurer's Ring item.ebwizardry\:ring_conjurer.desc=Conjured items last twice as long item.ebwizardry\:ring_defender.name=Ring of the Defender item.ebwizardry\:ring_defender.desc=Your projectiles pass through forcefields belonging to you or an ally item.ebwizardry\:ring_paladin.name=Paladin's Ring item.ebwizardry\:ring_paladin.desc=When you heal yourself or an ally, nearby allies will also gain some health item.ebwizardry\:ring_interdiction.name=Ring of Interdiction item.ebwizardry\:ring_interdiction.desc=Your forcefield damages creatures that touch it item.ebwizardry\:amulet_arcane_defence.name=Amulet of Arcane Defense item.ebwizardry\:amulet_arcane_defence.desc=Slowly regenerates mana for all worn wizard armor item.ebwizardry\:amulet_warding.name=Amulet of Warding item.ebwizardry\:amulet_warding.desc=Reduces all incoming magic damage by 10%% item.ebwizardry\:amulet_wisdom.name=Amulet of Wisdom item.ebwizardry\:amulet_wisdom.desc=Greatly reduces the chance of negative effects when using undiscovered spells item.ebwizardry\:amulet_fire_protection.name=Flamefast Amulet item.ebwizardry\:amulet_fire_protection.desc=Reduces fire damage by 30%% item.ebwizardry\:amulet_fire_cloaking.name=Amulet of Cloaking Flame item.ebwizardry\:amulet_fire_cloaking.desc=Reduces incoming damage by 75%% whilst standing within a ring of fire belonging to you or an ally item.ebwizardry\:amulet_ice_immunity.name=Permafrost Amulet item.ebwizardry\:amulet_ice_immunity.desc=Grants total immunity to frostbite effects item.ebwizardry\:amulet_ice_protection.name=Frostbound Amulet item.ebwizardry\:amulet_ice_protection.desc=Reduces frost damage by 30%% item.ebwizardry\:amulet_frost_warding.name=Amulet of Esundor item.ebwizardry\:amulet_frost_warding.desc=Grants a warding effect when standing behind a wall of frost item.ebwizardry\:amulet_potential.name=Amulet of Potential item.ebwizardry\:amulet_potential.desc=Grants a 15%% chance to shoot lightning at creatures that melee attack you item.ebwizardry\:amulet_channeling.name=Amulet of Channeling item.ebwizardry\:amulet_channeling.desc=Grants a 30%% chance to negate incoming shock damage item.ebwizardry\:amulet_lich.name=Amulet of the Lich item.ebwizardry\:amulet_lich.desc=Grants a 15%% chance for incoming damage to be dealt to a nearby minion instead item.ebwizardry\:amulet_wither_immunity.name=Wither Pearl Amulet item.ebwizardry\:amulet_wither_immunity.desc=Grants total immunity to wither effects item.ebwizardry\:amulet_glide.name=Windfeather Amulet item.ebwizardry\:amulet_glide.desc=Falling more than 3 blocks has a 50%% chance to activate the glide effect item.ebwizardry\:amulet_banishing.name=Enderbound Amulet item.ebwizardry\:amulet_banishing.desc=Creatures that melee attack you have a 15%% chance to be teleported to a random nearby location item.ebwizardry\:amulet_anchoring.name=Amulet of Anchoring item.ebwizardry\:amulet_anchoring.desc=Grants immunity to being moved by magic item.ebwizardry\:amulet_recovery.name=Amulet of Recovery item.ebwizardry\:amulet_recovery.desc=When on less than 50%% health, mana from your armor will be used to heal you over time item.ebwizardry\:amulet_transience.name=Amulet of Transience item.ebwizardry\:amulet_transience.desc=Grants a 25%% chance to activate a transience effect when critically wounded item.ebwizardry\:amulet_resurrection.name=Amulet of the Immortal item.ebwizardry\:amulet_resurrection.desc=The resurrection spell can be used on yourself from beyond the grave item.ebwizardry\:amulet_auto_shield.name=Hyeleth's Amulet item.ebwizardry\:amulet_auto_shield.desc=Grants a 25%% chance to trigger the shield spell for a few seconds when bound to a wand on your hotbar item.ebwizardry\:amulet_absorption.name=Amulet of Vitality item.ebwizardry\:amulet_absorption.desc=Excess health from healing spells is converted into absorption hearts item.ebwizardry\:charm_haggler.name=Haggler's Sign item.ebwizardry\:charm_haggler.desc=Wizards are guaranteed to offer a new trade every time you trade with them item.ebwizardry\:charm_experience_tome.name=Tome of the Diligent item.ebwizardry\:charm_experience_tome.desc=Increases the rate at which wands gain progression by 50%% item.ebwizardry\:charm_move_speed.name=Icarus Medallion item.ebwizardry\:charm_move_speed.desc=Move at near-full speed when casting spells item.ebwizardry\:charm_spell_discovery.name=Archivist's Eyeglass item.ebwizardry\:charm_spell_discovery.desc=Spell books found in chests are much more likely to be ones you have not yet discovered item.ebwizardry\:charm_spell_discovery.desc.color=When equipped, you can see the element of a known spell book by the color of its bookmark item.ebwizardry\:charm_auto_smelt.name=Metallurgist's Mark item.ebwizardry\:charm_auto_smelt.desc=Pocket furnace triggers automatically when bound to a wand on your hotbar item.ebwizardry\:charm_lava_walking.name=Nether Ice Core item.ebwizardry\:charm_lava_walking.desc=Frost step freezes lava to form an obsidian crust item.ebwizardry\:charm_storm.name=Bottled Thundercloud item.ebwizardry\:charm_storm.desc=Invoke weather is guaranteed to summon storms item.ebwizardry\:charm_minion_health.name=Obsidian Zombie Head item.ebwizardry\:charm_minion_health.desc=Summoned creatures are 25%% stronger item.ebwizardry\:charm_minion_variants.name=Talisman of Transformation item.ebwizardry\:charm_minion_variants.desc=Summoned zombies are husks; summoned skeletons are strays item.ebwizardry\:charm_undead_helmets.name=Cursed Helm item.ebwizardry\:charm_undead_helmets.desc=Summoned zombies and skeletons have leather caps to protect them from sunlight item.ebwizardry\:charm_hunger_casting.name=Demonic Seal item.ebwizardry\:charm_hunger_casting.desc=When out of mana, hunger can be used to cast spells item.ebwizardry\:charm_flight.name=Emerald Beetle Wing item.ebwizardry\:charm_flight.desc=Flight and Glide are 50%% faster item.ebwizardry\:charm_growth.name=Crystal Flower Charm item.ebwizardry\:charm_growth.desc=Growth aura has a 35%% chance to instantly grow crops to fully-grown item.ebwizardry\:charm_abseiling.name=Enchanted Twine item.ebwizardry\:charm_abseiling.desc=Holding sneak whilst grappling slowly pays out the line item.ebwizardry\:charm_silk_touch.name=Moonstone Orb item.ebwizardry\:charm_silk_touch.desc=Blocks broken with the mine spell always drop themselves item.ebwizardry\:charm_sixth_sense.name=Dire Wolf Pelt item.ebwizardry\:charm_sixth_sense.desc=Sixth sense displays different shapes for passive, neutral and hostile mobs item.ebwizardry\:charm_stop_time.name=Peculiar Pocketwatch item.ebwizardry\:charm_stop_time.desc=The slow time spell makes time stand still item.ebwizardry\:charm_light.name=Elevinia's Everburning Lantern item.ebwizardry\:charm_light.desc=Conjured light sources last forever and may be dispelled by right-clicking with a wand item.ebwizardry\:charm_transportation.name=Ancient Compass item.ebwizardry\:charm_transportation.desc=Up to four stone circles may be remembered and selected from when using transportation item.ebwizardry\:charm_black_hole.name=Void Opal item.ebwizardry\:charm_black_hole.desc=Black hole sucks in and destroys blocks item.ebwizardry\:charm_mount_teleporting.name=Spectral Tether item.ebwizardry\:charm_mount_teleporting.desc=Teleporting while riding an animal or vehicle brings it with you item.ebwizardry\:charm_feeding.name=Bottomless Provisions item.ebwizardry\:charm_feeding.desc=Replenish hunger and satiety trigger automatically when bound to a wand on your hotbar item.charge_status.full=Full item.charge_status.almost_full=Almost full item.charge_status.mostly_full=Mostly full item.charge_status.half_full=Half full item.charge_status.mostly_empty=Mostly empty item.charge_status.almost_empty=Almost empty item.charge_status.empty=Empty item.banner.wizardry_fire.black=Black Fire Emblem item.banner.wizardry_fire.red=Red Fire Emblem item.banner.wizardry_fire.green=Green Fire Emblem item.banner.wizardry_fire.brown=Brown Fire Emblem item.banner.wizardry_fire.blue=Blue Fire Emblem item.banner.wizardry_fire.purple=Purple Fire Emblem item.banner.wizardry_fire.cyan=Cyan Fire Emblem item.banner.wizardry_fire.silver=Light Gray Fire Emblem item.banner.wizardry_fire.gray=Gray Fire Emblem item.banner.wizardry_fire.pink=Pink Fire Emblem item.banner.wizardry_fire.lime=Lime Fire Emblem item.banner.wizardry_fire.yellow=Yellow Fire Emblem item.banner.wizardry_fire.lightBlue=Light Blue Fire Emblem item.banner.wizardry_fire.magenta=Magenta Fire Emblem item.banner.wizardry_fire.orange=Orange Fire Emblem item.banner.wizardry_fire.white=White Fire Emblem item.banner.wizardry_ice.black=Black Ice Emblem item.banner.wizardry_ice.red=Red Ice Emblem item.banner.wizardry_ice.green=Green Ice Emblem item.banner.wizardry_ice.brown=Brown Ice Emblem item.banner.wizardry_ice.blue=Blue Ice Emblem item.banner.wizardry_ice.purple=Purple Ice Emblem item.banner.wizardry_ice.cyan=Cyan Ice Emblem item.banner.wizardry_ice.silver=Light Gray Ice Emblem item.banner.wizardry_ice.gray=Gray Ice Emblem item.banner.wizardry_ice.pink=Pink Ice Emblem item.banner.wizardry_ice.lime=Lime Ice Emblem item.banner.wizardry_ice.yellow=Yellow Ice Emblem item.banner.wizardry_ice.lightBlue=Light Blue Ice Emblem item.banner.wizardry_ice.magenta=Magenta Ice Emblem item.banner.wizardry_ice.orange=Orange Ice Emblem item.banner.wizardry_ice.white=White Ice Emblem item.banner.wizardry_lightning.black=Black Lightning Emblem item.banner.wizardry_lightning.red=Red Lightning Emblem item.banner.wizardry_lightning.green=Green Lightning Emblem item.banner.wizardry_lightning.brown=Brown Lightning Emblem item.banner.wizardry_lightning.blue=Blue Lightning Emblem item.banner.wizardry_lightning.purple=Purple Lightning Emblem item.banner.wizardry_lightning.cyan=Cyan Lightning Emblem item.banner.wizardry_lightning.silver=Light Gray Lightning Emblem item.banner.wizardry_lightning.gray=Gray Lightning Emblem item.banner.wizardry_lightning.pink=Pink Lightning Emblem item.banner.wizardry_lightning.lime=Lime Lightning Emblem item.banner.wizardry_lightning.yellow=Yellow Lightning Emblem item.banner.wizardry_lightning.lightBlue=Light Blue Lightning Emblem item.banner.wizardry_lightning.magenta=Magenta Lightning Emblem item.banner.wizardry_lightning.orange=Orange Lightning Emblem item.banner.wizardry_lightning.white=White Lightning Emblem item.banner.wizardry_necromancy.black=Black Necromancy Emblem item.banner.wizardry_necromancy.red=Red Necromancy Emblem item.banner.wizardry_necromancy.green=Green Necromancy Emblem item.banner.wizardry_necromancy.brown=Brown Necromancy Emblem item.banner.wizardry_necromancy.blue=Blue Necromancy Emblem item.banner.wizardry_necromancy.purple=Purple Necromancy Emblem item.banner.wizardry_necromancy.cyan=Cyan Necromancy Emblem item.banner.wizardry_necromancy.silver=Light Gray Necromancy Emblem item.banner.wizardry_necromancy.gray=Gray Necromancy Emblem item.banner.wizardry_necromancy.pink=Pink Necromancy Emblem item.banner.wizardry_necromancy.lime=Lime Necromancy Emblem item.banner.wizardry_necromancy.yellow=Yellow Necromancy Emblem item.banner.wizardry_necromancy.lightBlue=Light Blue Necromancy Emblem item.banner.wizardry_necromancy.magenta=Magenta Necromancy Emblem item.banner.wizardry_necromancy.orange=Orange Necromancy Emblem item.banner.wizardry_necromancy.white=White Necromancy Emblem item.banner.wizardry_earth.black=Black Earth Emblem item.banner.wizardry_earth.red=Red Earth Emblem item.banner.wizardry_earth.green=Green Earth Emblem item.banner.wizardry_earth.brown=Brown Earth Emblem item.banner.wizardry_earth.blue=Blue Earth Emblem item.banner.wizardry_earth.purple=Purple Earth Emblem item.banner.wizardry_earth.cyan=Cyan Earth Emblem item.banner.wizardry_earth.silver=Light Gray Earth Emblem item.banner.wizardry_earth.gray=Gray Earth Emblem item.banner.wizardry_earth.pink=Pink Earth Emblem item.banner.wizardry_earth.lime=Lime Earth Emblem item.banner.wizardry_earth.yellow=Yellow Earth Emblem item.banner.wizardry_earth.lightBlue=Light Blue Earth Emblem item.banner.wizardry_earth.magenta=Magenta Earth Emblem item.banner.wizardry_earth.orange=Orange Earth Emblem item.banner.wizardry_earth.white=White Earth Emblem item.banner.wizardry_sorcery.black=Black Sorcery Emblem item.banner.wizardry_sorcery.red=Red Sorcery Emblem item.banner.wizardry_sorcery.green=Green Sorcery Emblem item.banner.wizardry_sorcery.brown=Brown Sorcery Emblem item.banner.wizardry_sorcery.blue=Blue Sorcery Emblem item.banner.wizardry_sorcery.purple=Purple Sorcery Emblem item.banner.wizardry_sorcery.cyan=Cyan Sorcery Emblem item.banner.wizardry_sorcery.silver=Light Gray Sorcery Emblem item.banner.wizardry_sorcery.gray=Gray Sorcery Emblem