package electroblob.wizardry.packet; import electroblob.wizardry.Wizardry; import electroblob.wizardry.command.SpellEmitter; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import java.util.ArrayList; import java.util.List; /** * [Server -> Client] This packet is sent each time a player joins a world to synchronise the client-side spell * emitters with the server-side ones. */ public class PacketEmitterData implements IMessageHandler { @Override public IMessage onMessage(Message message, MessageContext ctx){ // Just to make sure that the side is correct if(ctx.side.isClient()){ // Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy // methods any more than necessary. net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleEmitterDataPacket(message)); } return null; } public static class Message implements IMessage { public List emitters; // This constructor is required otherwise you'll get errors (used somewhere in fml through reflection) public Message(){} public Message(List emitters){ this.emitters = emitters; } @Override public void fromBytes(ByteBuf buf){ emitters = new ArrayList<>(); while(buf.isReadable()){ emitters.add(SpellEmitter.read(buf)); } } @Override public void toBytes(ByteBuf buf){ emitters.forEach(s -> s.write(buf)); } } }