package electroblob.wizardry.item; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.util.InventoryUtils; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.Item; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nullable; public class ItemSpectralPickaxe extends ItemPickaxe implements IConjuredItem { private EnumRarity rarity = EnumRarity.COMMON; public ItemSpectralPickaxe(ToolMaterial material){ super(material); setMaxDamage(1200); setNoRepair(); setCreativeTab(null); addAnimationPropertyOverrides(); } public Item setRarity(EnumRarity rarity){ this.rarity = rarity; return this; } @Override public EnumRarity getRarity(ItemStack stack){ return rarity; } @Override public int getMaxDamage(ItemStack stack){ return this.getMaxDamageFromNBT(stack, Spells.conjure_pickaxe); } @Override public int getRGBDurabilityForDisplay(ItemStack stack){ return IConjuredItem.getTimerBarColour(stack); } @Override // This method allows the code for the item's timer to be greatly simplified by damaging it directly from // onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff. public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){ if(!oldStack.isEmpty() || !newStack.isEmpty()){ // We only care about the situation where we specifically want the animation NOT to play. if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false; } return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged); } @Override public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){ int damage = stack.getItemDamage(); if(damage > stack.getMaxDamage()) InventoryUtils.replaceItemInInventory(entity, slot, stack, ItemStack.EMPTY); stack.setItemDamage(damage + 1); } @Override public float getDestroySpeed(ItemStack stack, IBlockState state){ float speed = super.getDestroySpeed(stack, state); return speed > 1 ? speed * IConjuredItem.getDamageMultiplier(stack) : speed; } @Override public int getHarvestLevel(ItemStack stack, String toolClass, @Nullable EntityPlayer player, @Nullable IBlockState blockState){ // Reuses the standard bonus amplifier calculation from SpellBuff to increase the mining level at advanced and master tier return super.getHarvestLevel(stack, toolClass, player, blockState) + (int)((IConjuredItem.getDamageMultiplier(stack) - 1) / 0.4); } @Override @SideOnly(Side.CLIENT) public boolean hasEffect(ItemStack stack){ return true; } @Override public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){ return false; } @Override public int getItemEnchantability(){ return 0; } @Override public boolean isEnchantable(ItemStack stack){ return false; } @Override public boolean isBookEnchantable(ItemStack stack, ItemStack book){ return false; } // Cannot be dropped @Override public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){ return false; } }