package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.item.IConjuredItem; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class ConjureArmour extends Spell { public ConjureArmour(){ super(Tier.ADVANCED, 45, Element.HEALING, "conjure_armour", SpellType.DEFENCE, 50, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ ItemStack armour; boolean flag = false; // A blank "ench" tag is set to trick the renderer into showing the enchantment effect on the actual armour model. // Used this rather than getArmorInventoryList because I need to access the slot itself. for(EntityEquipmentSlot slot : WizardryUtilities.ARMOUR_SLOTS){ if(caster.getItemStackFromSlot(slot).isEmpty() && !WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.SPECTRAL_ARMOUR_MAP.get(slot))){ armour = new ItemStack(WizardryItems.SPECTRAL_ARMOUR_MAP.get(slot)); IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade)); armour.getTagCompound().setTag("ench", new NBTTagList()); caster.setItemStackToSlot(slot, armour); flag = true; } } if(flag){ if(world.isRemote){ for(int i = 0; i < 10; i++){ double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F); double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F); Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.7f, 0.9f, 1.0f); } } WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f); } return flag; } }