package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.item.ItemArtefact; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.*; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class PhaseStep extends Spell { public static final String WALL_THICKNESS = "wall_thickness"; public PhaseStep(){ super("phase_step", SpellActions.POINT, false); addProperties(RANGE, WALL_THICKNESS); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ boolean teleportMount = caster.isRiding() && ItemArtefact.isArtefactActive(caster, WizardryItems.charm_mount_teleporting); boolean hitLiquids = teleportMount && caster.getRidingEntity() instanceof EntityBoat; // Boats teleport to the surface double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade); RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, hitLiquids, !hitLiquids, false); // This is here because the conditions are false on the client for whatever reason. (see the Javadoc for cast() // for an explanation) if(world.isRemote){ for(int i = 0; i < 10; i++){ double dx1 = caster.posX; double dy1 = caster.getEntityBoundingBox().minY + 2 * world.rand.nextFloat(); double dz1 = caster.posZ; world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5); } Wizardry.proxy.playBlinkEffect(caster); } Entity toTeleport = teleportMount ? caster.getRidingEntity() : caster; if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){ BlockPos pos = rayTrace.getBlockPos(); // The maximum wall thickness as determined by the range multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. int maxThickness = getProperty(WALL_THICKNESS).intValue() + (int)((modifiers.get(WizardryItems.range_upgrade) - 1) / Constants.RANGE_INCREASE_PER_LEVEL + 0.5f); if(rayTrace.sideHit == EnumFacing.UP) maxThickness++; // Allow space for the player's head // i represents how far the player needs to teleport to get through the wall for(int i = 0; i <= maxThickness; i++){ BlockPos pos1 = pos.offset(rayTrace.sideHit.getOpposite(), i); // Prevents the player from teleporting through unbreakable blocks, so they cannot cheat in other // mods' mazes and dungeons. if((BlockUtils.isBlockUnbreakable(world, pos1) || BlockUtils.isBlockUnbreakable(world, pos1.up())) && !Wizardry.settings.teleportThroughUnbreakableBlocks) break; // Don't return false yet, there are other possible outcomes below now Vec3d vec = GeometryUtils.getFaceCentre(pos1, EnumFacing.DOWN); if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true; } // If no suitable position was found on the other side of the wall, works like blink instead pos = pos.offset(rayTrace.sideHit); Vec3d vec = GeometryUtils.getFaceCentre(pos, EnumFacing.DOWN); if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true; }else{ // The ray trace missed Vec3d vec = caster.getPositionVector().add(caster.getLookVec().scale(range)); if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true; } return false; } protected boolean attemptTeleport(World world, Entity toTeleport, Vec3d destination, boolean teleportMount, EntityPlayer caster, int ticksInUse, SpellModifiers modifiers){ destination = EntityUtils.findSpaceForTeleport(toTeleport, destination, teleportMount); if(destination != null){ // Plays before and after so it is heard from both positions this.playSound(world, caster, ticksInUse, -1, modifiers); if(!teleportMount && caster.isRiding()) caster.dismountRidingEntity(); if(!world.isRemote) toTeleport.setPositionAndUpdate(destination.x, destination.y, destination.z); this.playSound(world, caster, ticksInUse, -1, modifiers); return true; } return false; } }