item.banner.wizardry_sorcery.pink=Pink Sorcery Emblem item.banner.wizardry_sorcery.lime=Lime Sorcery Emblem item.banner.wizardry_sorcery.yellow=Yellow Sorcery Emblem item.banner.wizardry_sorcery.lightBlue=Light Blue Sorcery Emblem item.banner.wizardry_sorcery.magenta=Magenta Sorcery Emblem item.banner.wizardry_sorcery.orange=Orange Sorcery Emblem item.banner.wizardry_sorcery.white=White Sorcery Emblem item.banner.wizardry_healing.black=Black Healing Emblem item.banner.wizardry_healing.red=Red Healing Emblem item.banner.wizardry_healing.green=Green Healing Emblem item.banner.wizardry_healing.brown=Brown Healing Emblem item.banner.wizardry_healing.blue=Blue Healing Emblem item.banner.wizardry_healing.purple=Purple Healing Emblem item.banner.wizardry_healing.cyan=Cyan Healing Emblem item.banner.wizardry_healing.silver=Light Gray Healing Emblem item.banner.wizardry_healing.gray=Gray Healing Emblem item.banner.wizardry_healing.pink=Pink Healing Emblem item.banner.wizardry_healing.lime=Lime Healing Emblem item.banner.wizardry_healing.yellow=Yellow Healing Emblem item.banner.wizardry_healing.lightBlue=Light Blue Healing Emblem item.banner.wizardry_healing.magenta=Magenta Healing Emblem item.banner.wizardry_healing.orange=Orange Healing Emblem item.banner.wizardry_healing.white=White Healing Emblem entity.ebwizardry\:summonedcreature.nameplate=%1$s's %2$s entity.ebwizardry\:summonedcreature.nameplate_fallback=Someone's %1$s entity.ebwizardry\:wizard.greeting_0=Good day, fellow wanderer. entity.ebwizardry\:wizard.greeting_1=Greetings, traveller. What brings you here? entity.ebwizardry\:wizard.greeting_2=Ah, nice to see another person around here. entity.ebwizardry\:wizard.speech_0=Might I interest you in any spells, perhaps? entity.ebwizardry\:wizard.speech_1=Magic is everywhere, if you know where to look. entity.ebwizardry\:wizard.speech_2=There is still much to be learned about the arcane arts, adventurer. entity.ebwizardry\:wizard.speech_3=Perhaps you have learned something yourself that you wish to share? entity.ebwizardry\:wizard.speech_4=Studying the arcane is most fascinating, don't you think? entity.ebwizardry\:wizard.farewell_0=Good luck in your quest, adventurer. entity.ebwizardry\:wizard.farewell_1=I trust that we will meet again soon, friend. entity.ebwizardry\:wizard.farewell_2=Goodbye then, traveller. entity.ebwizardry\:wizard.combat_0=Be gone, foul creatures! entity.ebwizardry\:wizard.combat_1=Leave me alone, pests! entity.ebwizardry\:wizard.combat_2=Undead beings are not welcome here, shoo! entity.ebwizardry\:wizard.combat_3=Away with you, creatures of darkness! entity.ebwizardry\:wizard.combat_4=This is all I need! Get out of here, monsters! entity.ebwizardry\:wizard.combat_5=Return to the caves from whence you came, evil creatures! entity.ebwizardry\:wizard.player_combat_0=You will regret that decision, traveller! entity.ebwizardry\:wizard.player_combat_1=What do you think you are doing?! entity.ebwizardry\:wizard.player_combat_2=Only a fool dares to anger a wizard! entity.ebwizardry\:wizard.player_combat_3=You will pay for your carelessness, adventurer! entity.ebwizardry\:wizard.player_combat_4=Be ready to defend yourself, villain! entity.ebwizardry\:wizard.player_combat_5=Prepare to feel my wrath! entity.ebwizardry\:zombie_minion.name=Zombie entity.ebwizardry\:husk_minion.name=Husk entity.ebwizardry\:skeleton_minion.name=Skeleton entity.ebwizardry\:stray_minion.name=Stray entity.ebwizardry\:spider_minion.name=Spider entity.ebwizardry\:blaze_minion.name=Blaze entity.ebwizardry\:wither_skeleton_minion.name=Wither Skeleton entity.ebwizardry\:ice_wraith.name=Ice Wraith entity.ebwizardry\:lightning_wraith.name=Lightning Wraith entity.ebwizardry\:shadow_wraith.name=Shadow Wraith entity.ebwizardry\:spirit_wolf.name=Spirit Wolf entity.ebwizardry\:spirit_horse.name=Spirit Horse entity.ebwizardry\:ice_giant.name=Ice Giant entity.ebwizardry\:phoenix.name=Phoenix entity.ebwizardry\:wizard.name=Wizard entity.ebwizardry\:magic_slime.name=Magical Slime entity.ebwizardry\:silverfish_minion.name=Silverfish entity.ebwizardry\:storm_elemental.name=Storm Elemental entity.ebwizardry\:evil_wizard.name=Wizard entity.ebwizardry\:decoy.name=Decoy entity.ebwizardry\:vex_minion.name=Vex entity.ebwizardry\:remnant.name=Remnant entity.ebwizardry\:spectral_golem.name=Spectral Golem entity.ebwizardry\:magic_missile.name=Magic entity.ebwizardry\:arc.name=Magic entity.ebwizardry\:spark_bomb.name=Magic entity.ebwizardry\:ice_shard.name=Magic entity.ebwizardry\:firebomb.name=Magic entity.ebwizardry\:poison_bomb.name=Magic entity.ebwizardry\:force_orb.name=Magic entity.ebwizardry\:spark.name=Magic entity.ebwizardry\:darkness_orb.name=Magic entity.ebwizardry\:fire_sigil.name=Magic entity.ebwizardry\:frost_sigil.name=Magic entity.ebwizardry\:lightning_sigil.name=Magic entity.ebwizardry\:lightning_arrow.name=Magic entity.ebwizardry\:firebolt.name=Magic entity.ebwizardry\:ice_charge.name=Magic entity.ebwizardry\:force_arrow.name=Magic entity.ebwizardry\:dart.name=Magic entity.ebwizardry\:lightning_disc.name=Magic entity.ebwizardry\:thunderbolt.name=Magic entity.ebwizardry\:decay.name=Magic entity.ebwizardry\:ice_lance.name=Magic entity.ebwizardry\:smoke_bomb.name=Magic entity.ebwizardry\:ice_spike.name=Magic entity.ebwizardry\:combustion_rune.name=Magic entity.ebwizardry\:flamecatcher_arrow.name=Magic entity.ebwizardry\:conjured_arrow.name=Magic entity.ebwizardry\:black_hole.name=Black Hole entity.ebwizardry\:shield.name=Shield entity.ebwizardry\:meteor.name=Meteor entity.ebwizardry\:blizzard.name=Blizzard entity.ebwizardry\:bubble.name=Bubble entity.ebwizardry\:tornado.name=Tornado entity.ebwizardry\:lightning_hammer.name=Lightning Hammer entity.ebwizardry\:arrow_rain.name=Arrow Rain entity.ebwizardry\:healing_aura.name=Healing Aura entity.ebwizardry\:forcefield.name=Forcefield entity.ebwizardry\:ring_of_fire.name=Ring of Fire entity.ebwizardry\:earthquake.name=Earthquake entity.ebwizardry\:hailstorm.name=Hailstorm entity.ebwizardry\:lightning_pulse.name=Lightning Pulse entity.ebwizardry\:stormcloud.name=Stormcloud entity.ebwizardry\:zombie_spawner.name=Zombie Spawner entity.ebwizardry\:boulder.name=Boulder entity.ebwizardry\:radiant_totem.name=Radiant Totem entity.ebwizardry\:withering_totem.name=Withering Totem itemGroup.ebwizardry=Wizardry itemGroup.ebwizardryspells=Spells itemGroup.ebwizardrygear=Wizard Gear advancement.ebwizardry\:root=Wizardry advancement.ebwizardry\:root.desc=A wizard's journey to mastering the arcane advancement.ebwizardry\:crystal=A Curious Crystal... advancement.ebwizardry\:crystal.desc=Mine a magic crystal advancement.ebwizardry\:arcane_initiate=Arcane Initiate advancement.ebwizardry\:arcane_initiate.desc=Craft a magic wand with a gold nugget, a stick and a magic crystal advancement.ebwizardry\:apprentice=Wizard's Apprentice advancement.ebwizardry\:apprentice.desc=Use a tome of arcana to upgrade your wand advancement.ebwizardry\:special_upgrade=Arcane Tinkering advancement.ebwizardry\:special_upgrade.desc=Apply a special upgrade to a wand advancement.ebwizardry\:advanced=Advancing Rapidly advancement.ebwizardry\:advanced.desc=Upgrade your wand to advanced tier advancement.ebwizardry\:master=Arcane Master advancement.ebwizardry\:master.desc=Obtain a master wand advancement.ebwizardry\:max_out_wand=Fully Equipped advancement.ebwizardry\:max_out_wand.desc=Apply the maximum number of upgrades to a master wand advancement.ebwizardry\:all_spells=Mage of All Trades advancement.ebwizardry\:all_spells.desc=Cast every single spell in the game advancement.ebwizardry\:wizard_tower=Who Lives Here? advancement.ebwizardry\:wizard_tower.desc=Visit a wizard's tower advancement.ebwizardry\:wizard_trade=Magic Dealing advancement.ebwizardry\:wizard_trade.desc=Purchase an item from a wizard advancement.ebwizardry\:anger_wizard=You'll Regret That advancement.ebwizardry\:anger_wizard.desc=Make a wizard angry advancement.ebwizardry\:defeat_evil_wizard=Righteousness advancement.ebwizardry\:defeat_evil_wizard.desc=Defeat an evil wizard advancement.ebwizardry\:buy_master_spell=Knowledge is Power advancement.ebwizardry\:buy_master_spell.desc=Purchase a master spell from a wizard advancement.ebwizardry\:discover_spell=Trial And Error advancement.ebwizardry\:discover_spell.desc=Identify an unknown spell by casting it and seeing what happens advancement.ebwizardry\:identify_spell=Arcane Appraisal advancement.ebwizardry\:identify_spell.desc=Find a more reliable way of identifying spells advancement.ebwizardry\:spell_failure=That Backfired advancement.ebwizardry\:spell_failure.desc=Find out the hard way how spells can go wrong advancement.ebwizardry\:discover_master_spell=Dicing With Danger advancement.ebwizardry\:discover_master_spell.desc=Successfully identify a master spell by trial and error advancement.ebwizardry\:visit_shrine=Enshrined advancement.ebwizardry\:visit_shrine.desc=Enter a shrine and awaken its ancient magic advancement.ebwizardry\:artefact=A Forgotten Relic advancement.ebwizardry\:artefact.desc=Lift the protective enchantments from a shrine and claim the treasures within advancement.ebwizardry\:all_artefacts=A Veritable Museum advancement.ebwizardry\:all_artefacts.desc=Collect all of the rings, amulets and charms advancement.ebwizardry\:defeat_remnant=Dust Off Your Arrows advancement.ebwizardry\:defeat_remnant.desc=Hunt down the remnants guarding an obelisk and collect their spectral dust advancement.ebwizardry\:find_library_ruins=I Think My Books Are Overdue advancement.ebwizardry\:find_library_ruins.desc=Uncover the ruins of a forgotten library advancement.ebwizardry\:restore_imbuement_altar=Good As New advancement.ebwizardry\:restore_imbuement_altar.desc=Restore an imbuement altar to its former glory advancement.ebwizardry\:create_elemental_armour=Changing Clothes advancement.ebwizardry\:create_elemental_armour.desc=Imbue a piece of wizard armor with spectral dust of one of the arcane elements advancement.ebwizardry\:restore_ruined_book=Arcane Archaeologist advancement.ebwizardry\:restore_ruined_book.desc=Restore a ruined spell book at an imbuement altar advancement.ebwizardry\:craft_lectern=Arcane Encyclopedia advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your spell library advancement.ebwizardry\:armour_set=Now You're A Proper Wizard advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armor advancement.ebwizardry\:sage=The Path Of The Sage advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour advancement.ebwizardry\:warlock=The Way Of The Warlock advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour advancement.ebwizardry\:enchant_scroll=Scroll Up! advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench handbook.toast.title=New Handbook Section Unlocked! gui.ebwizardry\:spell_book.tier=Tier: %s gui.ebwizardry\:spell_book.element=Element: %s gui.ebwizardry\:spell_book.element_undiscovered=Element: ? gui.ebwizardry\:spell_book.mana_cost=Mana Cost: %s gui.ebwizardry\:spell_book.mana_cost_continuous=Mana Cost: %s/second gui.ebwizardry\:spell_book.mana_cost_undiscovered=Mana Cost: ? gui.ebwizardry\:lectern.title=Spell Lookup container.ebwizardry\:arcane_workbench=Arcane Workbench container.ebwizardry\:arcane_workbench.mana=Mana\: %s/%s container.ebwizardry\:arcane_workbench.upgrades=Applied Upgrades container.ebwizardry\:arcane_workbench.bookshelves=Bookshelves container.ebwizardry\:arcane_workbench.sort_tier=Sort by Tier container.ebwizardry\:arcane_workbench.sort_element=Sort by Element container.ebwizardry\:arcane_workbench.sort_alphabetical=Sort Alphabetically container.ebwizardry\:arcane_workbench.search_tooltip=%1$sSearch Tips\n\ntier=%2$s, %1$st=%2$s: match tiers\n%1$selement=%2$s, %1$se=%2$s: match elements\n%1$stype=%2$s, %1$sp=%2$s: match spell types\n%1$sdiscovered=true/false%2$s, %1$sd=t/f%2$s: include only (un)discovered\n%1$smodid=%2$s, %1$sm=%2$s: match mod IDs\n\nSeparate multiple values with %1$s,%2$s\nSeparate multiple criteria with %1$s; container.ebwizardry\:arcane_workbench.clear=Clear Spell Slots container.ebwizardry\:bookshelf=Bookshelf tier.novice=Novice tier.apprentice=Apprentice tier.advanced=Advanced tier.master=Master element.magic=None element.fire=Fire element.ice=Ice element.lightning=Lightning element.necromancy=Necromancy element.earth=Earth element.sorcery=Sorcery element.healing=Healing element.magic.wizard=Wizard element.fire.wizard=Pyromancer element.ice.wizard=Ice Mage element.lightning.wizard=Storm Mage element.necromancy.wizard=Necromancer element.earth.wizard=Earth Mage element.sorcery.wizard=Sorcerer element.healing.wizard=Healer spelltype.attack=Attack spelltype.defence=Defense spelltype.utility=Utility spelltype.minion=Minion spelltype.buff=Buff spelltype.construct=Construct spelltype.projectile=Projectile spelltype.alteration=Alteration spell.disabled=%1$s has been disabled in the config spell.resist=%1$s resisted %2$s spell.discover=Discovered the spell %1$s! spell.ebwizardry\:agility=Agility spell.ebwizardry\:arc=Arc spell.ebwizardry\:arcane_jammer=Arcane Jammer spell.ebwizardry\:arcane_lock=Arcane Lock spell.ebwizardry\:arrow_rain=Arrow Rain spell.ebwizardry\:banish=Banish spell.ebwizardry\:black_hole=Black Hole spell.ebwizardry\:blinding_flash=Blinding Flash spell.ebwizardry\:blink=Blink spell.ebwizardry\:blizzard=Blizzard spell.ebwizardry\:boulder=Boulder spell.ebwizardry\:bubble=Bubble spell.ebwizardry\:celestial_smite=Celestial Smite spell.ebwizardry\:chain_lightning=Chain Lightning spell.ebwizardry\:charge=Charge spell.ebwizardry\:clairvoyance=Clairvoyance spell.ebwizardry\:cobwebs=Cobwebs spell.ebwizardry\:combustion_rune=Combustion Rune spell.ebwizardry\:conjure_armour=Conjure Armor spell.ebwizardry\:conjure_block=Conjure Block spell.ebwizardry\:conjure_bow=Conjure Bow spell.ebwizardry\:conjure_pickaxe=Conjure Pickaxe spell.ebwizardry\:conjure_sword=Conjure Sword spell.ebwizardry\:containment=Containment spell.ebwizardry\:cure_effects=Cure Effects spell.