package electroblob.wizardry.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelHammer extends ModelBase { ModelRenderer hammerHead; ModelRenderer handle; ModelRenderer handleEnd; ModelRenderer handleBase; ModelRenderer ring1; ModelRenderer ring2; public ModelHammer(){ textureWidth = 64; textureHeight = 64; hammerHead = new ModelRenderer(this, 0, 0); hammerHead.addBox(0F, 0F, 0F, 20, 12, 12); hammerHead.setRotationPoint(-10F, 12F, -6F); hammerHead.setTextureSize(64, 64); hammerHead.mirror = true; setRotation(hammerHead, 0F, 0F, 0F); handle = new ModelRenderer(this, 0, 24); handle.addBox(0F, 0F, 0F, 4, 14, 4); handle.setRotationPoint(-2F, -2F, -2F); handle.setTextureSize(64, 64); handle.mirror = true; setRotation(handle, 0F, 0F, 0F); handleEnd = new ModelRenderer(this, 0, 49); handleEnd.addBox(0F, 0F, 0F, 5, 5, 5); handleEnd.setRotationPoint(-2.5F, -7F, -2.5F); handleEnd.setTextureSize(64, 64); handleEnd.mirror = true; setRotation(handleEnd, 0F, 0F, 0F); handleBase = new ModelRenderer(this, 0, 42); handleBase.addBox(0F, 0F, 0F, 5, 2, 5); handleBase.setRotationPoint(-2.5F, 10F, -2.5F); handleBase.setTextureSize(64, 64); handleBase.mirror = true; setRotation(handleBase, 0F, 0F, 0F); ring1 = new ModelRenderer(this, 20, 24); ring1.addBox(0F, 0F, 0F, 2, 14, 14); ring1.setRotationPoint(-8F, 11F, -7F); ring1.setTextureSize(64, 64); ring1.mirror = true; setRotation(ring1, 0F, 0F, 0F); ring2 = new ModelRenderer(this, 20, 24); ring2.addBox(0F, 0F, 0F, 2, 14, 14); ring2.setRotationPoint(6F, 11F, -7F); ring2.setTextureSize(64, 64); ring2.mirror = true; setRotation(ring2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); hammerHead.render(f5); handle.render(f5); handleEnd.render(f5); handleBase.render(f5); ring1.render(f5); ring2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){ super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }