package electroblob.wizardry.packet;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketSyncSettings.Message;
import io.netty.buffer.ByteBuf;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import org.apache.commons.lang3.tuple.Pair;
import java.util.ArrayList;
import java.util.List;
/**
* [Server -> Client] This packet is sent to synchronise the config settings with clients on player login.
*
* @see Settings
*/
public class PacketSyncSettings implements IMessageHandler {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> copySettings(message));
}
return null;
}
private static void copySettings(Message message){
Wizardry.settings.discoveryMode = message.settings.discoveryMode;
Wizardry.settings.creativeBypassesArcaneLock = message.settings.creativeBypassesArcaneLock;
Wizardry.settings.slowTimeAffectsPlayers = message.settings.slowTimeAffectsPlayers;
Wizardry.settings.replaceVanillaFireballs = message.settings.replaceVanillaFireballs;
Wizardry.settings.forfeitChance = message.settings.forfeitChance;
Wizardry.settings.bookshelfSearchRadius = message.settings.bookshelfSearchRadius;
Wizardry.settings.bookshelfBlocks = message.settings.bookshelfBlocks;
Wizardry.settings.bookItems = message.settings.bookItems;
Wizardry.settings.passiveMobsAreAllies = message.settings.passiveMobsAreAllies;
}
public static class Message implements IMessage {
/** Instance of wizardry's settings object */
public Settings settings;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(Settings settings){
this.settings = settings;
}
@Override
public void fromBytes(ByteBuf buf){
// I'm guessing the settings field will be null here, so it needs initialising.
// This is also a great reason to have the settings as an actual object.
settings = new Settings();
// The order is important
settings.discoveryMode = buf.readBoolean();
settings.creativeBypassesArcaneLock = buf.readBoolean();
settings.slowTimeAffectsPlayers = buf.readBoolean();
settings.replaceVanillaFireballs = buf.readBoolean();
settings.forfeitChance = buf.readFloat();
settings.bookshelfSearchRadius = buf.readInt();
settings.bookshelfBlocks = readMetaItems(buf);
settings.bookItems = readMetaItems(buf);
settings.passiveMobsAreAllies = buf.readBoolean();
}
@Override
public void toBytes(ByteBuf buf){
buf.writeBoolean(settings.discoveryMode);
buf.writeBoolean(settings.creativeBypassesArcaneLock);
buf.writeBoolean(settings.slowTimeAffectsPlayers);
buf.writeBoolean(settings.replaceVanillaFireballs);
buf.writeFloat((float)settings.forfeitChance); // Configs don't have floats but this can only be 0-1 anyway
buf.writeInt(settings.bookshelfSearchRadius);
writeMetaItems(buf, settings.bookshelfBlocks);
writeMetaItems(buf, settings.bookItems);
buf.writeBoolean(settings.passiveMobsAreAllies);
}
@SuppressWarnings("unchecked")
private static Pair[] readMetaItems(ByteBuf buf){
int length = buf.readInt();
List> entries = new ArrayList<>();
for(int i=0; i[] items){
buf.writeInt(items.length);
for(Pair entry : items){
ByteBufUtils.writeUTF8String(buf, entry.getLeft().toString());
buf.writeShort(entry.getRight());
}
}
}
}