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement spell.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding spell.ebwizardry\:curse_of_undeath=Curse of Undeath spell.ebwizardry\:darkness_orb=Darkness Orb spell.ebwizardry\:darkvision=Darkvision spell.ebwizardry\:dart=Dart spell.ebwizardry\:decay=Decay spell.ebwizardry\:decoy=Decoy spell.ebwizardry\:detonate=Detonate spell.ebwizardry\:diamondflesh=Diamondflesh spell.ebwizardry\:disintegration=Disintegration spell.ebwizardry\:divination=Divination spell.ebwizardry\:dragon_fireball=Dragon Fireball spell.ebwizardry\:earthquake=Earthquake spell.ebwizardry\:empowering_presence=Empowering Presence spell.ebwizardry\:enrage=Enrage spell.ebwizardry\:entrapment=Entrapment spell.ebwizardry\:evade=Evade spell.ebwizardry\:fangs=Fangs spell.ebwizardry\:fireball=Fireball spell.ebwizardry\:firebolt=Firebolt spell.ebwizardry\:firebomb=Firebomb spell.ebwizardry\:fire_resistance=Fire Resistance spell.ebwizardry\:fire_sigil=Fire Sigil spell.ebwizardry\:fireskin=Fireskin spell.ebwizardry\:firestorm=Firestorm spell.ebwizardry\:fire_breath=Fire Breath spell.ebwizardry\:flamecatcher=Flamecatcher spell.ebwizardry\:flame_ray=Flame Ray spell.ebwizardry\:flaming_axe=Flaming Axe spell.ebwizardry\:flaming_weapon=Flaming Weapon spell.ebwizardry\:flight=Flight spell.ebwizardry\:font_of_mana=Font of Mana spell.ebwizardry\:font_of_vitality=Font of Vitality spell.ebwizardry\:force_arrow=Force Arrow spell.ebwizardry\:forcefield=Forcefield spell.ebwizardry\:force_orb=Force Orb spell.ebwizardry\:forests_curse=Forest's Curse spell.ebwizardry\:forest_of_thorns=Forest of Thorns spell.ebwizardry\:freeze=Freeze spell.ebwizardry\:freezing_weapon=Freezing Weapon spell.ebwizardry\:frost_axe=Frost Axe spell.ebwizardry\:frost_barrier=Frost Barrier spell.ebwizardry\:frost_ray=Frost Ray spell.ebwizardry\:frost_sigil=Frost Sigil spell.ebwizardry\:frost_step=Frost Step spell.ebwizardry\:glide=Glide spell.ebwizardry\:grapple=Grapple spell.ebwizardry\:greater_fireball=Greater Fireball spell.ebwizardry\:greater_heal=Greater Heal spell.ebwizardry\:greater_telekinesis=Greater Telekinesis spell.ebwizardry\:greater_ward=Greater Ward spell.ebwizardry\:group_heal=Group Heal spell.ebwizardry\:growth_aura=Growth Aura spell.ebwizardry\:guardian_beam=Guardian Beam spell.ebwizardry\:hailstorm=Hailstorm spell.ebwizardry\:heal=Heal spell.ebwizardry\:heal_ally=Heal Ally spell.ebwizardry\:healing_aura=Healing Aura spell.ebwizardry\:homing_spark=Homing Spark spell.ebwizardry\:iceball=Iceball spell.ebwizardry\:ice_age=Ice Age spell.ebwizardry\:ice_charge=Ice Charge spell.ebwizardry\:ice_lance=Ice Lance spell.ebwizardry\:ice_shard=Ice Shard spell.ebwizardry\:ice_shroud=Ice Shroud spell.ebwizardry\:ice_spikes=Ice Spikes spell.ebwizardry\:ice_statue=Ice Statue spell.ebwizardry\:ignite=Ignite spell.ebwizardry\:imbue_weapon=Imbue Weapon spell.ebwizardry\:intimidate=Intimidate spell.ebwizardry\:invigorating_presence=Invigorating Presence spell.ebwizardry\:invisibility=Invisibility spell.ebwizardry\:invoke_weather=Invoke Weather spell.ebwizardry\:ironflesh=Ironflesh spell.ebwizardry\:leap=Leap spell.ebwizardry\:levitation=Levitation spell.ebwizardry\:life_drain=Life Drain spell.ebwizardry\:light=Light spell.ebwizardry\:lightning_arrow=Lightning Arrow spell.ebwizardry\:lightning_bolt=Lightning Bolt spell.ebwizardry\:lightning_disc=Lightning Disk spell.ebwizardry\:lightning_hammer=Lightning Hammer spell.ebwizardry\:lightning_pulse=Lightning Pulse spell.ebwizardry\:lightning_ray=Lightning Ray spell.ebwizardry\:lightning_sigil=Lightning Sigil spell.ebwizardry\:lightning_web=Lightning Web spell.ebwizardry\:magic_missile=Magic Missile spell.ebwizardry\:mark_sacrifice=Mark Sacrifice spell.ebwizardry\:metamorphosis=Metamorphosis spell.ebwizardry\:meteor=Meteor spell.ebwizardry\:mind_control=Mind Control spell.ebwizardry\:mind_trick=Mind Trick spell.ebwizardry\:mine=Mine spell.ebwizardry\:mirage=Mirage spell.ebwizardry\:muffle=Muffle spell.ebwizardry\:none=[Empty Slot] spell.ebwizardry\:oakflesh=Oakflesh spell.ebwizardry\:paralysis=Paralysis spell.ebwizardry\:permafrost=Permafrost spell.ebwizardry\:petrify=Petrify spell.ebwizardry\:phase_step=Phase Step spell.ebwizardry\:plague_of_darkness=Plague of Darkness spell.ebwizardry\:pocket_furnace=Pocket Furnace spell.ebwizardry\:pocket_workbench=Pocket Workbench spell.ebwizardry\:poison=Poison spell.ebwizardry\:poison_bomb=Poison Bomb spell.ebwizardry\:possession=Possession spell.ebwizardry\:radiant_totem=Radiant Totem spell.ebwizardry\:ray_of_purification=Ray of Purification spell.ebwizardry\:remove_curse=Remove Curse spell.ebwizardry\:replenish_hunger=Replenish Hunger spell.ebwizardry\:resurrection=Resurrection spell.ebwizardry\:reversal=Reversal spell.ebwizardry\:ring_of_fire=Ring of Fire spell.ebwizardry\:satiety=Satiety spell.ebwizardry\:shadow_ward=Shadow Ward spell.ebwizardry\:shield=Shield spell.ebwizardry\:shockwave=Shockwave spell.ebwizardry\:shulker_bullet=Shulker Bullet spell.ebwizardry\:silverfish_swarm=Silverfish Swarm spell.ebwizardry\:sixth_sense=Sixth Sense spell.ebwizardry\:slime=Slime spell.ebwizardry\:slow_time=Slow Time spell.ebwizardry\:smoke_bomb=Smoke Bomb spell.ebwizardry\:snare=Snare spell.ebwizardry\:snowball=Snowball spell.ebwizardry\:spark_bomb=Spark Bomb spell.ebwizardry\:spectral_pathway=Spectral Pathway spell.ebwizardry\:speed_time=Speed Time spell.ebwizardry\:spider_swarm=Spider Swarm spell.ebwizardry\:static_aura=Static Aura spell.ebwizardry\:stormcloud=Stormcloud spell.ebwizardry\:summon_blaze=Summon Blaze spell.ebwizardry\:summon_ice_giant=Summon Ice Giant spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith spell.ebwizardry\:summon_phoenix=Summon Phoenix spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith spell.ebwizardry\:summon_skeleton=Summon Skeleton spell.ebwizardry\:summon_skeleton_legion=Summon Skeleton Legion spell.ebwizardry\:summon_snow_golem=Summon Snow Golem spell.ebwizardry\:summon_spirit_horse=Summon Spirit Horse spell.ebwizardry\:summon_spirit_wolf=Summon Spirit Wolf spell.ebwizardry\:summon_storm_elemental=Summon Storm Elemental spell.ebwizardry\:summon_wither_skeleton=Summon Wither Skeleton spell.ebwizardry\:summon_zombie=Summon Zombie spell.ebwizardry\:telekinesis=Telekinesis spell.ebwizardry\:thunderbolt=Thunderbolt spell.ebwizardry\:thunderstorm=Thunderstorm spell.ebwizardry\:tornado=Tornado spell.ebwizardry\:transience=Transience spell.ebwizardry\:transportation=Transportation spell.ebwizardry\:vanishing_box=Vanishing Box spell.ebwizardry\:vex_swarm=Vex Swarm spell.ebwizardry\:wall_of_frost=Wall of Frost spell.ebwizardry\:ward=Ward spell.ebwizardry\:water_breathing=Water Breathing spell.ebwizardry\:whirlwind=Whirlwind spell.ebwizardry\:wither=Wither spell.ebwizardry\:wither_skull=Wither Skull spell.ebwizardry\:withering_totem=Withering Totem spell.ebwizardry\:zombie_apocalypse=Zombie Apocalypse spell.ebwizardry\:agility.desc=Grants the caster faster movement speed and greater jump height for 30 seconds. spell.ebwizardry\:arc.desc=Fires a spark of lightning at the target. spell.ebwizardry\:arcane_jammer.desc=Prevents the target from using magic for 15 seconds. spell.ebwizardry\:arcane_lock.desc=Creates an impenetrable barrier of force around a container, protecting it from being opened or destroyed. The caster and their allies may still open it, however. spell.ebwizardry\:arrow_rain.desc="Archers, fire!" spell.ebwizardry\:banish.desc=Teleports the target against its will to a random location within a certain range. spell.ebwizardry\:black_hole.desc=Tear reality asunder. spell.ebwizardry\:blinding_flash.desc=Emits an intense flash of light that blinds all nearby creatures. spell.ebwizardry\:blink.desc=Teleports the caster over a short distance to where they are pointing. spell.ebwizardry\:blizzard.desc=Creates a zone of swirling icy wind which slows and continually damages anything trapped inside. The caster is immune to the damage but is still slowed. spell.ebwizardry\:boulder.desc="Let the world be my bowling alley, and my foes be the pins!" spell.ebwizardry\:bubble.desc=Fires a jet of bubbles which causes anything it hits to float upwards helplessly. The target will fall after a certain time or if it is damaged. spell.ebwizardry\:celestial_smite.desc="Oh powers divine, I call upon thee now! Rid this land of dark creatures most foul!" spell.ebwizardry\:chain_lightning.desc=Fires a spark of lightning at the target, which then chains to additional targets up to twice. spell.ebwizardry\:charge.desc=Causes the caster to charge rapidly in the direction they are looking, damaging and knocking back anything in their path. spell.ebwizardry\:clairvoyance.desc=Reveals the path to a remembered location. With this spell selected, sneak-right-click on a block to set the location. Cast this spell normally to reveal the path. The path will fade after 90 seconds. spell.ebwizardry\:cobwebs.desc=Creates cobwebs where you are pointing, which greatly hamper the movement of any creatures caught amongst them. The cobwebs will vanish after 20 seconds or if broken. spell.ebwizardry\:combustion_rune.desc=Places a magical landmine on the ground where you are pointing, which explodes when stepped upon. spell.ebwizardry\:conjure_armour.desc=Creates spectral armor around the caster which offers protection equal to that of iron armor. The armor lasts for 60 seconds. The caster must have an empty armor slot. spell.ebwizardry\:conjure_block.desc=Conjures a spectral block where you are pointing. The spectral block disappears after 45 seconds, or you can dispel it by casting this spell at it again. spell.ebwizardry\:conjure_bow.desc=Creates a spectral bow with unlimited arrows that lasts for 60 seconds. spell.ebwizardry\:conjure_pickaxe.desc=Creates a spectral pickaxe of equal strength to an iron pickaxe that lasts for 60 seconds. spell.ebwizardry\:conjure_sword.desc=Creates a spectral sword of equal strength to an iron sword that lasts for 60 seconds. spell.ebwizardry\:containment.desc=Contains the target to within a short distance of its current position for 20 seconds. spell.ebwizardry\:cure_effects.desc=Removes all potion effects currently affecting the caster, good or bad. spell.ebwizardry\:curse_of_enfeeblement.desc="He was suddenly weakened, as if the life had been wrenched from within him." - Testimony of the only person known to have encountered a member of the soulwalker cult and survived. spell.ebwizardry\:curse_of_soulbinding.desc=Causes the target's soul to be inextricably bound to that of the caster, meaning all damage dealt to the caster is also dealt to the victim. Lasts until either the victim or the caster dies. spell.ebwizardry\:curse_of_undeath.desc=Curses the target with undeath, causing it to burn in sunlight, like zombies and skeletons. Lasts until the victim dies. Has no effect on undead creatures. spell.ebwizardry\:darkness_orb.desc=Fires a slow moving bolt of dark energy in the direction you are pointing, which withers whatever it hits. spell.ebwizardry\:darkvision.desc=Grants the caster night vision for 45 seconds. spell.ebwizardry\:dart.desc=Fires a dart in the direction you are pointing which damages and weakens its target. spell.ebwizardry\:decay.desc=Creates a patch of decay on the ground which infects any creature that touches it, causing lingering damage over time and spreading