package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.command.SpellEmitter;
import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import java.util.ArrayList;
import java.util.List;
/**
* [Server -> Client] This packet is sent each time a player joins a world to synchronise the client-side spell
* emitters with the server-side ones.
*/
public class PacketEmitterData implements IMessageHandler {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// methods any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleEmitterDataPacket(message));
}
return null;
}
public static class Message implements IMessage {
public List emitters;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){}
public Message(List emitters){
this.emitters = emitters;
}
@Override
public void fromBytes(ByteBuf buf){
emitters = new ArrayList<>();
while(buf.isReadable()){
emitters.add(SpellEmitter.read(buf));
}
}
@Override
public void toBytes(ByteBuf buf){
emitters.forEach(s -> s.write(buf));
}
}
}