package electroblob.wizardry.entity.living; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.spell.Spell; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.*; import net.minecraft.init.MobEffects; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.SoundEvent; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.Collections; import java.util.List; public class EntityShadowWraith extends EntitySummonedCreature implements ISpellCaster { // TODO: This currently doesn't fly like it used to. Should it, or does it not matter? private double AISpeed = 1.0; private EntityAIAttackSpell spellAttackAI = new EntityAIAttackSpell(this, AISpeed, 15f, 30, 0); private static final List attack = Collections.singletonList(Spells.darkness_orb); /** Creates a new shadow wraith in the gievn world. */ public EntityShadowWraith(World world){ super(world); // For some reason this can't be in initEntityAI this.tasks.addTask(0, this.spellAttackAI); } @Override protected void initEntityAI(){ this.tasks.addTask(1, new EntityAIAttackMelee(this, AISpeed, false)); this.tasks.addTask(2, new EntityAIWander(this, AISpeed)); this.tasks.addTask(3, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 0, false, true, this.getTargetSelector())); this.setAIMoveSpeed((float)AISpeed); } @Override public boolean hasRangedAttack(){ return true; } @Override public List getSpells(){ return attack; } @Override protected void applyEntityAttributes(){ super.applyEntityAttributes(); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D); this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(AISpeed); this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(30.0D); this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(16.0D); } @Override public boolean isPotionApplicable(PotionEffect potion){ return potion.getPotion() == MobEffects.WITHER ? false : super.isPotionApplicable(potion); } @Override protected SoundEvent getAmbientSound(){ return WizardrySounds.ENTITY_SHADOW_WRAITH_AMBIENT; } @Override protected SoundEvent getHurtSound(DamageSource source){ return WizardrySounds.ENTITY_SHADOW_WRAITH_HURT; } @Override protected SoundEvent getDeathSound(){ return WizardrySounds.ENTITY_SHADOW_WRAITH_DEATH; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(){ return 15728880; } @Override public float getBrightness(){ return 1.0F; } @Override public void onSpawn(){ if(this.world.isRemote){ for(int i = 0; i < 15; i++){ float brightness = rand.nextFloat() * 0.4f; ParticleBuilder.create(Type.SPARKLE, this).vel(0, 0.05, 0).time(20 + rand.nextInt(10)) .clr(brightness, 0.0f, brightness).spawn(world); } } } @Override public void onLivingUpdate(){ if(this.rand.nextInt(24) == 0){ this.playSound(WizardrySounds.ENTITY_SHADOW_WRAITH_NOISE, 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F); } // Slow fall if(!this.onGround && this.motionY < 0.0D){ this.motionY *= 0.6D; } if(world.isRemote){ for(int i=0; i<2; i++){ world.spawnParticle(EnumParticleTypes.PORTAL, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0); world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0); float brightness = rand.nextFloat() * 0.2f; ParticleBuilder.create(Type.SPARKLE, this).vel(0, 0.05, 0).time(20 + rand.nextInt(10)) .clr(brightness, 0.0f, brightness).spawn(world); ParticleBuilder.create(Type.DARK_MAGIC, this).clr(0.1f, 0.0f, 0.0f).spawn(world); } } super.onLivingUpdate(); } @Override public void fall(float distance, float damageMultiplier){ // Immune to fall damage. } }