more decay wherever it walks. spell.ebwizardry\:decoy.desc=Creates an illusory clone of the caster which tricks mobs into attacking it instead. The decoy will vanish after 30 seconds. spell.ebwizardry\:detonate.desc=Causes an explosion where you are pointing, damaging all nearby creatures - including the caster, if they are too close. spell.ebwizardry\:diamondflesh.desc="Your arrows are no match for me!" spell.ebwizardry\:disintegration.desc=Shoots a powerful bolt of flame a short distance in front of you which causes targets to explode into burning embers when killed. Creatures that step on the embers will be set on fire. spell.ebwizardry\:divination.desc=Guides the caster to nearby ores and resources. Potency will increase the chance of finding more valuable ores. spell.ebwizardry\:dragon_fireball.desc=Launches an enderdragon fireball in the direction you are pointing, which releases lingering poisonous clouds on impact. spell.ebwizardry\:earthquake.desc=A true master of earth magic can move mountains. spell.ebwizardry\:empowering_presence.desc=Grants the caster and nearby allies increased magic damage for 30 seconds. spell.ebwizardry\:enrage.desc=Causes nearby creatures to become enraged, stopping whatever they are doing to attack the caster instead. spell.ebwizardry\:entrapment.desc=Traps the target in a sphere of darkness which pulls it helplessly upwards and continually damages it. spell.ebwizardry\:evade.desc=Causes the caster to quickly jump sideways to dodge incoming attacks. spell.ebwizardry\:fangs.desc=Summons a row of evoker fangs in front of the caster that rise from the ground, biting mobs in their path. spell.ebwizardry\:fireball.desc=Launches a fireball in the direction you are pointing. spell.ebwizardry\:firebolt.desc=Shoots a jet of fire a short distance in front of you. spell.ebwizardry\:firebomb.desc=Lanches a firebomb in the direction you are pointing which explodes on impact, setting targets on fire. spell.ebwizardry\:fire_resistance.desc=Grants the caster fire resistance for 30 seconds. spell.ebwizardry\:fire_sigil.desc=Places a magical fire trap on the ground which damages and sets on fire the creature that triggers it. spell.ebwizardry\:fireskin.desc=Cloaks the caster in flames for 30 seconds, causing anything that attacks them to catch fire. spell.ebwizardry\:firestorm.desc="Purge the land and purge the soil!\nTrees shall burn and lakes shall boil!\nTorch the wood and scorch the stone!\nAll bow before the infernal throne!" spell.ebwizardry\:fire_breath.desc="I am the dragon." spell.ebwizardry\:flamecatcher.desc=It is said that in times of need, Flamecatcher offers her power to worthy pyromancers, only to vanish back into the night once her deed is done. spell.ebwizardry\:flame_ray.desc=Creates a stream of flames in the direction you are pointing which sets on fire and continually damages targets. spell.ebwizardry\:flaming_axe.desc=Creates a flaming axe which sets enemies on fire when hit. Lasts for 30 seconds. spell.ebwizardry\:flaming_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of flame, causing it to set fire to its victims. The magic wears off after 45 seconds. spell.ebwizardry\:flight.desc=Soar like an eagle. spell.ebwizardry\:font_of_mana.desc="We were filled with an intense magical energy appearing to emanate from the centre of the..." - Extract from the journal of a forgotten mage; the rest of the page has been burnt away. spell.ebwizardry\:font_of_vitality.desc=It feels amazing. spell.ebwizardry\:force_arrow.desc=Shoots an arrow of force in the direction you are pointing. spell.ebwizardry\:forcefield.desc=Creates a forcefield around the caster which repels creatures and deflects projectiles. spell.ebwizardry\:force_orb.desc=Launches a sphere of force which damages and repels nearby creatures on impact. spell.ebwizardry\:forests_curse.desc="How dare you enter my forest!" spell.ebwizardry\:forest_of_thorns.desc=Amidst the wood lies a hidden glade,\nIn the glade a wizard performs,\nMagical arts of an order untold,\nDeep within the forest of thorns. spell.ebwizardry\:freeze.desc=Freezes the target for 10 seconds. Will also freeze water and create snow on the ground. spell.ebwizardry\:freezing_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of frost, causing it to freeze its victims. The magic wears off after 45 seconds. spell.ebwizardry\:frost_axe.desc=Creates a frozen axe which freezes enemies when hit. Lasts for 30 seconds. spell.ebwizardry\:frost_barrier.desc=Creates a barricade of ice in front of the caster that shields them from incoming attacks. The barrier lasts for 20 seconds. spell.ebwizardry\:frost_ray.desc=Creates a stream of frost in the direction you are pointing which slows and continually damages targets. spell.ebwizardry\:frost_sigil.desc=Places a magical ice trap on the ground which damages and freezes the creature that triggers it. spell.ebwizardry\:frost_step.desc=Allows the caster to freeze water as they walk for 30 seconds. spell.ebwizardry\:grapple.desc=Shoots a magical vine which allows the caster to grapple towards blocks or reel in entities. Release the use item button to let go of the block or entity. spell.ebwizardry\:glide.desc=Allows the caster to glide downwards while in the air and holding the use item button. spell.ebwizardry\:greater_fireball.desc=Launches a large fireball in the direction you are pointing which explodes on impact. spell.ebwizardry\:greater_heal.desc=Heals the caster by 4 hearts. spell.ebwizardry\:greater_telekinesis.desc=Allows the caster to pick up a block or creature and hold it in the air for as long as the use item button is pressed. Sneaking whilst holding a block or creature will throw it a short distance. spell.ebwizardry\:greater_ward.desc=Grants the caster a strong shielding effect that greatly reduces incoming magic damage for 30 seconds. spell.ebwizardry\:group_heal.desc=Heals the caster and all nearby allies and summoned creatures by 3 hearts. spell.ebwizardry\:growth_aura.desc=Grows all crops near the caster. Also grows tall grass and flowers on grass. spell.ebwizardry\:guardian_beam.desc=Fires a guardian eye beam in the direction you are pointing, which damages targets and depletes their air supply when underwater. spell.ebwizardry\:hailstorm.desc=It was during the great winter of the third age that the ice mages discovered their true power. spell.ebwizardry\:heal.desc=Heals the caster by 2 hearts. spell.ebwizardry\:heal_ally.desc=Heals the target by 2 and a half hearts. spell.ebwizardry\:healing_aura.desc=Creates a zone of healing energy which regenerates the health of any ally inside it. Any undead inside the healing aura will slowly take damage. spell.ebwizardry\:homing_spark.desc=Creates a floating spark which moves towards enemies. spell.ebwizardry\:iceball.desc=Launches an iceball in the direction you are pointing. spell.ebwizardry\:ice_age.desc="You shall be frozen for an eternity!" spell.ebwizardry\:ice_charge.desc=Launches an ice charge which explodes on impact, freezing nearby creatures and releasing shards in all directions. spell.ebwizardry\:ice_lance.desc=Fires a great spear of ice in the direction you are pointing which overpenetrates targets, damaging and freezing them in the process. spell.ebwizardry\:ice_shard.desc=Fires a shard of ice in the direction you are pointing which damages and slows targets when hit. spell.ebwizardry\:ice_shroud.desc=Creates a shroud of cold around the caster for 30 seconds, causing anything that attacks them to be frozen. spell.ebwizardry\:ice_spikes.desc=Causes razor-sharp ice spikes to rise from the ground where you are pointing, skewering any creatures caught amongst them. spell.ebwizardry\:ice_statue.desc=Freezes the target solid for 20 seconds or until broken out. The target cannot move or do anything while frozen but is also impervious to all damage. spell.ebwizardry\:ignite.desc=Sets the target on fire for 10 seconds. Also works like a flint and steel. spell.ebwizardry\:imbue_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with magic, rendering it more effective. The magic wears off after 45 seconds. spell.ebwizardry\:intimidate.desc=Emits an intimidating growl which causes nearby creatures to run away in fear. Fear stricken creatures will recover after 30 seconds. spell.ebwizardry\:invigorating_presence.desc=Grants the caster and all nearby allies increased strength for 45 seconds. spell.ebwizardry\:invisibility.desc=Makes the caster invisible for 30 seconds. spell.ebwizardry\:invoke_weather.desc=Changes the weather in the world. spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's armor and knockback resistance for 30 seconds. spell.ebwizardry\:leap.desc=Causes the caster to jump upwards several blocks and slightly forward. spell.ebwizardry\:levitation.desc=Raises the caster upwards while the use item button is held. Will also negate fall damage if used before hitting the ground. spell.ebwizardry\:life_drain.desc=Creates a stream of withering energy in the direction you are pointing which drains the life of the target and uses it to gradually regenerate your health. spell.ebwizardry\:light.desc=Creates a magical point of light which illuminates the surrounding area. Lasts for 30 seconds. spell.ebwizardry\:lightning_arrow.desc=Shoots an arrow of lightning in the direction you are pointing. spell.ebwizardry\:lightning_bolt.desc=Causes lightning to strike where you are pointing. spell.ebwizardry\:lightning_disc.desc=Sends a disk of lightning flying off in the direction you are pointing, which seeks targets. spell.ebwizardry\:lightning_hammer.desc="I smite you by the wrath of the heavens!" spell.ebwizardry\:lightning_pulse.desc=Charges the ground around the caster with lightning, damaging and repelling nearby creatures. spell.ebwizardry\:lightning_ray.desc=Creates a stream of lightning in the direction you are pointing which continually damages targets. spell.ebwizardry\:lightning_sigil.desc=Places a magical lightning trap on the ground which damages the creature that triggers it and chains lightning to other nearby creatures. spell.ebwizardry\:lightning_web.desc="Focus. Channel the storm in your mind through your wand and unleash its fury." spell.ebwizardry\:magic_missile.desc=Fires a bolt of magical energy in the direction you are pointing. spell.ebwizardry\:mark_sacrifice.desc=Marks the target as a divine sacrifice. The next magical attack on a marked creature deals 60%% extra damage for each level of the effect. spell.ebwizardry\:metamorphosis.desc=Changes the target into another form. Only works on some creatures. spell.ebwizardry\:meteor.desc=Some wizards just want to see the world burn... spell.ebwizardry\:mind_control.desc=Takes control of the target's mind for 30 seconds, causing it switch sides and fight for the caster instead. Will not work on creatures that are too strong-willed. spell.ebwizardry\:mind_trick.desc=Confuses and disorients the target for 15 seconds, rendering it unable to attack effectively. The effect will be dispelled if the target takes damage. spell.ebwizardry\:mine.desc=Breaks the block the caster is looking at. Potency will allow harder blocks to be broken. spell.ebwizardry\:mirage.desc=Creates an illusion where the caster appears to be a few blocks away from their actual position, blinking around every few seconds. The illusion lasts for 20 seconds. spell.ebwizardry\:muffle.desc=Silences any sounds made by the caster for 30 seconds. When muffled, mobs can only detect you when looking towards you. spell.ebwizardry\:none.desc=To get a spell book with the /give command, use id\: /give [player] ebwizardry\:spell_book 1 [spell id] (if you found this book in a chest, some other mod has messed things up). spell.ebwizardry\:oakflesh.desc=Slightly improves the caster's vitality and damage resistance for 30 seconds. spell.ebwizardry\:paralysis.desc=Delivers a powerful lightning bolt that paralyses targets for 5 seconds. Paralysed creatures cannot move and will still take damage - but too much will snap the creature out of paralysis. spell.ebwizardry\:permafrost.desc=Spreads a layer of slippery ice on the ground where you are pointing, the extreme cold of which causes creatures to slowly take damage. spell.ebwizardry\:petrify.desc=Turns the target to stone until broken out, with a chance for it to break out when it is dark. The target cannot move or do anything while petrified but is also impervious to all damage. spell.ebwizardry\:phase_step.desc=Teleports the caster a short distance in front of them, including through walls. Range upgrades will increase the wall thickness you can teleport through. spell.ebwizardry\:plague_of_darkness.desc=The darkness