package electroblob.wizardry.client.renderer.entity; import electroblob.wizardry.Wizardry; import electroblob.wizardry.client.DrawingUtils; import electroblob.wizardry.entity.construct.EntityDecay; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderDecay extends Render { private static final ResourceLocation[] TEXTURES = new ResourceLocation[10]; public RenderDecay(RenderManager renderManager){ super(renderManager); for(int i = 0; i < 10; i++){ TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/decay/decay_" + i + ".png"); } } @Override public void doRender(EntityDecay entity, double x, double y, double z, float entityYaw, float partialTicks){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)x, (float)y + yOffset, (float)z); this.bindTexture(TEXTURES[entity.textureIndex]); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); float s = 2 * DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50); GlStateManager.scale(s, s, s); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex(); buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex(); buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex(); buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } @Override protected ResourceLocation getEntityTexture(EntityDecay entity){ return null; } }