package electroblob.wizardry.entity.construct; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.spell.Spell; import electroblob.wizardry.spell.WitheringTotem; import electroblob.wizardry.util.*; import electroblob.wizardry.util.BlockUtils.SurfaceCriteria; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import io.netty.buffer.ByteBuf; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.MobEffects; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import java.util.Comparator; import java.util.List; public class EntityWitheringTotem extends EntityScaledConstruct { private static final int PERIMETER_PARTICLE_DENSITY = 6; private static final DataParameter HEALTH_DRAINED = EntityDataManager.createKey(EntityWitheringTotem.class, DataSerializers.FLOAT); public EntityWitheringTotem(World world){ super(world); this.setSize(1, 1); // This entity is different in that its area of effect is kind of 'outside' it } @Override protected void entityInit(){ dataManager.register(HEALTH_DRAINED, 0f); } public float getHealthDrained(){ return dataManager.get(HEALTH_DRAINED); } public void addHealthDrained(float health){ dataManager.set(HEALTH_DRAINED, getHealthDrained() + health); } @Override protected boolean shouldScaleWidth(){ return false; } @Override protected boolean shouldScaleHeight(){ return false; } @Override public void onUpdate(){ if(world.isRemote && this.ticksExisted == 1){ Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_WITHERING_TOTEM_AMBIENT, WizardrySounds.SPELLS, 1, 1, true); } super.onUpdate(); double radius = Spells.withering_totem.getProperty(Spell.EFFECT_RADIUS).floatValue() * sizeMultiplier; if(world.isRemote){ ParticleBuilder.create(Type.DUST, rand, posX, posY + 0.2, posZ, 0.3, false) .vel(0, -0.02 - world.rand.nextFloat() * 0.01, 0).clr(0xf575f5).fade(0x382366).spawn(world); for(int i=0; i nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world); nearby.removeIf(e -> !isValidTarget(e)); nearby.sort(Comparator.comparingDouble(e -> e.getDistanceSq(this))); int targetsRemaining = Spells.withering_totem.getProperty(WitheringTotem.MAX_TARGETS).intValue() + (int)((damageMultiplier - 1) / Constants.POTENCY_INCREASE_PER_TIER); while(!nearby.isEmpty() && targetsRemaining > 0){ EntityLivingBase target = nearby.remove(0); if(EntityUtils.isLiving(target)){ if(target.ticksExisted % target.maxHurtResistantTime == 1){ float damage = Spells.withering_totem.getProperty(Spell.DAMAGE).floatValue(); if(EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.WITHER), damage)){ addHealthDrained(damage); } } targetsRemaining--; if(world.isRemote){ Vec3d centre = GeometryUtils.getCentre(this); Vec3d pos = GeometryUtils.getCentre(target); ParticleBuilder.create(Type.BEAM).pos(centre).target(target) .clr(0.1f + 0.2f * world.rand.nextFloat(), 0, 0.3f).spawn(world); for(int i = 0; i < 3; i++){ ParticleBuilder.create(Type.DUST, rand, pos.x, pos.y, pos.z, 0.3, false) .vel(pos.subtract(centre).normalize().scale(-0.1)).clr(0x0c0024).fade(0x610017).spawn(world); } } } } } @Override public void despawn(){ double radius = Spells.withering_totem.getProperty(Spell.EFFECT_RADIUS).floatValue() * sizeMultiplier; List nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world); nearby.removeIf(e -> !isValidTarget(e)); float damage = Math.min(getHealthDrained() * 0.2f, Spells.withering_totem.getProperty(WitheringTotem.MAX_EXPLOSION_DAMAGE).floatValue()); for(EntityLivingBase target : nearby){ if(EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC), damage)){ target.addPotionEffect(new PotionEffect(MobEffects.WITHER, Spells.withering_totem.getProperty(Spell.EFFECT_DURATION).intValue(), Spells.withering_totem.getProperty(Spell.EFFECT_STRENGTH).intValue())); } } if(world.isRemote) ParticleBuilder.create(Type.SPHERE).pos(GeometryUtils.getCentre(this)).scale((float)radius).clr(0xbe1a53) .fade(0x210f4a).spawn(world); this.playSound(WizardrySounds.ENTITY_WITHERING_TOTEM_EXPLODE, 1, 1); super.despawn(); } // Usually damage multipliers don't need syncing, but here we're using it for the non-standard purpose of targeting @Override public void writeSpawnData(ByteBuf data){ super.writeSpawnData(data); data.writeFloat(damageMultiplier); } @Override public void readSpawnData(ByteBuf data){ super.readSpawnData(data); damageMultiplier = data.readFloat(); } }