package electroblob.wizardry.packet; import electroblob.wizardry.item.ItemWand; import electroblob.wizardry.packet.PacketControlInput.Message; import electroblob.wizardry.tileentity.ContainerArcaneWorkbench; import electroblob.wizardry.util.WandHelper; import io.netty.buffer.ByteBuf; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; /** [Client -> Server] This packet is for control events such as buttons in GUIs and key presses. */ public class PacketControlInput implements IMessageHandler { @Override public IMessage onMessage(Message message, MessageContext ctx){ // Just to make sure that the side is correct if(ctx.side.isServer()){ final EntityPlayerMP player = ctx.getServerHandler().player; player.getServerWorld().addScheduledTask(new Runnable(){ public void run(){ ItemStack wand = player.getHeldItemMainhand(); if(!(wand.getItem() instanceof ItemWand)){ wand = player.getHeldItemOffhand(); } switch(message.controlType){ case APPLY_BUTTON: ((ContainerArcaneWorkbench)player.openContainer).onApplyButtonPressed(player); break; case NEXT_SPELL_KEY: if(wand.getItem() instanceof ItemWand){ WandHelper.selectNextSpell(wand); // This line fixes the bug with continuous spells casting when they shouldn't be player.stopActiveHand(); } break; case PREVIOUS_SPELL_KEY: if(wand.getItem() instanceof ItemWand){ WandHelper.selectPreviousSpell(wand); // This line fixes the bug with continuous spells casting when they shouldn't be player.stopActiveHand(); } break; } } }); } return null; } public static enum ControlType { APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY; } public static class Message implements IMessage { private ControlType controlType; // This constructor is required otherwise you'll get errors (used somewhere in fml through reflection) public Message(){ } public Message(ControlType type){ this.controlType = type; } @Override public void fromBytes(ByteBuf buf){ // The order is important this.controlType = ControlType.values()[buf.readInt()]; } @Override public void toBytes(ByteBuf buf){ buf.writeInt(controlType.ordinal()); } } }