package electroblob.wizardry.client.renderer; import org.lwjgl.opengl.GL11; import electroblob.wizardry.Wizardry; import electroblob.wizardry.entity.construct.EntityDecay; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.ResourceLocation; public class RenderDecay extends Render { private static final ResourceLocation[] textures = new ResourceLocation[10]; public RenderDecay(RenderManager renderManager){ super(renderManager); for(int i = 0; i < 10; i++){ textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/decay_" + i + ".png"); } } @Override public void doRender(EntityDecay entity, double par2, double par4, double par6, float par8, float par9){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6); this.bindTexture(textures[((EntityDecay)entity).textureIndex]); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); float scale = 2 * Math.min(1, (float)(EntityDecay.LIFETIME - entity.ticksExisted) / 50f); GlStateManager.scale(scale, scale, scale); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); // tessellator.setColorRGBA_I(k1, 128); // buffer.normal(0.0F, 1.0F, 0.0F); buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex(); buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } @Override protected ResourceLocation getEntityTexture(EntityDecay entity){ return null; } }