package electroblob.wizardry.spell; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.entity.living.EntityDecoy; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class Decoy extends Spell { public Decoy(){ super(Tier.ADVANCED, 40, Element.SORCERY, "decoy", SpellType.UTILITY, 200, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ // Determines whether the caster moves left and the decoy moves right, or vice versa. // Uses the synchronised entity id to ensure it is consistent on client and server, but not always the same. double splitSpeed = caster.getEntityId() % 2 == 0 ? 0.3 : -0.3; if(!world.isRemote){ EntityDecoy decoy = new EntityDecoy(world, caster.posX, caster.posY, caster.posZ, caster, 600); decoy.setLocationAndAngles(caster.posX, caster.posY, caster.posZ, caster.rotationYaw, caster.rotationPitch); decoy.addVelocity(-caster.getLookVec().zCoord * splitSpeed, 0, caster.getLookVec().xCoord * splitSpeed); // Ignores the show names setting, since this would allow a player to easily detect a decoy decoy.setCustomNameTag(caster.getName()); world.spawnEntity(decoy); // Tricks any mobs that are targeting the caster into targeting the decoy instead. for(EntityLiving creature : WizardryUtilities.getEntitiesWithinRadius(16, caster.posX, caster.posY, caster.posZ, world, EntityLiving.class)){ // More likely to trick mobs the higher the damage multiplier. Starts off at 50%. if(world.rand.nextInt((int)(6 * modifiers.get(SpellModifiers.DAMAGE))) < 3){ if(creature.getAttackTarget() == caster) creature.setAttackTarget(decoy); } } } caster.addVelocity(caster.getLookVec().zCoord * splitSpeed, 0, -caster.getLookVec().xCoord * splitSpeed); WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0F, 0.4F / (world.rand.nextFloat() * 0.4F + 0.8F)); return true; } @Override public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){ // Determines whether the caster moves left and the decoy moves right, or vice versa. double splitSpeed = world.rand.nextBoolean() ? 0.3 : -0.3; if(!world.isRemote){ EntityDecoy decoy = new EntityDecoy(world, caster.posX, caster.posY, caster.posZ, caster, 600); decoy.setLocationAndAngles(caster.posX, caster.posY, caster.posZ, caster.rotationYaw, caster.rotationPitch); decoy.addVelocity(-caster.getLookVec().zCoord * splitSpeed, 0, caster.getLookVec().xCoord * splitSpeed); world.spawnEntity(decoy); // Tricks any mobs that are targeting the caster into targeting the decoy instead. for(EntityLiving creature : WizardryUtilities.getEntitiesWithinRadius(16, caster.posX, caster.posY, caster.posZ, world, EntityLiving.class)){ // More likely to trick mobs the higher the damage multiplier. Starts off at 50%. if(world.rand.nextInt((int)(6 * modifiers.get(SpellModifiers.DAMAGE))) < 3){ if(creature.getAttackTarget() == caster) creature.setAttackTarget(decoy); } } } caster.addVelocity(caster.getLookVec().zCoord * splitSpeed, 0, -caster.getLookVec().xCoord * splitSpeed); caster.playSound(WizardrySounds.SPELL_CONJURATION, 1.0F, 0.4F / (world.rand.nextFloat() * 0.4F + 0.8F)); return true; } @Override public boolean canBeCastByNPCs(){ return true; } }