package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.util.*; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; import java.util.List; public class LightningWeb extends SpellRay { public static final String PRIMARY_DAMAGE = "primary_damage"; public static final String SECONDARY_DAMAGE = "secondary_damage"; public static final String TERTIARY_DAMAGE = "tertiary_damage"; public static final String SECONDARY_RANGE = "secondary_range"; public static final String TERTIARY_RANGE = "tertiary_range"; public static final String SECONDARY_MAX_TARGETS = "secondary_max_targets"; public static final String TERTIARY_MAX_TARGETS = "tertiary_max_targets"; // This is per secondary target public LightningWeb(){ super("lightning_web", true, SpellActions.POINT); this.aimAssist(0.6f); addProperties(PRIMARY_DAMAGE, SECONDARY_DAMAGE, TERTIARY_DAMAGE, SECONDARY_RANGE, TERTIARY_RANGE, SECONDARY_MAX_TARGETS, TERTIARY_MAX_TARGETS); } @Override protected SoundEvent[] createSounds(){ return this.createContinuousSpellSounds(); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, entity, ticksInUse); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, x, y, z, ticksInUse, duration); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(EntityUtils.isLiving(target)){ electrocute(world, caster, origin, target, getProperty(PRIMARY_DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY), ticksInUse); // Secondary chaining effect List secondaryTargets = EntityUtils.getLivingWithinRadius( getProperty(SECONDARY_RANGE).floatValue(), target.posX, target.posY + target.height / 2, target.posZ, world); secondaryTargets.remove(target); secondaryTargets.removeIf(e -> !EntityUtils.isLiving(e)); secondaryTargets.removeIf(e -> !AllyDesignationSystem.isValidTarget(caster, e)); if(secondaryTargets.size() > getProperty(SECONDARY_MAX_TARGETS).intValue()) secondaryTargets = secondaryTargets.subList(0, getProperty(SECONDARY_MAX_TARGETS).intValue()); for(EntityLivingBase secondaryTarget : secondaryTargets){ electrocute(world, caster, target.getPositionVector().add(0, target.height/2, 0), secondaryTarget, getProperty(SECONDARY_DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY), ticksInUse); // Tertiary chaining effect List tertiaryTargets = EntityUtils.getLivingWithinRadius( getProperty(TERTIARY_RANGE).floatValue(), secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world); tertiaryTargets.remove(target); tertiaryTargets.removeAll(secondaryTargets); tertiaryTargets.removeIf(e -> !EntityUtils.isLiving(e)); tertiaryTargets.removeIf(e -> !AllyDesignationSystem.isValidTarget(caster, e)); if(tertiaryTargets.size() > getProperty(TERTIARY_MAX_TARGETS).intValue()) tertiaryTargets = tertiaryTargets.subList(0, getProperty(TERTIARY_MAX_TARGETS).intValue()); for(EntityLivingBase tertiaryTarget : tertiaryTargets){ electrocute(world, caster, secondaryTarget.getPositionVector().add(0, secondaryTarget.height/2, 0), tertiaryTarget, getProperty(TERTIARY_DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY), ticksInUse); } } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ // This is a nice example of when onMiss is used for more than just returning a boolean if(world.isRemote){ // The arc does not reach full range when it has a free end double freeRange = 0.8 * getRange(world, origin, direction, caster, ticksInUse, modifiers); if(caster != null){ ParticleBuilder.create(Type.BEAM).entity(caster).pos(origin.subtract(caster.getPositionVector())) .length(freeRange).clr(0.2f, 0.6f, 1).spawn(world); }else{ ParticleBuilder.create(Type.BEAM).pos(origin).target(origin.add(direction.scale(freeRange))) .clr(0.2f, 0.6f, 1).spawn(world); } if(ticksInUse % 4 == 0){ if(caster != null){ ParticleBuilder.create(Type.LIGHTNING).entity(caster).pos(origin.subtract(caster.getPositionVector())) .length(freeRange).spawn(world); }else{ ParticleBuilder.create(Type.LIGHTNING).pos(origin).target(origin.add(direction.scale(freeRange))).spawn(world); } } } return true; } private void electrocute(World world, Entity caster, Vec3d origin, Entity target, float damage, int ticksInUse){ if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){ if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true); }else{ EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), damage); } if(world.isRemote){ ParticleBuilder.create(Type.BEAM).entity(caster).clr(0.2f, 0.6f, 1) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world); if(ticksInUse % 3 == 0){ ParticleBuilder.create(Type.LIGHTNING).entity(caster) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world); } // Particle effect for(int i=0; i<5; i++){ ParticleBuilder.create(Type.SPARK, target).spawn(world); } } } }