package electroblob.wizardry.spell; import electroblob.wizardry.data.WizardData; import electroblob.wizardry.item.ISpellCastingItem; import electroblob.wizardry.packet.PacketResurrection; import electroblob.wizardry.packet.WizardryPacketHandler; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumHand; import net.minecraft.util.math.MathHelper; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import java.util.Arrays; import java.util.Comparator; public class Resurrection extends Spell { public static final String WAIT_TIME = "wait_time"; public Resurrection(){ super("resurrection", EnumAction.NONE, false); addProperties(EFFECT_RADIUS, WAIT_TIME); } @Override public boolean requiresPacket(){ return false; // Has its own packets } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ WizardData data = WizardData.get(caster); double radius = getProperty(EFFECT_RADIUS).doubleValue() * modifiers.get(WizardryItems.range_upgrade); if(!world.isRemote && caster.getServer() != null){ // Potency reduces the time you have to wait to resurrect an ally int waitTime = (int)(getProperty(WAIT_TIME).floatValue() / modifiers.get(SpellModifiers.POTENCY)); EntityPlayerMP nearestDeadAlly = caster.getServer().getPlayerList().getPlayers().stream() .filter(p -> !p.isEntityAlive() && p.deathTime > waitTime && (data.isPlayerAlly(p) || caster == p) && p.getDistanceSq(caster) < radius * radius) .min(Comparator.comparingDouble(caster::getDistanceSq)) .orElse(null); if(nearestDeadAlly != null){ // When the player entity dies, it is removed from world#loadedEntityList. However, it is NOT removed // from playerEntityList (and probably a few other places) until respawn is clicked, and since that // never happens here we need to clean up those references or the player will have duplicate entries // in some entity lists - and weirdness will ensue! world.removeEntity(nearestDeadAlly); // Clean up the old entity references resurrect(nearestDeadAlly); // Reset isDead, must be before spawning the player again world.spawnEntity(nearestDeadAlly); // Re-add the player to all the relevant entity lists // Notify clients to reset the appropriate fields, spawn particles and play sounds IMessage msg = new PacketResurrection.Message(nearestDeadAlly.getEntityId()); WizardryPacketHandler.net.sendToDimension(msg, caster.dimension); if(caster == nearestDeadAlly){ caster.getServer().getPlayerList().sendMessage(new TextComponentTranslation( "spell." + this.getRegistryName() + ".resurrect_self", caster.getDisplayName())); }else{ caster.getServer().getPlayerList().sendMessage(new TextComponentTranslation( "spell." + this.getRegistryName() + ".resurrect_ally", nearestDeadAlly.getDisplayName(), caster.getDisplayName())); } return true; } } return false; } /** Sets the given player back to alive, sets their health to half-full and (on the client) spawns particles. */ public void resurrect(EntityPlayer player){ player.isDead = false; player.setHealth(player.getMaxHealth() / 2); // Experience doesn't normally get reset until respawn, so we need to do that here too player.deathTime = 0; player.experience = 0; player.experienceLevel = 0; player.experienceTotal = 0; if(player.world.isRemote){ ParticleBuilder.spawnHealParticles(player.world, player); this.playSound(player.world, player, 0, -1, null); // We know the modifiers parameter isn't used } } public static int getRemainingWaitTime(int timeSinceDeath){ return Math.max(0, MathHelper.ceil((Spells.resurrection.getProperty(Resurrection.WAIT_TIME).floatValue() - timeSinceDeath) / 20)); } /** Helper method for detecting if a stack can be used to cast the resurrection spell. */ public static boolean canStackResurrect(ItemStack stack, EntityPlayer player){ return stack.getItem() instanceof ISpellCastingItem && Arrays.asList(((ISpellCastingItem)stack.getItem()).getSpells(stack)).contains(Spells.resurrection) && ((ISpellCastingItem)stack.getItem()).canCast(stack, Spells.resurrection, player, EnumHand.MAIN_HAND, 0, new SpellModifiers()); } }