package electroblob.wizardry.entity.living; import electroblob.wizardry.Wizardry; import electroblob.wizardry.util.EntityUtils; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.EntityFlying; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.monster.EntityCaveSpider; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; import java.util.UUID; public class EntitySpiderMinion extends EntityCaveSpider implements ISummonedCreature { // Field implementations private int lifetime = -1; private UUID casterUUID; // Setter + getter implementations @Override public int getLifetime(){ return lifetime; } @Override public void setLifetime(int lifetime){ this.lifetime = lifetime; } @Override public UUID getOwnerId(){ return casterUUID; } @Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; } /** Creates a new spider minion in the given world. */ public EntitySpiderMinion(World world){ super(world); this.experienceValue = 0; } // EntitySpider overrides // This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its // targeting system with one that targets hostile mobs and takes the AllyDesignationSystem into account. @Override protected void initEntityAI(){ super.initEntityAI(); this.targetTasks.taskEntries.clear(); // Spiders use a custom AI type specific to spiders which I can't access, but it's just an extension of // EntityAINearestAttackableTarget which takes daylight into account. Since I want spider minions to attack // regardless of daylight, I can just use EntityAINearestAttackableTarget. this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 0, false, true, this.getTargetSelector())); } // No spider jockeys! @Override public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata){ // Can't call super, so the code from the next level up (EntityLiving) had to be copied as well. this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE) .applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, EntityUtils.Operations.MULTIPLY_FLAT)); if(this.rand.nextFloat() < 0.05F){ this.setLeftHanded(true); }else{ this.setLeftHanded(false); } // Don't need anything from EntitySpider, since neither spider jockeys nor group data is relevant. return livingdata; } // Implementations @Override public void setRevengeTarget(EntityLivingBase entity){ if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity); } @Override public void onUpdate(){ super.onUpdate(); this.updateDelegate(); } @Override public void onSpawn(){ this.spawnParticleEffect(); } @Override public void onDespawn(){ this.spawnParticleEffect(); } private void spawnParticleEffect(){ if(this.world.isRemote){ for(int i = 0; i < 15; i++){ ParticleBuilder.create(Type.DARK_MAGIC) .pos(this.posX + this.rand.nextFloat(), this.posY + this.rand.nextFloat(), this.posZ + this.rand.nextFloat()) .clr(0.1f, 0.2f, 0.0f) .spawn(world); } } } @Override public boolean hasParticleEffect(){ return true; } @Override public void onSuccessfulAttack(EntityLivingBase target){ int seconds = 0; if(this.world.getDifficulty() == EnumDifficulty.NORMAL){ seconds = 7; }else if(this.world.getDifficulty() == EnumDifficulty.HARD){ seconds = 15; } if(seconds > 0){ target.addPotionEffect(new PotionEffect(MobEffects.POISON, seconds * 20, 0)); } } @Override protected boolean processInteract(EntityPlayer player, EnumHand hand){ // In this case, the delegate method determines whether super is called. // Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements. return this.interactDelegate(player, hand) || super.processInteract(player, hand); } @Override public void writeEntityToNBT(NBTTagCompound nbttagcompound){ super.writeEntityToNBT(nbttagcompound); this.writeNBTDelegate(nbttagcompound); } @Override public void readEntityFromNBT(NBTTagCompound nbttagcompound){ super.readEntityFromNBT(nbttagcompound); this.readNBTDelegate(nbttagcompound); } // Recommended overrides @Override protected int getExperiencePoints(EntityPlayer player){ return 0; } @Override protected boolean canDropLoot(){ return false; } @Override protected Item getDropItem(){ return null; } @Override protected ResourceLocation getLootTable(){ return null; } @Override public boolean canPickUpLoot(){ return false; } // This vanilla method has nothing to do with the custom despawn() method. @Override protected boolean canDespawn(){ return getCaster() == null && getOwnerId() == null; } @Override public boolean getCanSpawnHere(){ return this.world.getDifficulty() != EnumDifficulty.PEACEFUL; } @Override public boolean canAttackClass(Class entityType){ // Returns true unless the given entity type is a flying entity. return !EntityFlying.class.isAssignableFrom(entityType); } @Override public ITextComponent getDisplayName(){ if(getCaster() != null){ return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(), new TextComponentTranslation("entity." + this.getEntityString() + ".name")); }else{ return super.getDisplayName(); } } @Override public boolean hasCustomName(){ // If this returns true, the renderer will show the nameplate when looking directly at the entity return Wizardry.settings.summonedCreatureNames && getCaster() != null; } }