package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.EntityUtils; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import java.util.List; public class Detonate extends SpellRay { // More descriptive/accurate than just "damage" public static final String MAX_DAMAGE = "max_damage"; public Detonate(){ super("detonate", false, SpellActions.POINT); this.soundValues(4, 0.7f, 0.14f); this.ignoreLivingEntities(true); addProperties(MAX_DAMAGE, BLAST_RADIUS); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(!world.isRemote){ List targets = EntityUtils.getLivingWithinRadius(getProperty(BLAST_RADIUS).doubleValue() * modifiers.get(WizardryItems.blast_upgrade), pos.getX(), pos.getY(), pos.getZ(), world); for(EntityLivingBase target : targets){ target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.BLAST), // Damage decreases with distance but cannot be less than 0, naturally. Math.max(getProperty(MAX_DAMAGE).floatValue() - (float)target.getDistance(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5) * 4, 0) * modifiers.get(SpellModifiers.POTENCY)); } }else{ world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0, 0, 0); } return true; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0); } }