will consume them all... spell.ebwizardry\:pocket_furnace.desc=Smelts up to 5 smeltable items in the caster's inventory. Items on the hotbar will be smelted first. spell.ebwizardry\:pocket_workbench.desc=Allows the caster to craft items as if they were at a crafting table. spell.ebwizardry\:poison.desc=Fires poison in the direction you are pointing. spell.ebwizardry\:poison_bomb.desc=Lanches a poison bomb in the direction you are pointing which explodes on impact, poisoning nearby creatures. spell.ebwizardry\:possession.desc="Become thy enemy." spell.ebwizardry\:radiant_totem.desc=Creates a radiant totem which shoots a beam of light at nearby creatures, healing allies but damaging mobs. Lasts for 30 seconds. Potency will increase the number of targets. spell.ebwizardry\:ray_of_purification.desc=Emits a ray of blinding light that damages and blinds its targets. Undead creatures take double damage and are set on fire. spell.ebwizardry\:remove_curse.desc=Removes any curse currently affecting the caster. spell.ebwizardry\:replenish_hunger.desc=Replenishes the caster's food level by 3 hunger points. spell.ebwizardry\:resurrection.desc=With a master healer by your side, being dead is... optional. spell.ebwizardry\:reversal.desc=Removes a random negative potion effect and inflicts it upon the target, which will suffer that effect for the remaining duration. Potency increases the number of effects that are reversed. spell.ebwizardry\:ring_of_fire.desc=Creates a ring of fire around the caster, damaging all nearby enemies and setting them on fire. spell.ebwizardry\:satiety.desc=Replenishes the caster's food level by 8 hunger points. spell.ebwizardry\:shadow_ward.desc=Creates a wall of darkness in front of the caster which causes half of all incoming damage to be inflicted upon the attacker instead. spell.ebwizardry\:shield.desc=Creates a protective barrier of force that blocks projectiles and magic. Also grants the caster a weak resistance effect. spell.ebwizardry\:shockwave.desc=Boom. spell.ebwizardry\:shulker_bullet.desc=Shoots a shulker bullet which seeks targets and causes them to levitate when hit. spell.ebwizardry\:silverfish_swarm.desc="Ahhhh! They're MULTIPLYING!" spell.ebwizardry\:sixth_sense.desc=Allows the caster to sense the locations of nearby creatures, even through walls, for 20 seconds. spell.ebwizardry\:slime.desc=Engulfs the target in slime which slows and continually damages it. The slime bursts after 10 seconds. spell.ebwizardry\:slow_time.desc=Chronomancy is the art of manipulating time itself to fit one's needs. It was widely believed to be lost in the past... until now. spell.ebwizardry\:smoke_bomb.desc=Launches a smoke bomb in the direction you are pointing which explodes on impact, releasing smoke and blinding nearby creatures for a short time. spell.ebwizardry\:snare.desc=Sets a trap on the ground which damages and briefly slows the creature that triggers it. spell.ebwizardry\:snowball.desc=Launches a snowball in the direction you are pointing. spell.ebwizardry\:spark_bomb.desc=Launches a shock charge in the direction you are pointing which releases sparks at nearby enemies on impact. spell.ebwizardry\:spectral_pathway.desc=Creates an indestructible magical bridge in front of you which extends for 15 blocks. The bridge vanishes after 60 seconds. spell.ebwizardry\:speed_time.desc=...day, night, dawn, dusk, sunrise and sunset\: thus is the passage of time, which traps us in an endless cycle of... spell.ebwizardry\:spider_swarm.desc=Summons a swarm of venomous spiders to fight for you. The spiders will disappear after 30 seconds or if they are killed. spell.ebwizardry\:static_aura.desc=Surrounds the caster with lightning for 30 seconds, firing a spark of lightning at anything that hits them. spell.ebwizardry\:stormcloud.desc=Conjures a floating stormcloud where you are pointing that strikes lightning beneath it. spell.ebwizardry\:summon_blaze.desc=Summons a blaze to fight for you. The blaze will disappear after 30 seconds or if it is killed. spell.ebwizardry\:summon_ice_giant.desc="Smash them!" spell.ebwizardry\:summon_ice_wraith.desc=Summons an ice wraith to fight for you. The ice wraith will disappear after 30 seconds or if it is killed. spell.ebwizardry\:summon_iron_golem.desc=Automatic automated autonomous automaton. spell.ebwizardry\:summon_lightning_wraith.desc=Summons a lightning wraith to fight for you. The lightning wraith will disappear after 30 seconds or if it is killed. spell.ebwizardry\:summon_phoenix.desc=From the ashes... spell.ebwizardry\:summon_shadow_wraith.desc=Summons a shadow wraith to fight for you. spell.ebwizardry\:summon_skeleton.desc=Summons a skeleton to fight for you. The skeleton will disappear after 30 seconds or if it is killed. spell.ebwizardry\:summon_skeleton_legion.desc="Rise, undead army!" spell.ebwizardry\:summon_snow_golem.desc=Creates a snow golem to fight for you. Lasts until the snow golem dies. spell.ebwizardry\:summon_spirit_horse.desc=Summons a spirit horse for you to ride. The spirit horse will vanish a short while after it is dismounted, or you can dismiss it by shift-right-clicking on it with any wand. spell.ebwizardry\:summon_spirit_wolf.desc=Summons a spirit wolf companion to fight for you. The spirit wolf will only disappear if it is killed, or you can dismiss it by shift-right-clicking on it with any wand. spell.ebwizardry\:summon_storm_elemental.desc="Storm Elemental\: An ancient manifestation of the elements, it can hardly contain the raw power churning within it." - The Wizard's Guide to Arcane Beings, Volume II spell.ebwizardry\:summon_wither_skeleton.desc=Summons a wither skeleton to fight for you. The wither skeleton will disappear after 30 seconds or if it is killed. spell.ebwizardry\:summon_zombie.desc=Summons a zombie to fight for you. The zombie will disappear after 30 seconds or if it is killed. spell.ebwizardry\:telekinesis.desc=Moves an item or other small object towards you, or right-clicks the block you are looking at. Can also be used to disarm players. spell.ebwizardry\:thunderbolt.desc=Shoots a bolt of thunder which knocks back targets. spell.ebwizardry\:thunderstorm.desc="Mwahahahahahaha!" spell.ebwizardry\:tornado.desc=Unleashes a tornado in the direction you are pointing which hurls anything in its path skywards. spell.ebwizardry\:transience.desc=Makes the caster transient for 20 seconds. The caster is immune to all damage while transient but cannot break or place blocks or cause any damage. spell.ebwizardry\:transportation.desc=Transports the caster to their remembered stone circle. To use this spell, make a circle of stones of transportation, then right click it with a wand. spell.ebwizardry\:vanishing_box.desc=Grants the caster access to their ender chest storage. spell.ebwizardry\:vex_swarm.desc=Summons a swarm of flying vexes to fight for you. The vexes will disappear after 30 seconds or if they are killed. spell.ebwizardry\:wall_of_frost.desc=Winter at your fingertips. spell.ebwizardry\:ward.desc=Grants the caster a shielding effect that reduces incoming magic damage for 30 seconds. spell.ebwizardry\:water_breathing.desc=Allows the caster to breathe underwater for 60 seconds. spell.ebwizardry\:whirlwind.desc=Causes the target to be blown upwards and away from you at speed. spell.ebwizardry\:wither.desc=Fires a ray of darkness which withers anything it touches. spell.ebwizardry\:wither_skull.desc=Launches a wither skull in the direction you are pointing. spell.ebwizardry\:withering_totem.desc=Summons a withering totem where you are pointing, which slowly drains nearby creatures' health. The totem explodes after 30 seconds, dealing more damage the more health it drained. spell.ebwizardry\:zombie_apocalypse.desc=Opening a portal to the underworld is easy. The difficult part is shutting it again when things go wrong... spell.ebwizardry\:invoke_weather.sun=The rain begins to stop... spell.ebwizardry\:invoke_weather.rain=The heavens open... spell.ebwizardry\:transportation.missing=The stone circle is missing or obstructed... spell.ebwizardry\:transportation.undefined=You must remember the location of a stone circle first! spell.ebwizardry\:transportation.wrongdimension=No remembered stone circle in this dimension... spell.ebwizardry\:clairvoyance.searching=Searching... spell.ebwizardry\:clairvoyance.confirm=The path revealed upon casting %1$s will now lead back to this point spell.ebwizardry\:clairvoyance.outofrange=Your remembered location is too far away or inaccessible... spell.ebwizardry\:clairvoyance.undefined=You must remember a location first! spell.ebwizardry\:clairvoyance.wrongdimension=Your remembered location is in another dimension... spell.ebwizardry\:possession.insufficienthealth=You don't have enough health to possess %1$s! spell.ebwizardry\:possession.success=Press %s to stop possessing spell.ebwizardry\:divination.nothing=Nothing happened. spell.ebwizardry\:divination.weak=You can just feel your wand twitching %s. spell.ebwizardry\:divination.moderate=You feel your wand being tugged %s. spell.ebwizardry\:divination.strong=Your wand pulls %s strongly. spell.ebwizardry\:divination.very_strong=Your wand lurches %s sharply. spell.ebwizardry\:divination.down=downwards spell.ebwizardry\:divination.up=upwards spell.ebwizardry\:divination.front=forwards spell.ebwizardry\:divination.back=backwards spell.ebwizardry\:divination.left=to the left spell.ebwizardry\:divination.right=to the right spell.ebwizardry\:resurrection.resurrect_ally=%s was resurrected by %s spell.ebwizardry\:resurrection.resurrect_self=%s came back to life spell.ebwizardry\:resurrection.button_wait=Resurrect (%ss) spell.ebwizardry\:resurrection.button_ready=Resurrect forfeit.ebwizardry\:do_nothing=Nothing happened. forfeit.ebwizardry\:burn_self=The %s bursts into flames in your hand! forfeit.ebwizardry\:fireball=A fireball materializes in front of you! forfeit.ebwizardry\:firebomb=A firebomb appears right above you! forfeit.ebwizardry\:explode=A sudden explosion knocks you to the ground! forfeit.ebwizardry\:blazes=Suddenly, hostile blazes materialize around you! forfeit.ebwizardry\:burn_surroundings=The area around you is set ablaze! forfeit.ebwizardry\:meteors=Fiery armageddon rains from the sky! forfeit.ebwizardry\:freeze_self=You feel an icy chill rush through you! forfeit.ebwizardry\:freeze_self_2=From the %s emanates a cold so intense that it roots you to the spot! forfeit.ebwizardry\:ice_spikes=Ice spikes rise from the ground beneath your feet! forfeit.ebwizardry\:blizzard=You are suddenly surrounded by a raging blizzard! forfeit.ebwizardry\:ice_wraiths=Suddenly, hostile ice wraiths materialize around you! forfeit.ebwizardry\:hailstorm=Razor-sharp ice starts raining down upon you! forfeit.ebwizardry\:ice_giant=A hostile ice giant materializes in front of you! forfeit.ebwizardry\:thunder=The scroll emits a deafening noise, knocking you to the ground! forfeit.ebwizardry\:storm=Looks like a storm is brewing! forfeit.ebwizardry\:lightning_sigils=Watch your step! forfeit.ebwizardry\:lightning=You are struck by lightning! forfeit.ebwizardry\:paralyse_self=You are paralysed! forfeit.ebwizardry\:lightning_wraiths=Suddenly, hostile lightning wraiths materialise around you! forfeit.ebwizardry\:storm_elementals=Hostile storm elementals materialize on all sides! forfeit.ebwizardry\:nausea=...huh? What just happened? Where am I? forfeit.ebwizardry\:zombie_horde=A horde of zombies rises from the ground around you! forfeit.ebwizardry\:wither_self=Darkness withers your soul! forfeit.ebwizardry\:cripple_self=The %s emits a deathly howl, and you are crippled to within an inch of your life! forfeit.ebwizardry\:shadow_wraiths=Hostile shadow wraiths materialise on all sides! forfeit.ebwizardry\:snares=It's a trap! forfeit.ebwizardry\:squid=Squid! forfeit.ebwizardry\:uproot_plants=All nearby plants are suddenly uprooted! forfeit.ebwizardry\:poison_self=You are poisoned! forfeit.ebwizardry\:flood=Water materialises around you! forfeit.ebwizardry\:bury_self=The ground collapses beneath you! forfeit.ebwizardry\:spill_inventory=Your items spill themselves everywhere! forfeit.ebwizardry\:teleport_self=You are instantly teleported somewhere! forfeit.ebwizardry\:teleport_self_large_distance=You are instantly teleported somewhere far away! forfeit.ebwizardry\:levitate_self=You begin to float upwards helplessly! forfeit.ebwizardry\:vex_horde=A horde of vexes materializes around you! forfeit.ebwizardry\:black_hole=A swirling vortex appears in front of you! forfeit.ebwizardry\:arrow_rain=A barrage of arrows starts raining down upon you! forfeit.ebwizardry\:damage_self=Ouch! forfeit.ebwizardry\:spill_armour=All your armour falls off! forfeit.ebwizardry\:hunger=You suddenly feel very hungry! forfeit.ebwizardry\:blind_self=You are blinded! forfeit.ebwizardry\:weaken_self=You are severely weakened! forfeit.ebwizardry\:jam_self=Your magic is rendered useless! forfeit.ebwizardry\:curse_self=You are cursed with undeath! potion.ebwizardry\:frost=Frostbite potion.ebwizardry\:fireskin=Fireskin potion.ebwizardry\:ice_shroud=Ice Shroud potion.ebwizardry\:static_aura=Static Aura potion.ebwizardry\:transience=Transience potion.ebwizardry\:decay=Decay potion.ebwizardry\:sixth_sense=Sixth Sense potion.ebwizardry\:arcane_jammer=Arcane Jammer potion.ebwizardry\:mind_trick=Mind Trick potion.ebwizardry\:mind_control=Mind Control potion.ebwizardry\:font_of_mana=Font of Mana potion.ebwizardry\:fear=Fear potion.