package electroblob.wizardry.spell; import java.util.List; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.item.EnumAction; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class InvigoratingPresence extends Spell { public InvigoratingPresence(){ super(Tier.APPRENTICE, 30, Element.HEALING, "invigorating_presence", SpellType.UTILITY, 60, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ List targets = WizardryUtilities.getEntitiesWithinRadius( 5 * modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world, EntityPlayer.class); for(EntityPlayer target : targets){ if(WizardryUtilities.isPlayerAlly(caster, target) || target == caster){ // Strength 2 for 45 seconds. target.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, (int)(900 * modifiers.get(WizardryItems.duration_upgrade)), 1, false, false)); } } if(world.isRemote){ for(int i = 0; i < 50 * modifiers.get(WizardryItems.blast_upgrade); i++){ double radius = (1 + world.rand.nextDouble() * 4) * modifiers.get(WizardryItems.blast_upgrade); double angle = world.rand.nextDouble() * Math.PI * 2; Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, caster.posX + radius * Math.cos(angle), caster.getEntityBoundingBox().minY, caster.posZ + radius * Math.sin(angle), 0, 0.03, 0, 50, 1, 0.2f, 0.2f); } } WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F); return true; } }