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding potion.ebwizardry\:paralysis=Paralysis potion.ebwizardry\:muffle=Muffle potion.ebwizardry\:ward=Ward potion.ebwizardry\:slow_time=Slow Time potion.ebwizardry\:empowerment=Empowerment potion.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement potion.ebwizardry\:curse_of_undeath=Curse of Undeath potion.ebwizardry\:containment=Containment potion.ebwizardry\:frost_step=Frost Step potion.ebwizardry\:mark_of_sacrifice=Mark of Sacrifice potion.ebwizardry\:mirage=Mirage potion.ebwizardry\:oakflesh=Oakflesh potion.ebwizardry\:ironflesh=Ironflesh potion.ebwizardry\:diamondflesh=Diamondflesh enchantment.ebwizardry\:magic_sword=Imbuement enchantment.ebwizardry\:magic_bow=Imbuement enchantment.ebwizardry\:flaming_weapon=Fire Imbuement enchantment.ebwizardry\:freezing_weapon=Frost Imbuement enchantment.ebwizardry\:shocking_weapon=Lightning Imbuement enchantment.ebwizardry\:magic_protection=Magic Protection enchantment.ebwizardry\:frost_protection=Frost Protection enchantment.ebwizardry\:shock_protection=Shock Protection enchantment.ebwizardry.magic_sword.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work). enchantment.ebwizardry.magic_bow.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work). enchantment.ebwizardry.flaming_weapon.desc=Part of the Flaming Weapon spell; unobtainable in survival mode (the book won't work). enchantment.ebwizardry.freezing_weapon.desc=Part of the Freezing Weapon spell; unobtainable in survival mode (the book won't work). enchantment.ebwizardry.shocking_weapon.desc=Part of the Shocking Weapon spell; unobtainable in survival mode (the book won't work). enchantment.ebwizardry.magic_protection.desc=Reduces damage from all magic. enchantment.ebwizardry.frost_protection.desc=Reduces the effects of frost damage. enchantment.ebwizardry.shock_protection.desc=Reduces the effects of shock damage. key.categories.ebwizardry=Wizardry key.ebwizardry.next_spell=Next Spell key.ebwizardry.previous_spell=Previous Spell key.ebwizardry.spell_1=Spell Slot 1 key.ebwizardry.spell_2=Spell Slot 2 key.ebwizardry.spell_3=Spell Slot 3 key.ebwizardry.spell_4=Spell Slot 4 key.ebwizardry.spell_5=Spell Slot 5 key.ebwizardry.spell_6=Spell Slot 6 key.ebwizardry.spell_7=Spell Slot 7 key.ebwizardry.spell_8=Spell Slot 8 death.attack.wizardry_magic=%1$s was killed by %2$s using magic death.attack.indirect_wizardry_magic=%1$s was killed by %2$s using magic death.attack.magic_wizardry_magic=%1$s was killed by %2$s using magic death.attack.magic_indirect_wizardry_magic=%1$s was killed by %2$s using magic death.attack.fire_wizardry_magic=%1$s was killed by %2$s using fire magic death.attack.fire_indirect_wizardry_magic=%1$s was killed by %2$s using fire magic death.attack.frost_wizardry_magic=%1$s was killed by %2$s using frost magic death.attack.frost_indirect_wizardry_magic=%1$s was killed by %2$s using frost magic death.attack.shock_wizardry_magic=%1$s was killed by %2$s using a shock magic death.attack.shock_indirect_wizardry_magic=%1$s was killed by %2$s using shock magic death.attack.wither_wizardry_magic=%1$s was killed by %2$s using withering magic death.attack.wither_indirect_wizardry_magic=%1$s was killed by %2$s withering magic death.attack.poison_wizardry_magic=%1$s was killed by %2$s using poison magic death.attack.poison_indirect_wizardry_magic=%1$s was killed by %2$s poison magic death.attack.force_wizardry_magic=%1$s was killed by %2$s using a magical force death.attack.force_indirect_wizardry_magic=%1$s was killed by %2$s using magical force death.attack.blast_wizardry_magic=%1$s was killed by %2$s using a magical blast death.attack.blast_indirect_wizardry_magic=%1$s was killed by %2$s using magical blast death.attack.radiant_wizardry_magic=%1$s was killed by %2$s using radiant magic death.attack.radiant_indirect_wizardry_magic=%1$s was killed by %2$s using radiant magic soundCategory.ebwizardry_spells=Spells commands.ebwizardry\:cast.usage=/%1$s [player | x y z direction] [duration] [modifiers] commands.ebwizardry\:cast.success=Successfully cast %s commands.ebwizardry\:cast.success_continuous=Successfully cast %s for %s seconds commands.ebwizardry\:cast.success_remote=Successfully cast %s as %s commands.ebwizardry\:cast.success_remote_continuous=Successfully cast %s as %s for %s seconds commands.ebwizardry\:cast.success_position=Successfully cast %s at %s, %s, %s commands.ebwizardry\:cast.success_position_continuous=Successfully cast %s at %s, %s, %s for %s seconds commands.ebwizardry\:cast.fail=Unable to cast %1$s commands.ebwizardry\:cast.not_found=There is no such spell with ID %1$s commands.ebwizardry\:cast.invalid_direction=Invalid direction: %1$s (valid directions are: up, down, north, south, east, west) commands.ebwizardry\:cast.tag_error=Data tag parsing failed\: %s commands.ebwizardry\:cast.origin_not_specified=You must specify a player or location to cast the spell from commands.ebwizardry\:cast.duration_not_specified=You must specify a duration for this spell commands.ebwizardry\:ally.usage=/%1$s [player] commands.ebwizardry\:ally.addally=%1$s has been added to %2$s's list of allies commands.ebwizardry\:ally.removeally=%1$s has been removed from %2$s's list of allies commands.ebwizardry\:ally.self=Players cannot be an ally of themselves! commands.ebwizardry\:ally.permission=You do not have permission to change other players' allies commands.ebwizardry\:allies.usage=/%1$s [player] commands.ebwizardry\:allies.list=Players allied to you\: %1$s commands.ebwizardry\:allies.list_other=Players allied to %1$s\: %2$s commands.ebwizardry\:allies.permission=You do not have permission to view other players' allies commands.ebwizardry\:allies.none=None commands.ebwizardry\:discoverspell.usage=/%1$s [player] commands.ebwizardry\:discoverspell.not_found=There is no such spell with ID %1$s commands.ebwizardry\:discoverspell.clear=Cleared all spell discovery data for %1$s commands.ebwizardry\:discoverspell.all=Added all spells to %1$s's spell discovery data commands.ebwizardry\:discoverspell.addspell=Added %1$s to %2$s's spell discovery data commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell discovery data config.ebwizardry.title.general=Mod Options config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details] config.ebwizardry.generic.true=Enabled config.ebwizardry.generic.false=Disabled config.ebwizardry.category.spells=Spell Configuration config.ebwizardry.category.spells.tooltip=Select which spells are enabled config.ebwizardry.title.spells=Spell Configuration config.ebwizardry.subtitle.spells=Disabling a spell globally here will override the finer controls in the spell JSON file. config.ebwizardry.category.artefacts=Artifact Configuration config.ebwizardry.category.artefacts.tooltip=Select which artifacts are enabled config.ebwizardry.title.artefacts=Artifact Configuration config.ebwizardry.subtitle.artefacts=Disable individual rings, amulets or charms here. config.ebwizardry.category.gameplay=Gameplay Settings config.ebwizardry.category.gameplay.tooltip=Configure wizardry's general gameplay config.ebwizardry.title.gameplay=Gameplay Settings config.ebwizardry.subtitle.gameplay=Global settings that affect game mechanics. config.ebwizardry.players_move_each_other=Players Move Each Other config.ebwizardry.players_move_each_other.tooltip=Whether to allow players to move other players around using magic. config.ebwizardry.players_move_each_other.true=Yes - let the games begin! config.ebwizardry.players_move_each_other.false=No - I won't be pushed around config.ebwizardry.player_block_damage=Player Block Damage config.ebwizardry.player_block_damage.tooltip=Whether spells cast by players can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting. (N.B. This setting only affects players. To prevent mobs from destroying blocks with magic, use the mobGriefing gamerule.) config.ebwizardry.player_block_damage.true=Yes - kaboom! config.ebwizardry.player_block_damage.false=No - activate anti-grief (TM) config.ebwizardry.dispenser_block_damage=Dispenser Block Damage config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting. config.ebwizardry.damage_type_per_element=Damage Type Per Element config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand. config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times config.ebwizardry.mana_per_shard=Mana Per Crystal Shard config.ebwizardry.mana_per_shard.tooltip=The amount of mana a crystal shard is worth. config.ebwizardry.mana_per_crystal=Mana Per Crystal config.ebwizardry.mana_per_crystal.tooltip=The amount of mana each magic crystal is worth. config.ebwizardry.grand_crystal_mana=Grand Crystal Mana config.ebwizardry.grand_crystal_mana.tooltip=The amount of mana a grand magic crystal is worth. config.ebwizardry.upgrade_stack_limit=Upgrade Stack Limit config.ebwizardry.upgrade_stack_limit.tooltip=The maximum number of one type of wand upgrade which can be applied to a wand. config.ebwizardry.non_elemental_upgrade_bonus=Non-Elemental Upgrade Bonus config.ebwizardry.non_elemental_upgrade_bonus.tooltip=The bonus amount of wand upgrades that can be applied to a non-elemental wand. config.ebwizardry.siphon_mana_per_level=Siphon Mana Per Level config.ebwizardry.siphon_mana_per_level.tooltip=The amount of mana given for a kill for each level of siphon upgrade. config.ebwizardry.condenser_tick_interval=Condenser Tick Interval config.ebwizardry.condenser_tick_interval.tooltip=The number of ticks between each mana increase for wands with the condenser upgrade. config.ebwizardry.base_spell_slots=Base Spell Slots config.ebwizardry.base_spell_slots.tooltip=The number of spell slots a wand has with no attunement upgrades applied. config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items. config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things config.ebwizardry.telekinetic_disarmament.false=No - that's cheating! config.ebwizardry.teleport_through_unbreakable_blocks=Teleport Through Unbreakable Blocks config.ebwizardry.teleport_through_unbreakable_blocks.tooltip=Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell. config.ebwizardry.teleport_through_unbreakable_blocks.true=Yes - I wish to see the void! config.ebwizardry.teleport_through_unbreakable_blocks.false=No - bedrock is impenetrable config.ebwizardry.world_time_manipulation=World Time Manipulation config.ebwizardry.world_time_manipulation.tooltip=Whether players are allowed to change the world time with the speed time spell. If disabled, the speed time spell will not change the world time but will still speed up nearby block, entity and tile entity ticks. config.ebwizardry.world_time_manipulation.true=Yes - daytime, nighttime... config.ebwizardry.world_time_manipulation.false=No - I need my sleep! config.ebwizardry.creative_bypasses_arcane_lock=Bypass Arcane Lock config.ebwizardry.creative_bypasses_arcane_lock.tooltip=Determines which players can bypass arcane locks. config.ebwizardry.creative_bypasses_arcane_lock.true=Anyone in creative mode config.ebwizardry.creative_bypasses_arcane_lock.false=Only ops in creative mode config.ebwizardry.slow_time_affects_players=Slow Time Affects Players config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed. config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers. config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them. config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade. config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values! config.ebwizardry.duration_increase_per_level=Duration Increase Per Level config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade. config.ebwizardry.range_increase_per_level=Range Increase Per Level config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values! config.ebwizardry.blast_increase_per_level=Blast Increase Per Level config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values! config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect. config.ebwizardry.storage_increase_per_level=Storage Increase Per Level config.ebwizardry.storage_increase_per_level.tooltip=The fraction by which maximum charge is increased for each level of storage upgrade. config.ebwizardry.category.difficulty=Difficulty Settings config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty config.ebwizardry.title.difficulty=Difficulty Settings config.ebwizardry.subtitle.difficulty=Settings that affect the mod's difficulty. config.ebwizardry.unfocused_search_bars=Whether to autofocus search bar in Arcane Workbench and lectern config.ebwizardry.discovery_mode=Discovery Mode config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When enabled, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is disabled. config.ebwizardry.legacy_wand_levelling=Legacy Wand Levelling config.ebwizardry.legacy_wand_levelling.tooltip=Controls whether wands are required to gain progression before they can be upgraded to the next tier. Enable this option to revert to the pre-4.2 system, which only requires tomes of arcana. Wands will still gain progression silently when this is enabled, so if you go back to the new system you won't lose any progress. config.ebwizardry.legacy_wand_levelling.true=Yes - I liked it how it was! config.ebwizardry.legacy_wand_levelling.false=No - Level me up! config.ebwizardry.friendly_fire=Friendly Fire config.ebwizardry.friendly_fire.tooltip=Controls which creatures may be damaged by your magic when allied to you. Your spells will not target your allies or creatures summoned/owned by them regardless of this setting, but this setting makes them completely immune if disabled. config.ebwizardry.passive_mobs_are_allies=Passive Mobs Are Allies config.ebwizardry.passive_mobs_are_allies.tooltip=Whether all passive mobs should count as allies, i.e. they should not be damaged indirectly by spells. Tamed mobs always count as allies. config.ebwizardry.passive_mobs_are_allies.true=Yes - don't hurt the animals! config.ebwizardry.passive_mobs_are_allies.false=No - I like my steak lightning-grilled! config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge-attack players or creatures that they would not otherwise be able to attack. config.ebwizardry.minion_revenge_targeting.true=Yes - I'd never hurt them! config.ebwizardry.minion_revenge_targeting.false=No - they must always obey me! config.ebwizardry.forfeit_chance=Forfeit Chance config.ebwizardry.forfeit_chance.tooltip=The chance to 'misread' an undiscovered spell and trigger a forfeit instead. Setting this to 0 effectively disables the forfeit mechanic. Has no effect if discovery mode is disabled. config.ebwizardry.progression_requirements=Progression Requirements config.ebwizardry.progression_requirements.tooltip=The progression required to upgrade a wand to each tier (apprentice, advanced and master respectively). config.ebwizardry.tier_max_charges=Tier Maximum Charges config.ebwizardry.tier_max_charges.tooltip=Maximum mana each tier can store (novice, apprentice, advanced, master respectively). config.ebwizardry.tier_upgrade_limits=Tier Upgrade Limits config.ebwizardry.tier_upgrade_limits.tooltip=Maximum number of upgrades each tier can have (novice, apprentice, advanced, master respectively). config.ebwizardry.novice_max_charge=Novice Maximum Charge config.ebwizardry.novice_max_charge.tooltip=Maximum mana a novice wand can store. config.ebwizardry.apprentice_max_charge=Apprentice Maximum Charge config.ebwizardry.apprentice_max_charge.tooltip=Maximum mana an apprentice wand can store. config.ebwizardry.advanced_max_charge=Advanced Maximum Charge config.ebwizardry.advanced_max_charge.tooltip=Maximum mana an advanced wand can store. config.ebwizardry.master_max_charge=Master Maximum Charge config.ebwizardry.master_max_charge.tooltip=Maximum mana a master wand can store. config.ebwizardry.novice_upgrade_limit=Novice Upgrade Limit config.ebwizardry.novice_upgrade_limit.tooltip=Maximum number of upgrades a novice wand can have. config.ebwizardry.apprentice_upgrade_limit=Apprentice Upgrade Limit config.ebwizardry.apprentice_upgrade_limit.tooltip=Maximum number of upgrades an apprentice wand can have. config.ebwizardry.advanced_upgrade_limit=Advanced Upgrade Limit config.ebwizardry.advanced_upgrade_limit.tooltip=Maximum number of upgrades an advanced wand can have. config.ebwizardry.master_upgrade_limit=Master Upgrade Limit config.ebwizardry.master_upgrade_limit.tooltip=Maximum number of upgrades a master wand can have. config.ebwizardry.condenser_amount_multiplier=Condenser Amount Multiplier config.ebwizardry.condenser_amount_multiplier.tooltip=Multiplier for condenser upgrade mana regeneration amount. Higher values make condensers more effective. config.ebwizardry.flesh_spells_cause_slowness=Flesh Spells Cause Slowness config.ebwizardry.flesh_spells_cause_slowness.tooltip=Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness. When disabled, these spells only provide their defensive benefits without movement penalty. config.ebwizardry.flesh_spells_cause_slowness.true=Yes - flesh spells slow you down config.ebwizardry.flesh_spells_cause_slowness.false=No - flesh spells don't slow you down config.ebwizardry.diamond_flesh_armor_bonus=DiamondFlesh Armor Bonus config.ebwizardry.diamond_flesh_armor_bonus.tooltip=Armor bonus provided by the DiamondFlesh spell. config.ebwizardry.diamond_flesh_armor_toughness_bonus=DiamondFlesh Armor Toughness Bonus config.ebwizardry.diamond_flesh_armor_toughness_bonus.tooltip=Armor toughness bonus provided by the DiamondFlesh spell. config.ebwizardry.iron_flesh_armor_bonus=IronFlesh Armor Bonus config.ebwizardry.iron_flesh_armor_bonus.tooltip=Armor bonus provided by the IronFlesh spell. config.ebwizardry.oak_flesh_armor_bonus=OakFlesh Armor Bonus config.ebwizardry.oak_flesh_armor_bonus.tooltip=Armor bonus provided by the OakFlesh spell. config.ebwizardry.oak_flesh_health_bonus=OakFlesh Health Bonus config.ebwizardry.oak_flesh_health_bonus.tooltip=Health bonus provided by the OakFlesh spell (as a multiplier, e.g., 0.2 = 20% increase). config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1. config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor config.ebwizardry.npc_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by NPCs casting spells, relative to 1. config.ebwizardry.evil_wizard_spawn_rate=Evil Wizard Spawn Rate config.ebwizardry.evil_wizard_spawn_rate.tooltip=Spawn rate for naturally-spawned evil wizards; higher numbers mean more evil wizards will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable evil wizard spawning entirely. config.ebwizardry.ice_wraith_spawn_rate=Ice Wraith Spawn Rate config.ebwizardry.ice_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned ice wraiths; higher numbers mean more ice wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable ice wraith spawning entirely. config.ebwizardry.lightning_wraith_spawn_rate=Lightning Wraith Spawn Rate config.ebwizardry.lightning_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned lightning wraiths; higher numbers mean more lightning wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable lightning wraith spawning entirely. config.ebwizardry.category.tweaks=Tweaks Settings config.ebwizardry.category.tweaks.tooltip=Tweak wizardry's behaviour config.ebwizardry.title.tweaks=Tweaks Settings config.ebwizardry.subtitle.tweaks=Assorted settings for tweaking the mod's behaviour. config.ebwizardry.replace_vanilla_fireballs=Replace Vanilla Fireballs config.ebwizardry.replace_vanilla_fireballs.tooltip=Whether to replace Minecraft's own fireballs with wizardry fireballs. If this is disabled, only wizardry spells will use the custom fireballs. config.ebwizardry.replace_vanilla_fireballs.true=Yes - give me FIRE! config.ebwizardry.replace_vanilla_fireballs.false=No - blazes are mean enough config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases. config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally config.ebwizardry.spell_book_colors_require_charm=Spell Book Colors Require Archivist's Eyeglass config.ebwizardry.spell_book_colors_require_charm.tooltip=Whether to require the Archivist's Eyeglass charm artifact to see colored spell book bookmarks. config.ebwizardry.spell_book_colors_require_charm.true=Yes - I want to see the colours only if the charm is worn config.ebwizardry.spell_book_colors_require_charm.false=No - I want to see the colours all the time config.ebwizardry.blindness_tweak=Blindness Tweak config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed. config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them. config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist config.ebwizardry.mob_loot_table_blacklist.tooltip=Blacklist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually exclude them. config.ebwizardry.inject_mob_drops=Allow Wizardry Mob Loot config.ebwizardry.inject_mob_drops.tooltip=Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect! config.ebwizardry.mob_spawn_dimensions=Mob Spawning Dimensions config.ebwizardry.mob_spawn_dimensions.tooltip=List of ids of dimensions in which wizardry's hostile mobs can spawn. config.ebwizardry.mob_spawn_biome_blacklist=Mob Spawning Biome Blacklist config.ebwizardry.mob_spawn_biome_blaclist.tooltip=List of names of biomes in which wizardry's hostile mobs cannot spawn. Biome names are not case-sensitive. For mod biomes, prefix with the mod ID (e.g. biomesoplenty\:mystic_grove). config.ebwizardry.summoned_creature_targets_whitelist=Summoned Creature Target Whitelist config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.summoned_creature_targets_blacklist=Summoned Creature Target Blacklist config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.pocket_furnace_item_blacklist=Pocket Furnace Item Blacklist config.ebwizardry.pocket_furnace_item_blacklist.tooltip=List of registry names of blocks or items which cannot be smelted by the pocket furnace spell, in addition to armour, tools and weapons. Block/item names are not case sensitive. For mod items, prefix with the mod ID (e.g. ebwizardry\:crystal_ore). config.ebwizardry.divination_ore_whitelist=Divination Ore Whitelist config.ebwizardry.divination_ore_whitelist.tooltip=List of registry names of ore blocks which can be detected by the divination spell. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry\:crystal_ore). config.ebwizardry.sword_item_whitelist=Sword Item Whitelist config.ebwizardry.sword_item_whitelist.tooltip=List of registry names of items which should count as swords for imbuement spells. Most swords should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:broadsword). config.ebwizardry.bow_item_whitelist=Bow Item Whitelist config.ebwizardry.bow_item_whitelist.tooltip=List of registry names of items which should count as bows for imbuement spells. Most bows should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:shortbow). config.ebwizardry.bookshelf_blocks=Bookshelf Blocks config.ebwizardry.bookshelf_blocks.tooltip=List of registry names of blocks that count as bookshelves for the arcane workbench and lectern. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry:oak_bookshelf). config.ebwizardry.book_items=Book Items config.ebwizardry.book_items.tooltip=List of registry names of items which can be placed in a bookshelf, in addition to the defaults. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. thaumcraft:thaumonomicon). config.ebwizardry.bookshelf_search_radius=Bookshelf Search Radius config.ebwizardry.bookshelf_search_radius.tooltip=The maximum number of blocks a bookshelf can be from an arcane workbench or lectern to be able to link to it. config.ebwizardry.currency_items=Currency Items config.ebwizardry.currency_items.tooltip=List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade. config.ebwizardry.category.worldgen=World Generation Settings config.ebwizardry.category.worldgen.tooltip=Configure wizardry's world generation features config.ebwizardry.title.worldgen=World Generation Settings config.ebwizardry.subtitle.worldgen=Settings that affect world generation. config.ebwizardry.fast_worldgen=Structure Generation config.ebwizardry.fast_worldgen.tooltip=Controls which algorithm wizardry uses for structure generation. Fancy worldgen prevents structures on cliffs, in caves and intersecting other structures, and cleans up floating trees after generating. Fast worldgen sacrifices these improvements, potentially resulting in faster world generation. Performance improvement will vary depending on your setup. This option will affect randomisation; for any given seed, structures will not be the same as when it is turned off. config.ebwizardry.fast_worldgen.true=Fast config.ebwizardry.fast_worldgen.false=Fancy config.ebwizardry.tower_dimensions=Tower Dimensions config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate. Remove all dimensions to disable wizard towers completely. config.ebwizardry.tower_rarity=Tower Rarity config.ebwizardry.tower_rarity.tooltip=Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer. config.ebwizardry.evil_wizard_chance=Evil Wizard Chance config.ebwizardry.evil_wizard_chance.tooltip=The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard. config.ebwizardry.tower_files=Tower Structure Files config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting. config.ebwizardry.tower_with_chest_files=Tower With Chest Structure Files config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting. config.ebwizardry.obelisk_dimensions=Obelisk Dimensions config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate. Remove all dimensions to disable obelisks completely. config.ebwizardry.obelisk_rarity=Obelisk Rarity config.ebwizardry.obelisk_rarity.tooltip=Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer. config.ebwizardry.obelisk_files=Obelisk Structure Files config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting. config.ebwizardry.shrine_dimensions=Shrine Dimensions config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate. Remove all dimensions to disable shrines completely. config.ebwizardry.shrine_rarity=Shrine Rarity config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer. config.ebwizardry.shrine_files=Shrine Structure Files config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting. config.ebwizardry.library_dimensions=Library Ruin Dimensions config.ebwizardry.library_dimensions.tooltip=List of ids of dimensions in which library ruins will generate. Remove all dimensions to disable library ruins completely. config.ebwizardry.library_rarity=Library Ruin Rarity config.ebwizardry.library_rarity.tooltip=Rarity of library ruins. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer. config.ebwizardry.library_files=Library Ruin Structure Files config.ebwizardry.library_files.tooltip=List of structure file locations for surface library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting. config.ebwizardry.underground_library_files=Underground Library Ruin Structure Files config.ebwizardry.underground_library_files.tooltip=List of structure file locations for underground library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting. config.ebwizardry.tree_blocks=Tree Blocks config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch). config.ebwizardry.ore_dimensions=Ore Dimensions config.ebwizardry.ore_dimensions.tooltip=List of ids of dimensions in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play! config.ebwizardry.flower_dimensions=Flower Dimensions config.ebwizardry.flower_dimensions.tooltip=List of ids of dimensions in which crystal flowers will generate. config.ebwizardry.loot_injection_locations=Loot Injection Locations config.ebwizardry.loot_injection_locations.tooltip=List of loot tables to inject wizardry loot (as specified in loot_tables/chests/dungeon_additions.json) into. config.ebwizardry.category.client=Client Settings config.ebwizardry.category.client.tooltip=Configure wizardry's display and controls config.ebwizardry.title.client=Client Settings config.ebwizardry.subtitle.client=Client-side settings that only affect the local minecraft game. config.ebwizardry.shift_scrolling=Shift-scrolling config.ebwizardry.shift_scrolling.tooltip=Whether you can switch between spells on a wand by scrolling with the mouse wheel while sneaking. Note that this will only affect you; other players connected to the same server obey their own settings. config.ebwizardry.reverse_scroll_direction=Scroll Direction config.ebwizardry.reverse_scroll_direction.tooltip=The scroll direction used to switch between spells on a wand while sneaking. config.ebwizardry.reverse_scroll_direction.true=Reversed config.ebwizardry.reverse_scroll_direction.false=Normal config.ebwizardry.show_spell_hud=Spell HUD config.ebwizardry.show_spell_hud.tooltip=Whether to show the spell HUD in the corner of the screen when holding a wand. config.ebwizardry.show_spell_hud.true=Shown config.ebwizardry.show_spell_hud.false=Hidden config.ebwizardry.show_charge_meter=Spell Charge Meter config.ebwizardry.show_charge_meter.tooltip=Whether to show the spell charge-up meter around the crosshairs when charging up a spell. config.ebwizardry.show_charge_meter.true=Shown config.ebwizardry.show_charge_meter.false=Hidden config.ebwizardry.spell_hud_position=Spell HUD Position config.ebwizardry.spell_hud_position.tooltip=The position of the spell HUD. config.ebwizardry.spell_hud_skin=Spell HUD Skin config.ebwizardry.spell_hud_skin.tooltip=Change the look of the spell HUD... config.ebwizardry.spell_hud_skin.preview=Preview config.ebwizardry.handbook_progression=Handbook Progression config.ebwizardry.handbook_progression.tooltip=When enabled, to help guide players through the mod, sections of The Wizard's Handbook are unlocked when a player gains the advancement that triggers them, and are hidden otherwise. When disabled, the entire handbook is readable regardless of advancement progress. The entire handbook is always readable in creative mode. config.ebwizardry.handbook_progression.true=Yes - teach me, Sensei! config.ebwizardry.handbook_progression.false=No - I know what I'm doing config.ebwizardry.books_pause_game=Books Pause Game config.ebwizardry.books_pause_game.tooltip=Whether opening any of wizardry's books pauses the game in singleplayer. Has no effect on servers or LAN worlds. config.ebwizardry.books_pause_game.true=Yes - I don't want any distractions! config.ebwizardry.books_pause_game.false=No - I read to pass the time config.ebwizardry.summoned_creature_names=Summoned Creature Names config.ebwizardry.summoned_creature_names.tooltip=Controls whether summoned creatures' names and owners are displayed above their heads. config.ebwizardry.summoned_creature_names.true=Shown config.ebwizardry.summoned_creature_names.false=Hidden config.ebwizardry.use_shaders=Use Custom Shaders config.ebwizardry.use_shaders.tooltip=Whether to use custom shaders for certain spells. These use the vanilla shader system (like mob spectating shaders) and shouldn't have much of an effect on performance in most cases, but they may conflict with other shaders. config.ebwizardry.use_shaders.true=Yes - gimme those sweet shaders! config.ebwizardry.use_shaders.false=No - I'm running this on a potato config.ebwizardry.screen_shake=Screen Shake config.ebwizardry.screen_shake.tooltip=Whether to use the screen shake effect for certain spells. config.ebwizardry.blink_effect=Blink Effect config.ebwizardry.blink_effect.tooltip=Whether to use the screen blink effect for teleportation spells. config.ebwizardry.spellcasting_animations=Spellcasting Animations config.ebwizardry.spellcasting_animations.tooltip=Whether to use custom animations for players casting spells. Disable this option if it conflicts with other mods that add player animations. config.ebwizardry.donation_perk_element=Donation Perk Element config.ebwizardry.donation_perk_element.tooltip=The element of the flying companion orb rendered on donor and contributor players, leave empty to disable the effect. If you're one of them, this setting will change how all players see you (if not, it won't do anything). config.ebwizardry.category.commands=Command Settings config.ebwizardry.category.commands.tooltip=Configure wizardry's commands config.ebwizardry.title.commands=Command Settings config.ebwizardry.subtitle.commands=Settings for the commands added by Wizardry. config.ebwizardry.cast_command_multiplier_limit=Cast Command Multiplier Limit config.ebwizardry.cast_command_multiplier_limit.tooltip=Upper limit for the multipliers passed into the /cast command. This is here to stop players from accidentally breaking a world/server. Large blast mutipliers can cause extreme lag - you have been warned! config.ebwizardry.cast_command_name=Cast Spell Command Name config.ebwizardry.cast_command_name.tooltip=The name of the /cast command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /cast you would type /magic instead. config.ebwizardry.discoverspell_command_name=Discover Spell Command Name config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoverspell command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /discoverspell you would type /magic instead. config.ebwizardry.ally_command_name=Set Ally Command Name config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead. config.ebwizardry.allies_command_name=View Allies Command Name config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead. config.ebwizardry.category.resistances=Resistance Configuration config.ebwizardry.category.resistances.tooltip=Configure which mobs are immune to different types of magic config.ebwizardry.title.resistances=Resistance Configuration config.ebwizardry.subtitle.resistances=Settings which allow entities to be made immune to certain types of magic. config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard). config.ebwizardry.category.compatibility=Mod Compatibility Settings config.ebwizardry.category.compatibility.tooltip=Configure how wizardry interacts with other mods config.ebwizardry.title.compatibility=Mod Compatibility Settings config.ebwizardry.subtitle.compatibility=Settings that affect how wizardry interacts with other mods config.ebwizardry.damage_source_blacklist=Damage Source Blacklist config.ebwizardry.damage_source_blacklist.tooltip=List of damage source string identifiers to be ignored when re-applying damage. Case-sensitive. A message will be logged if wizardry detects a damage source that should be added to this list. Otherwise, don't change unless instructed to do so. config.ebwizardry.compatibility_warnings=Compatibility Warnings config.ebwizardry.compatibility_warnings.tooltip=Whether to print compatibility warnings to the console. Set to false if excessive messages are being printed. config.ebwizardry.baubles_integration=Baubles Integration config.ebwizardry.baubles_integration.tooltip=If Baubles is installed, controls whether Baubles integration features are enabled. If this is disabled, wizardry will always behave as if Baubles is not installed. config.ebwizardry.jei_integration=JEI Integration config.ebwizardry.jei_integration.tooltip=If JEI (Just Enough Items) is installed, controls whether JEI integration features are enabled. If this is disabled, wizardry will always behave as if JEI is not installed. config.ebwizardry.antique_atlas_integration=Antique Atlas Integration config.ebwizardry.antique_atlas_integration.tooltip=If Antique Atlas is installed, controls whether Antique Atlas integration features are enabled. If this is disabled, wizardry will always behave as if Antique Atlas is not installed. config.ebwizardry.auto_place_tower_markers=Auto-Place Tower Markers config.ebwizardry.auto_place_tower_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of wizard towers. config.ebwizardry.auto_place_obelisk_markers=Auto-Place Obelisk Markers config.ebwizardry.auto_place_obelisk_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of obelisks. config.ebwizardry.auto_place_shrine_markers=Auto-Place Shrine Markers config.ebwizardry.auto_place_shrine_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of shrines. config.ebwizardry.auto_place_library_markers=Auto-Place Library Markers config.ebwizardry.auto_place_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of surface library ruins. config.ebwizardry.auto_place_underground_library_markers=Auto-Place Underground Library Markers config.ebwizardry.auto_place_underground_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of underground library ruins. integration.jei.category.ebwizardry\:arcane_workbench=Arcane Workbench integration.jei.category.ebwizardry\:imbuement_altar=Imbuement Altar integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wizard Tower integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk integration.antiqueatlas.marker.ebwizardry.shrine=Shrine integration.antiqueatlas.marker.ebwizardry.library_ruins=Library Ruins spell.ebwizardry\:magic_missile_festive=Magic Mistletoe spell.ebwizardry\:summon_snow_golem_festive=Summon Frosty The Snowman spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents spell.ebwizardry\:empowering_presence_festive=Empowering Presents wizard.debug=%1$s, %2$s, %3$s wizardry.shrine_already_looted=You have already looted this shrine!